Dungeons seem pointless
Time and money sinks.
Yes, but you get some really nice designs in return.
PUGs are often very bad.
PUGs need proper guidance, if you can’t offer that, you should not create a PUG.
Loot is horrible.
Not really. It’s not great but at least average.
Token system for gear no better than crafted.
Yes, cause it’s all about the skins.
Fights are 2 types: mobbed or hugh HP pools. Boring.
Not true.
If you are really that disappointed, you probably should either not do dungeons or play another game.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
(edited by nachtnebel.9168)
Sorry, but I like the fact I can make 5g a day just from doing dungeons (excluding yellows, lodestones). Also nice that I’m not spending any gold to gear up my other toons the moment they hit 80 with crafted armors. They also allow me have multiple armor sets if I want to expirement without spending any gold WHILE making gold. It’s a great source of “guaranteed” money as long as you know what you are doing.
Token system for gear no better than crafted.
As it should be. This is a big plus
I still do these even though I have all the gear I need. I still make money its just not very much lol.
|-Swiftpaw Sharpclaw [DnT]-|
Time and money sinks.
Only if you and/or your group is bad. You can make quite a healthy profit off of dungeons. Also really, the very nature of games period is to be a time sink
PUGs are often very bad.
Which is why you offer advice and guidance, you also had better listen to people who know what they are doing in a pug
Loot is horrible.
Average actually, however it has been stated they plan to buff this
Token system for gear no better than crafted.
Incorrect, many dungeons sets have stats that are both desired and unobtainable through crafting
Fights are 2 types: mobbed or hugh HP pools. Boring.
This I can partially agree with, there are interesting fights however
Posting pointless threads about how you don’t like dungeons because it’s pointless to your personal goals are pointless. Seriously, give actual constructive criticisms that devs can use instead of pretty much saying that dungeons are not your cup of tea. There’s enough of these threads on this forum.
Dungeons don’t do anything worthwhile for you? Don’t do them…
Posting pointless threads about how you don’t like dungeons because it’s pointless to your personal goals are pointless. Seriously, give actual constructive criticisms that devs can use instead of pretty much saying that dungeons are not your cup of tea. There’s enough of these threads on this forum.
Dungeons don’t do anything worthwhile for you? Don’t do them…
Try this – the instance mechanics stink. Boss fights are unimaginative and are designed around massive HP pools or gank mobs versus interesting fight mechanics.
Token gear is no better than crafted.
Loot drops off mini-bosses are nothing more than vendor trash or salvage bait versus anything useful.
How about more interesting fights versus boring high HP tank and spanks? How about better loot? How about better boss rewards?
“Token system for gear no better than crafted.
Incorrect, many dungeons sets have stats that are both desired and unobtainable through crafting.”
My crafted exotic gear has identical stats to what I can get with tokens. Anet designed it that way. Your facts are in error.
“Token system for gear no better than crafted.
Incorrect, many dungeons sets have stats that are both desired and unobtainable through crafting.”My crafted exotic gear has identical stats to what I can get with tokens. Anet designed it that way. Your facts are in error.
depends on what stats you want, some are only able to be attained through dungeon sets. Also unique skins as well. :P
|-Swiftpaw Sharpclaw [DnT]-|
oh so i went through all that mass chaos and badly designed fights just to possibly get an item that i can wear that might make me LOOK cooler. sounds like a commercial for gap.
As to dungeon loot, every champion, boss, and mini-boss should drop a rare. This would give a chance of finding something useful (for people in greens), allow for salvage for ectos for crafting, or provide fodder for the forge.
Actually the fact that Dungeon runs are more of a grind and not something you do for the fun of it is a glaring negative point.
Tell me those guys that are LFG all the time actually like to do the same thing over and over again? No, the drive is the gear, and sometimes it take longer than expected. Items should be account bound, so multiple characters can share the same item of the specific stats, if you want something else, then of course you have to re-run.
The only fun part of a dungeon could be when the first time you run it, or with a bunch of friendly chaps. That is about 50-50 chance as those dungeon grinders usually don’t have good temper and understandably and rightly so.
Another interesting part of dungeon is when you run Arah, some good fights in there, but then it takes so long and there is no continue button. Sometimes people leave halfway and the rest are stranded, and could just leave the dungeon empty handed. That’s fun at first then an anticlimax finish. Lack of a looking for party function made things more awkward.
Players have a choice? Yes, for pve, no dungeons means crafting, karma farming or 100% map achievement or dragons. A lot of choices? No, they are all of the same category actually. The Halloween kind of saved the scenario as it is indeed something new, but now.. sometimes you just sit at LA doing nothing then log out.
If you like pvp then lucky for you, spvp is made for you.
So the last thing people are left to do is actually wvw. It can be quite fun for most people if you are sync at the right time zone.
