Dungeons should be more like sPvP

Dungeons should be more like sPvP

in Fractals, Dungeons & Raids

Posted by: mehcetylene.2376

mehcetylene.2376

Characters should be instant level 80 (all traits and skills unlocked) with access to any stat gear, sigils, and runes. The rewards should be achievement-based such as unique titles, cosmetic gear, and time attack records.

Why should people that enjoy dungeons have to do non-dungeon content for BiS gear (unless you’re super lucky and all the weapons you need drop)? Why should players with top gear have to carry poor players with yellows? Why shouldn’t we be able to try out different builds without having to re-gear, pay for more sigils, runes, etc.?

If dungeons were like sPvP, dungeons can all be L80 and our stats would be consistent across the board instead of constantly being downleveled yet having way more advantages than a player who just reached dungeon level. If players want an extra challenge they can just take off their gear or not set traits. Handicapped gear should be a choice not a consequence of trying an alt.

Dungeons should be more like sPvP

in Fractals, Dungeons & Raids

Posted by: Stooperdale.3560

Stooperdale.3560

Dungeons are a method for PvE players to gain exotic items. This is what the barter currency is for. They are not necessarily meant to be a cash machine for exotic geared characters. It is only the player community that excludes new players with gear checks.

(edited by Stooperdale.3560)

Dungeons should be more like sPvP

in Fractals, Dungeons & Raids

Posted by: Super Riceman.8702

Super Riceman.8702

Maybe not the gear scaling thing, but I wouldn’t mind the ‘all skills/traits unlocked’. add a retrainer npc and we got the real jam going down.

It would be nice to have a quick way to change up builds w/ out leaving the dungeon.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Dungeons should be more like sPvP

in Fractals, Dungeons & Raids

Posted by: mehcetylene.2376

mehcetylene.2376

Dungeons are a method for PvE players to gain exotic items. This is what the barter currency is for. They are not necessarily meant to be a cash machine for exotic geared characters. It the player community that excludes new players with gear checks. In that light, it’s not necessary to give players exotic gear to run dungeons.

For some players, dungeons aren’t a means to exotic gear. It is the type of content we enjoy. If players running dungeons had access to gear like in sPvP, people would do build checks instead of gear checks. Better for casuals and for more serious players because no one would be sacrificing their gold to tailor their build for different groups.

Dungeons should be more like sPvP

in Fractals, Dungeons & Raids

Posted by: mosspit.8936

mosspit.8936

Tbh the idea that I have to do non-dungeon content also isn’t appealing. But in actual fact, it isn’t so bad. We still can get champ boxes from dungeons so there is a source of Bloodstone dust (obviously can’t be compared to champ farm trains but it is still viable). No problem with Empyreal Fragments. Dragonite Ore is the mat dungeons can’t provide. The only consolation is that temple events pay out 30 dragonite ores.

I think what you state by gear disparity is true. But in reality for me, I get annoyed by ppl with bad mannerisms and bad attitude much more than I do with ppl with poor gear choice. So I guess our experience differs.

Oh and for dungeons to be more like sPvP, condition builds need to be worth a kitten . Interesting thought overall

(edited by mosspit.8936)