Dungeons way overpowered.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

Yes I know dungeons should be a “challenge” but it should be a challenge to the AVERAGE player not just the “elite” dungeon group.

ANet, please tone down ALL dungeons, if you want to challange those “elite” groups, add an extra mode just for them to increase the difficulty for increased rewards. As it stands your Average player has virtualy no chance in most dungeons of completing them with minimal deaths.

I am done with Dungeons till this is addressed. And being done with Dungeons, having trouble getting groups for the Personal Story when THAT should be soloable has left me contemplating quitting the game entierly.

Oh, and btw, I’m going to ignore all the “elite” poeple who just say you need a good group. Actualy, I think I’ll report them if they post here. It is NOT a matter of finding a “good” group, its a matter of extream difficulty and overpowered NPCs

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Gab Superstar.4059

Gab Superstar.4059

Can you be more specific. What dungeons exactly make you feel this way?

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

CM primarly, every path. AC to a lesser degree, not bothering with any others unless friends assure me they arn’t the death traps those two are.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: KerriganGR.2736

KerriganGR.2736

I think you are totally mistaken. There are certain paths in every dungeon(except arah) that is totally doable without pre-made parties. In almost every dungeon, there is an easy, medium and hard path. Compared to other mmo’s i have played, i was surprised by the fact that you can complete several dungeons without the need of voice chat or any serious team coordination.

Your complaints are probably from the huge gap between leveling and going into dungeons. I do not consider myself an “elite player”(and i am not) but i am able to complete at least 1 path from every dungeon(except arah that i haven’t found group willing to go there and wipe until we learn) most times without a single party member’s death. If you really find all paths from all dungeons so hard, you need to practice more. You can’t expect every path to be easy as you want it to be because everyone needs to be happy, casual and hardcore players.

Also some gear does help significantly. A few rares maybe even greens lvl80 will improve your overall survivability. I have witnessed a huge improvement when i went from whatever i could find while leveling to rares and eventually full exotics. Even if you are a glass cannon, dpsing down the packs of mobs before they have a chance to attack too many times makes your life much easier.

Last, getting a group of regular people that are good/experienced players can not only help, but can also carry an inexperienced player and threatening to report people for stating the obvious is ridiculous. I have seen that getting at least 1-2 specific classes/specs certainly improves the performance of the group.

EDIT: it took some time to write this so there were previous posts. CM asura path can be done easily the only hard part is sure-shot sheamus(or whatever he is called) that you need a guardian(maybe two) or someone else to give stability to the group. AC is a bit buggy with borrows, seems to need melee weapons for the attacks to not miss all the time. That lieutenant Kholer is a bit nasty but is skippable so what is the problem?

(edited by KerriganGR.2736)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: lcpdragonslayer.7895

lcpdragonslayer.7895

The easiest path on CM is the Butler one. It really helps if you know what to expect so you don’t run in blindly and get doused in flames or get shot at by rocket turrets without knowing that you have to use the air rifles.

All dungeons are difficult the first time around and you will die multiple times the first two or three times you run. You can’t become part of an ‘elite’ dungeon group, whatever you might think that is, without learning the ropes first. Everyone starts out as an ‘average’ player.

You do not need a good group to run a dungeon. I run dungeons every other day with complete strangers and we do just fine. What you do need is experience. We’ve all been where you’re at right now – dungeons are too hard, the bosses have over nine thousand HP, the trash mobs are hitting ten times harder than PvE mobs, who wants to spend two hours for 60 bloody tokens – and I can’t argue that for the amount of time and effort that goes into them, the rewards are pretty crap.

But that doesn’t mean that you should give up. We’ve all had bad experiences with dungeons but it gets better. So it’s tough to learn and you don’t make a lot of money from dungeons the first few runs – that’s part of the process. And it’s totally fine if you want to sit out dungeons and wait until the rewards are better, or they fix X, Y and Z bugs. But dungeons can be a lot of fun. And even if you don’t enjoy doing dungeons after you do a half hour run where you’ve only died once, that’s fine too. You’ve given it a shot and you don’t like it. You can get crafted or karma armour with mostly the same stats. It’s not the end of the world.