(edited by Evoked.2176)
Actually the fact that Dungeon runs are more of a grind and not something you do for the fun of it is a glaring negative point.
Tell me those guys that are LFG all the time actually like to do the same thing over and over again? No, the drive is the gear, and sometimes it take longer than expected. Items should be account bound, so multiple characters can share the same item of the specific stats, if you want something else, then of course you have to re-run.
I am one of those guys that are LFG all the time and like doing the dungeon.
you masochist ;p
Actually the fact that Dungeon runs are more of a grind and not something you do for the fun of it is a glaring negative point.
Tell me those guys that are LFG all the time actually like to do the same thing over and over again? No, the drive is the gear, and sometimes it take longer than expected. Items should be account bound, so multiple characters can share the same item of the specific stats, if you want something else, then of course you have to re-run.
I am one of those guys that are LFG all the time and like doing the dungeon.
Same dungeon same paths.. again and again everyday?
Then I salute you.. lol. Tell me if you are the majority or minority, because you sir are the first I heard so far. What if there were no tokens, will you still do it everyday?
I do Arah at least twice a day, and as long as you pick new randoms every day it’s not that boring at all. You have to adapt to the playsyles and weaknesses of different people and you can also see a challenge in helping newbies through Arah and teach them how it’s done.
But I also have to admit that the only encounter that is fun is Lupi (and Dwayna, but I don’t do path 4 on a daily basis), the rest of them are way too easy and feel one-dimensional due to their lack of interesting mechanics.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I try to run daily:
AC all paths
CoF paths 1 and 2 (I’d like to do 3 more often but people seem to avoid path 3 like the plague so getting a group for it is difficult)
HotW path 1
I occasionally run:
TA all paths
Arah paths 2 or 3
HotW paths 2 and 3 (Though I do hate underwater combat so it’s not very often)
I will probably never do these paths again:
Arah paths 1 and 4 (Dwayna can go die in a hole)
SE path 3
CoE path 3 (Destroyer fight is the worst designed fight in the entire game, imo)
I don’t know if I’m a majority or minority. It’s not a gold sink for me, I hardly ever die, I like to think I’m pretty good at carrying full dps groups because I am strong like ox.
I enjoy dungeons, but if there were no tokens I probably wouldn’t do it everyday. Maybe occasionally, but not everyday. I don’t actually need tokens on the toon I end up running dungeons on. It’s just something to kill time with. Don’t get me wrong, I think dungeons could be a lot better than they are, but I still enjoy dungeon crawling.
Am I the only one who actually has more money after I leave a dungeon? It’s not as fast as Orr farming but it feels faster because unlike Orr I’m not bored outofmy mind.
Am I the only one who actually has more money after I leave a dungeon? It’s not as fast as Orr farming but it feels faster because unlike Orr I’m not bored outofmy mind.
I make almost all my money off dungeons.
Anet has already acknowledged the atrocity of the trash mob/chest loot. But until they actually fix it I’d recommend skip 99% of trash mobs scheme and stick to farming dungeons that are short for maximum yields.
The most profitable AC all paths speed clear gets you ~1.5g + 180 tokens in 1 hour by mass skipping past first burrow, not spawning the spider queen, skipping past gravelings+traps by sending in an expert chain puller (thief/mesmer/ele/engineer who have stealth/blinks/invulnerability can do this), skipping kohler and all the way to the first objective, then skipping every trash mob to the next/final objectives, killing 2-3 breeders around the last boss as needed.
CoF path 1 and 2 takes 20? mins and path 2 is obviously more profitable if your team is competent enough DPS the mobs in the ‘sacrifice room’ for at least the first 40-60%.
SE path 1 takes 15-20 mins.
HotW path 1 takes 10 mins and 2 takes 20 mins.
Arah path 3 can be done in 15 mins if you basically skip 95% of the trash mobs and only do the 4 bosses (haven’t tried skipping smasher+huner though.)
Even without skipping, AC p1+2 and CoF p1 are still fast enough with PuGs (hence these are popular while the other dungeons especially CM, TA and CoE gathers dust.)
Completely viable options while you wait for your DR from cursed shore farming to disappear. If you value efficiency then of course you park your alts at the dungeon entrances and arrange times with guildies etc like a true nerd. If you have no fwends, stick a lvl 2 in lion’s arch to form PuGs for the easy paths if you will, anyone who don’t notice your high amounts of Anet points and question your presence with a lvl 2 are probably baddies anyway so it also acts as a nice filter.
Boycotting as many trash mobs as possible until loots are improved and awesome like mad king’s! Fingers closed it will make it into the 15th Nov update.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
The comment about getting gear no better than crafted is hogwash. Some of the dungeon gear has stats you can’t get from crafting such as power/vitality/toughness.
