Dungeons, not as important as you think?

Dungeons, not as important as you think?

in Fractals, Dungeons & Raids

Posted by: SnoodBeAR.5286

SnoodBeAR.5286

Reading a lot of threads on the GW2 forums and seeing where most of the activity is, I had believed that a lot of the GW2 end game content was based around dungeons, but..

Now I think that’s wrong, 1 bit of solid dungeon content in the past 8 months (fractals) also not including AC revamp because it wasn’t totally new or FF dungeon as it’s only temporary. Now, I don’t think I’m being greedy in asking for a bit more dungeon content than that.. the dungeons soon lost their replayability by the turn of the year. I don’t even particularly care about rewards I just want more dungeons to play.

The dungeons are often buggy, there is no LFG mechanic and the party system isn’t too great overall, the demand for dungeons isn’t even that big from the players, the rewards given for a world boss are better than a dungeon, which requires more time and in some cases more effort. I like coordination in my play not “run here grab X return to Y” or “kill X amount of Z till Y is happy” or spam auto attack because your skills don’t work, grab a free rare at the end for your “effort.” So you can see why this is a disappointment.

People praised the idea of SaB and that new minigame as ‘a refreshing break’, a break should be a different game.. if I wanted to play platformers or party games I’d go and play those, not demand Anet make content of that style..

People disliked the addition of the FF dungeon, it ‘forced’ them to group and complete their story, or it was too hard blahblahblah excuses etc.

As dungeons are the most enjoyable part of the game for me, it left me thinking two things; did I buy the wrong game? (GW1 had a pretty heavy dungeon focus) and, are dungeons even getting that much attention?

(edited by SnoodBeAR.5286)

Dungeons, not as important as you think?

in Fractals, Dungeons & Raids

Posted by: Danireathorn.2814

Danireathorn.2814

I’ve always had the notion that GW2 endgame revolved around skins + WvW/PvP and that’s where the main focus is. I also have the same feelings as you; I’d love it if a new dungeon came out or some revamps made to the existing ones were made by the end of this year! Also, I’m looking forward to the in game LFG tool that will be released sometime this year as well.

In my opinion, the Devs seem to be going the right way in regards to the boss fights in dungeons, so we might just have to hold out and see which dungeon bosses they revamp. I really liked the boss mechanic for the Molten Facility + the P2 AC Ghost Eater fight which were the most recent updates along with the other AC paths as you said.

I’d venture a guess that ArenaNet is working on the dungeon aspect as we speak and I hope something amazing will be sent out… Maybe a dungeon that requires more than 5 people? Who knows? I, myself will keep waiting to see what they come up with, but I feel your pain about the staleness of dungeons after countless runs.

Quite possibly, though, it’s just our want to always have something new to play/try. Everything gets stale after a while if you think about it. I still have hope that the Devs will keep churning out great ideas and revamps that will keep us interested until the next batch rolls around.

[LFG]

Dungeons, not as important as you think?

in Fractals, Dungeons & Raids

Posted by: Broadicea.8294

Broadicea.8294

I really miss the dungeon books from GW1. All of the books, really. As it is now there are a few dungeons that I’ll run over and over again for the monetary reward or for the chest drops, and other than those few I did them once on my way to the DM title and won’t ever bother with them again.

A book that you could complete over and over and turn in for something like a ton of karma and gold would be nice and would reinvigorate the dungeon-running community. Of course, then it would also give the elite speedclear groups yet another reward over and above the rest of the general population that refuses to play the min/max metagame. I’ll leave that to the reader to decide if that’s good or bad.

Retired. Too many casuals.

Dungeons, not as important as you think?

in Fractals, Dungeons & Raids

Posted by: Aden Celeste.3650

Aden Celeste.3650

I’ve always had the notion that GW2 endgame revolved around skins + WvW/PvP and that’s where the main focus is. I also have the same feelings as you; I’d love it if a new dungeon came out or some revamps made to the existing ones were made by the end of this year! Also, I’m looking forward to the in game LFG tool that will be released sometime this year as well.

In my opinion, the Devs seem to be going the right way in regards to the boss fights in dungeons, so we might just have to hold out and see which dungeon bosses they revamp. I really liked the boss mechanic for the Molten Facility + the P2 AC Ghost Eater fight which were the most recent updates along with the other AC paths as you said.

I’d venture a guess that ArenaNet is working on the dungeon aspect as we speak and I hope something amazing will be sent out… Maybe a dungeon that requires more than 5 people? Who knows? I, myself will keep waiting to see what they come up with, but I feel your pain about the staleness of dungeons after countless runs.

Quite possibly, though, it’s just our want to always have something new to play/try. Everything gets stale after a while if you think about it. I still have hope that the Devs will keep churning out great ideas and revamps that will keep us interested until the next batch rolls around.

Huh?! What are you saying? path 2 of AC is bugged beyond control, and the boss continues to reset for no reason…

They need to work on dungeons to make them bug free and improve their mechanics, but every time they do something like that, they actually make it more difficult and frustrating to play. Look at the constant CC mobs do now, check out the incredible power of that troll, the bugs of the npcs at the other 2 paths, etc.

Dungeons, not as important as you think?

in Fractals, Dungeons & Raids

Posted by: Danireathorn.2814

Danireathorn.2814

I really liked the boss mechanic for the Molten Facility + the P2 AC Ghost Eater fight

I like the boss mechanics (The idea of having to use the traps for something) and dislike the bugs.

[LFG]

Dungeons, not as important as you think?

in Fractals, Dungeons & Raids

Posted by: Kargion.6352

Kargion.6352

Just came back to the game after a few month break. Some zones you see no one. They need to work out a way to makes people want to do all that the game has to offer. No one really runs dungeons, no one really runs lvl 80 events. All you see is fractals, pvp, or only new content.

This seems to be the way of most mmo’s old stuff gets abandon for new stuff. From the start i thought this mmo would be different. At least its free and I can still have fun with my friend that i play with but hope things change.