But I don’t think you should give up on doing dungeons just because the first few runs you did, you ended up taking three hours to get to the end and you have to fight the boss in your underpants. We have to learn to walk before we can run. I can’t promise you that you’ll have fun once you get the hang of them, but I can promise you that it gets easier with practice.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Nuka Cola.8520

Nuka Cola.8520

Maybe 5 glasscannon berserker gear dps isn’t the way to go

But i can deal over 9000 damage in one hit, i’m pro!

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

My groups have generaly been level 80s with level 80 gear, My gear is Toughness/Power/Precision, this is Rare quality gear. As an elementalist, I still die to most Dungeon mobs in 3-4 hits with inadiquate methods of avoiding getting hit. (No Agro control at all, in fact I think being an Ele puts me at the top of the agro list.)

Groups have been well mixed class wise.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Jam.4521

Jam.4521

Drake, I know the feeling but I found that the way to solve it was to think about all the different mechanics that GW2 has, some of which can make a fight very easy to do, Ive been doing PUG groups quite a lot and been finding that after a few runs to learn the mechanics, most trash mobs and bosses are really very manageable. And btw I am by no means an elite player, to be honest its usually me that screws things up.

They just require some patience, also a useful hint in this game is that conditions and CC rule. If you can stun/blind/cripple/weaken/etc mobs with a good spread across the group you are halfway there, also try to do your best to spec for support gear.

I play a warrior which is admittedly one of the easier classes just to jump in with but I can aoe heal with my shouts which also add party might, regular party condition removal, and targeted weakness. Thats before I start crippling, dazing, and knocking down everything I can touch with my hammer.

Just remember that these effects are 10 times more effective when spred across the group. Also my hammer smash spreads effects from combos everywhere which just rules.

Ive just started playing an ele so dont have much experience but Im sure there are ways of working it out to make a good dungeon build.

http://wiki.guildwars2.com/wiki/Rune Look at these runes and start thinking about the best support based cohesive build you can come up with for your play style and class, and spec your armour to suit.

Hope this helps a bit, if you happen to be on ring of fire islands I would be happy to play some dungeons with you, Im Jam the Bam in game.

BOOM

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Kuthos.9623

Kuthos.9623

Ascalonian Catacombs is faceroll easy once you do it a couple times. You’re doing something wrong…..

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

I am an average player. As casual as it gets.

Dungeons are fine. None of them are too difficult. All of them require a little practice, which average players can do. The only people failing dungeons are terrible players that do not want to admit that they are terrible, and therefore do not even try to improve.

Dungeons are actually a little easy, and I say that as an average, casual player that only pugs.

There are certain paths in every dungeon(except arah) that is totally doable without pre-made parties.

Arah is entirely puggable. Have done it. SE2 is currently harder than any path in Arah.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Gurubu.1693

Gurubu.1693

In a really good group, they aren’t too bad (some* are even partially fun). In a mediocre pug and/or new players it is fully sadistic.

It feels their dungeons are designed in an attempt to make you feel “anguish” then relief with a focus on getting people downed with the expectations of party members resurrecting you. Giving everyone a heal ability that heals 1/3 your life as you wait for a cooldown helps this.

Some things to help:
-watch vids on the fight to understand them
-try to get a good group makeup of classes (although when you’re pugging it, sometimes you take what you can get)
-if you die a lot, spec a little more defence and change your attack style and possibly add some more utility that will save the life of you and your party over damage utility abilities.

Over and above these things, there’s spot where good strategy wins, and other spots that are a test of your pain levels. Most of the time this doesn’t involve a boss.

(edited by Gurubu.1693)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Rika.7249

Rika.7249

Yes, this is made for elitist players who want a challenge.
No, it should not be nerfed because you refuse to play in an optimal manner.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Iehova.9518

Iehova.9518

SE2 is currently harder than any path in Arah.