Permanently maintained 25 stacks of might + fury makes high mob/boss HP mostly irrelevant (lol ~75% increase in damage output), except for specific cases: CoF 3 destroyer, HotW underwater bosses. Fully possible with coordinated group, which explorable mode is designed around. I (mostly) see nothing wrong in that department either.
“GW2’s PvE is almost as bad as the PvP.”
Same dungeon same paths.. again and again everyday?
I personally would if they gave more achievement points instead of tokens. Don’t have dungeon master finished and hobby explorer unlocke yet… still need path 1 Arah which bugged on me twice at door to the rewards and path 4 since my guildies seem to deal no damage so I’m not sure we can make it past Simins given the rumors.
“GW2’s PvE is almost as bad as the PvP.”
Actually the fact that Dungeon runs are more of a grind and not something you do for the fun of it is a glaring negative point.
Tell me those guys that are LFG all the time actually like to do the same thing over and over again? No, the drive is the gear, and sometimes it take longer than expected. Items should be account bound, so multiple characters can share the same item of the specific stats, if you want something else, then of course you have to re-run.
The only fun part of a dungeon could be when the first time you run it, or with a bunch of friendly chaps. That is about 50-50 chance as those dungeon grinders usually don’t have good temper and understandably and rightly so.
Another interesting part of dungeon is when you run Arah, some good fights in there, but then it takes so long and there is no continue button. Sometimes people leave halfway and the rest are stranded, and could just leave the dungeon empty handed. That’s fun at first then an anticlimax finish. Lack of a looking for party function made things more awkward.
Players have a choice? Yes, for pve, no dungeons means crafting, karma farming or 100% map achievement or dragons. A lot of choices? No, they are all of the same category actually. The Halloween kind of saved the scenario as it is indeed something new, but now.. sometimes you just sit at LA doing nothing then log out.
If you like pvp then lucky for you, spvp is made for you.
So the last thing people are left to do is actually wvw. It can be quite fun for most people if you are sync at the right time zone.
I have to say I do agree that dungeons are a grind but not for the same reason, at least for me. I can clear them fairly quickly, the problem for me is the monetary rewards. They are terrible. Even when you can complete the dungeon without any deaths it’s still feeling extremely unrewarding if you don’t need any more tokens. Now I can imagine if people are struggling as I know I did when I first started doing them why they would never want to go in there again.
Good god I remember doing AC for the first time on my level 35 in a level 35 group at launch, I was in there for around 4 hours, had a terrible migraine and was raging at every turn about mobs being like bosses and bosses being massive troll fights that you could never win and telling everyone in my group never to let me go back in there.
‘Slap it out of me if I ever start talking about doing a dungeon again! call me a kitten idiot!’ I would say.
My problem then was that I was extremely persistent, a sucker for pain, I kept going back in there thinking it would be better next time around ( its wasn’t XD). Because I never changed anything, I never changed my strategies, I never stopped to look at what the bosses were doing with their animations, I never bothered with getting a proper gear setup and traits. Death after death after painful death.. This only made everything worse. Eventually I started to notice what was happening and I started triating up and etc, I would advise my group members to do the same and then I would say in the process of about 3 runs we had it down. I took note of what exactly was going on with each boss and then acted upon it and advised the group on what to do beforehand. Now days- all paths of AC take around 45 minutes.
Now I can 100% understand where people come from when they say dungeons are too hard, and I defiantly understand that they don’t have the kind of time I did to get a grip on them, I spent alot of time in all the dungeons to master every mob and boss encounter and that’s more than what the average casual gamer has time for.
I run around 6-10 dungeon paths per day, including Arah now and it’s a very sort of repetitive and bland process when you know every fight and your group members do as well. I do all this just to get money. Why? Because I feel forced to. Because I have complete ineptitude when it comes to ‘playing the TP’ and I don’t feel like that’s how money should be made in an MMO. And because I hate cursed shore farming. This game does not give us many options when it comes to making (efficiently) enough money for a legendary. I can imagine for a casual gamer that a legendary is absolutly impossible at this point in time given the costs involved and for me, who’s a hardcore gamer, I still struggle to wrap my head around it. And that is why, to me, dungeons are unrewarding. Because they do not scale up rewards based on the economy, because a precursor can cost 350 gold + and the charged loadstones and other materials added up cost even more. What else are people aiming for with their money? I have everything else I want skins, stat gear, etc.
|-Swiftpaw Sharpclaw [DnT]-|
Dungeons yield stat combos on gear unattainable via crafting, like power/toughness/vitality. They also let you get your exotic gear not only without spending a penny, but also while actually making money.
Above all, they are FUN if you run them with a proper guild group of friends.
Nuff said.