Dungeons rewards?
You should check out gw2dungeons.net it has answers to probably most of your questions.
o.0
/15confusedchefs
To rephrase:
Dungeons give gold. All explorable dungeons have a 26 silver base reward. Paths have different daily rewards. Enemies give some gold.
Dungeons give experience. At least the daily run gives 70% of next level. Killing enemies gives some experience.
Dungeons give tokens. All explorable dungeons have a 20 token base reward. Daily reward is 40 tokens. Bosses drop bags which give 3 tokens.
Dungeons give loot. Bosses drop champ bags, there are chests and thrash enemies drop some.
Tokens and loot can be converted to gold. If you do this, what is the expected gold reward for each path?
Is the experience from killing enemies noticeable?
What about story modes?
What’s the estimated drop chance for recipes?
(edited by Wethospu.6437)
That moment when wethospu gets redirected to gw2dungeons.net
To that token to gold and loot/gold from loot per path/run question: I did a spreadsheet for that with a few mates.. we can rework it and make it public if enough people care enough to fill in stuff after runs, because data of 3-4 ppl isn’t that useful..
Some other points:
Not all bosses drop the blue token-bags as far as I know (?).
Story mode gives 1 rare armor-piece per first run per character
Recipe drop-chance: concerning only people I did runs with in the last 3 years – very(!) low (like 1 recipe per 300 runs maybe?).
Trash-exp: If we do multiple trys of the same path for speedruns we get occasional level-ups though we usually don’t finish the run if we notice a time-waste early, so maybe 10-15% lvl-up per run from trash (might exclude dungeons like CM where you don’t really do anything but bosses).
Hope it was helpful, if not just ignore it
The bosses that drop the token bags are static, you’d just have to check each one if it does or not.
story modes give specifically a head piece at the recommended level of the story in a stat combo sold by the dungeon vendor specific to that dungeon(every gets the same piece not including light/med/heavy)
trash mobs give xp proportional to level, it might be something like 0.2% of a level per kill, same with open world mobs, some quick math should give the amount(levels 1-20 have boosted xp gains)
And Accounts with ‘high’ AP values have a ‘decent’ exp-boost too (e.g. 21% in my case..)
Thanks for responses. Just trying to get some ideas how rewarding dungeons actually are.
Taking into consideration that you can easily do pretty much all of them on a daily basis.. I’d say most rewarding content so far? At least for speedrunners, as you can do 75-100g per day in 3-4hrs. But I don’t know how much gold SW or other event-related stuff gets you per hour/day.