Nope, Simin is way more annoying than Shukov.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

All dungeons have paths that are doable with casual PuGs, maybe expect Arah, cause Lupi is always there and if you don’t know what to expect this boss will steamroll you. But on the other side, if you have one player in your group that offers guidance, even Lupi easy.

There are just a few things you have to wrap your head around:
1. GW2 dungeons are not about DPS they are about Survivability, only a few enokitteners rely on a certain amount of DPS.
2. Just cause you can dodge dosn’tn mean that you always have to, wait for the right moment and don’t waste it on attacks that do only 3-4k damage (at lvl 80) or even less.
3. You can swap your skills while in a dungeon, you should do that
4. There is no tank. If a mob targets you, your only task is to survive

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Nevermore.5487

Nevermore.5487

How about you stop being content with being average and actually improve your skill and teamwork and you’ll notice the dungeons are becoming easier and easier suddenly.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Oh Snapalope.1378

Oh Snapalope.1378

Just improve your skills and look at your gear. I’m willing to bet you have no damage mitigation and like under 15k health. Also I felt like this at the start, but when I start figuring the game out, dungeons are easy as hell. Dungeon master as of October 31st.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Quam.7218

Quam.7218

When we started playing Dungeons we wiped 11+ times on 1st boss on AC story… now we do all 3 explorable in 1h10-1h30. We are not “elite” or “pro” or whatsoever, on first explo tryies we even had to gave up on burrow events cuz they where so hard we thought they are just OP… but we just learned, learned, learned how the enemys work, how our tem work, how combo fields work, how we could support ourselves etc.

This is not the game were You go and do with a pug even You 1st time or second becouse when You learn how it will be to easy and boring.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Wendigo.7931

Wendigo.7931

CM is perhaps the easiest dungeon in the whole game, and I learned that one through PuGs. There are little tricks to just about everything that makes the encounters trivial. For instance, bringing up Sure Shot Seamus on the Asura path, the trick there is to go to his room last, run in with whatever condition breakers you have (net turrets) and some invulnerability, and get Traffa to destroy the golem parts before engaging him. The door to the outside will open, and you can now fight him in a wide-open space where he’s no threat at all. Can be done in a PuG with no deaths if only one person in the group knows what they’re doing.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Gab Superstar.4059

Gab Superstar.4059

CM is perhaps the easiest dungeon in the whole game, and I learned that one through PuGs. There are little tricks to just about everything that makes the encounters trivial. For instance, bringing up Sure Shot Seamus on the Asura path, the trick there is to go to his room last, run in with whatever condition breakers you have (net turrets) and some invulnerability, and get Traffa to destroy the golem parts before engaging him. The door to the outside will open, and you can now fight him in a wide-open space where he’s no threat at all. Can be done in a PuG with no deaths if only one person in the group knows what they’re doing.

You actually don’t need to fight him at all, you can just break aggro and move on to the next part.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: OnionXI.6735

OnionXI.6735

If you find AC remotely “overpowered” you may need to review your spec/play and figure out how to improve. I run all paths of AC daily with pugs and it gets done in an hour or less. Finding a competent group for this dungeon is not hard.

Most of the difficulty associated with any of these dungeons comes down to learning the mechanics of the dungeon. Take the time to figure the stuff out and I think you’ll find the average player is more capable than you give them credit for.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Crater.1625

Crater.1625

As an elementalist, I still die to most Dungeon mobs in 3-4 hits with inadiquate methods of avoiding getting hit.

Elementalists definitely do not suffer for lack of ways to avoid getting hit. If you’re using a Staff, you have:
– A backdash in Fire Attunement, that also creates a combo field that burns enemies
– A generous AoE chill in Water Attunement (which creates an Ice Combo Field, meaning that you can also get Frost Armor or additional Chills out of it)
Every single skill in Air Attunement can help you avoid being hit:
– A Blind, on a ten second cooldown
– A 400 range knockback
– AoE Swiftness, to help you get away from all the enemies that you’re crippling, chilling, and immobilizing
– An AoE Stun, which creates a Lightning Field that turns into more Swiftness if you use a Blast Finisher while leading enemies through it
You’ve also got:
– A line AoE Cripple, in Earth Attunement
– A long-range immobilize in Earth
– Magnetic Aura, also in Earth, which reflects projectile attacks

Your utility skills include signets that Blind, Chill, or Immobilize enemies, stun breakers that give you several seconds of invulnerability or instantly teleport you away from enemies, an instant-cast skill that blocks three attacks, and the Glyph of Storms can do repeated pulses of AoE Chill or Blind, depending on attunement. And I think every Conjure skill has at least one or two skills on its bar that can be used to help you avoid attacks.

You’ve also got a number of skills that just reduce damage rather than avoiding it altogether, and this isn’t taking into account traits (Evasive Arcana gives you AoE blinds, cripples, and heals on dodge, depending on your attunement; Elemental Attunement gives you a free 5s of Regeneration, Swiftness, and Protection when you switch attunements to their respective elements, which can be near-permanent if you trait/gear properly and are diligent with attunement swaps.

I don’t think that it’s productive or accurate to call someone ‘bad’ if they’re having trouble, but I can say that you’re almost definitely not taking full advantage of the abilities that your class gives you if you’re taking too many hits as an Elementalist. In my experience, Elementalist is one of the more robust classes in the game when it comes to avoiding hits.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

For what it’s worth take some time out, go back to them with a solid group and try again. I am not an elitist. I used to think dungeons were way kitten hard. I wasted alot of time going in there and banging my head against a wall. What’s needed here is a few things:

- Patience
-Ability to watch for animations
-Gear to make it smoother (exotics, what have you )
- Ability to follow directions of someone who know’s whats going on.
- Ability to take control of your team if they are running around like headless chickens.
-Go in with a solid plan and build. Team affecting skills and traits are key here, you are not solo anymore, you are with a group. Take skills that are best for the party.

Now. These days, when I do my dungeons and my guildies are unavailable I do this:
as an example, we’ll talk about AC, the easiest dungeon.
-I go to LA.
- I advertise for level 80’s. Why? Because it’s a pug group, and you don’t know what you are getting. Asking for a level 80 means less chance of a poor player because they have taken the time to level and should know their class and have been in a dungeon at least once beforehand. They will also have better gear (yes this actually does help, it has nothing to do with elitism, their gear will actually help even when scaled downed to a percentage for the dungeon, and they should, by now have many more traits than a lowbie)
- Go on into your dungeon with this group, if you don’t know what’s going on at any given time ( which target to select, what to do at each boss fight, ask what to do. It doesn’t hurt.
-By all means you can take someone lower, but my suggestion is not to dilute your group with all lowbies because the difficulty of the dungeon will go up. When taking lowbies, if they are the requirement level (in this case 35), I usually make sure they have some rare gear on and know what they are getting into.

I have seen and taken many casual players into a dungeon ( some who have never been in there before) and they learn pretty quickly what to do, in the span of about 2 runs of each path they are then capable of going out into the world and hosting their own groups without any guidance or issue. I myself am a hardcore gamer, I do about 10 dungeon paths per day including arah, but that does not mean that dungeons are limited to me, casual gamers can do this and they are just as able as me to complete it, given the correct guidance.

Also take note of Crater’s tips above for your class in the dungeon, they will certainly help with your survivability and ways to contribute to the team.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Wendigo.7931

Wendigo.7931

You actually don’t need to fight him at all, you can just break aggro and move on to the next part.

Oh, but I do. The score must be evened.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

As an elementalist, I still die to most Dungeon mobs in 3-4 hits with inadiquate methods of avoiding getting hit.

Elementalists definitely do not suffer for lack of ways to avoid getting hit. If you’re using a Staff, you have:
– A backdash in Fire Attunement, that also creates a combo field that burns enemies

Space restricted, hampered by anything that modifies movement. Burning is a joke, does not stack just adds duration and they are already praticly perminantly burning from all my other fire abilities/combos. Othersie, yes, I use it alot as a dodge.

- A generous AoE chill in Water Attunement (which creates an Ice Combo Field, meaning that you can also get Frost Armor or additional Chills out of it)

Long CD, Frost Armor require recipients to be in the overlapping area when a blast finnisher goes off. Chills never seem to last very long.

Every single skill in Air Attunement can help you avoid being hit:
– A Blind, on a ten second cooldown

10 second cooldown and rediculous casting time, generaly have to use it BEFORE an attack animation starts. Also only Single target.

- A 400 range knockback

Far too many enemies have stability.

- AoE Swiftness, to help you get away from all the enemies that you’re crippling, chilling, and immobilizing

Minimaly usefull, has a much lessened effect in combat except while enemies are crippled or chilled, neither seems to last as long when I do it as when enmies do it to me.

- An AoE Stun, which creates a Lightning Field that turns into more Swiftness if you use a Blast Finisher while leading enemies through it

They seem to be immune to the stun most of the time, seen groups just walk strait through the field with no effect. Oh, and it’s not exactly an AoE stun, it relys on them crossing through the perimiter, movement inside does nothing to them.

You’ve also got:
– A line AoE Cripple, in Earth Attunement

Something seems wrong with duration, like most conditions.

- A long-range immobilize in Earth

Very long CD, also only single target.

- Magnetic Aura, also in Earth, which reflects projectile attacks

Too short of duration, Too long of a CD, mesmers get multiple methods that all last longer.

Your utility skills include signets that Blind, Chill, or Immobilize enemies, stun breakers that give you several seconds of invulnerability or instantly teleport you away from enemies, an instant-cast skill that blocks three attacks, and the Glyph of Storms can do repeated pulses of AoE Chill or Blind, depending on attunement. And I think every Conjure skill has at least one or two skills on its bar that can be used to help you avoid attacks.

You are assuming I can use all of these slot skills at once when, like veryone else, I only get to slot 3 at a time + my elite. I need my Stun breaker, and thats the one that I said is broken and doesn’t always make my invunerable like it claims, also doesn’t break immobilize, just stun. The teleport one is broken as well, bumps can “stop” your teleport, plus you have to target your destination. I also use a condition dump, without that I’d bleed out in seconds. That leaves one non-elite slot. The Elite has to go to my golem summon as that seems to be the only thing that can actualy pull agro off me.

You’ve also got a number of skills that just reduce damage rather than avoiding it altogether, and this isn’t taking into account traits (Evasive Arcana gives you AoE blinds, cripples, and heals on dodge, depending on your attunement; Elemental Attunement gives you a free 5s of Regeneration, Swiftness, and Protection when you switch attunements to their respective elements, which can be near-permanent if you trait/gear properly and are diligent with attunement swaps.

What skills do I have that reduce damage? If you are talking slot skills, well I think I went over that, I still can only have 3 slotted at a time. As for traits, I’ve got Elemental Attunement, as for Evasive Arcana, it’s useless, requires you to end a successfull dodge next to the enemy… I just dodged away. (Please note, you must actualy dodge an ability, you can’t just roll forward into them and it go off.)

I don’t think that it’s productive or accurate to call someone ‘bad’ if they’re having trouble, but I can say that you’re almost definitely not taking full advantage of the abilities that your class gives you if you’re taking too many hits as an Elementalist. In my experience, Elementalist is one of the more robust classes in the game when it comes to avoiding hits.

Trolls have been reported as Trolls (Not you, you are actualy trying to be constructive.)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Myth Shaia.4856

Myth Shaia.4856

ANet could also simply make the explorable requirement for CM higher, say 50. This may then have your non-80 toon better equipped trait-wise. TBH, I always preferred to get my toon to 80 before entering the dungeon’s explorable mode, primarily because I preferred to continue on my personal storyline rather than do an explorable mode that has little impact on the storyline.

Be that as it may, I have only farmed 2 explorables to date, AC & CM and I started with CM. I can tell you this much, CM is significantly more destructive on you, your gear, your group than AC is. AC is a lot more forgiving, you can skip a few bosses and run through areas. CM, not so much since the patch fixes. And kitten that condition heavy insanity machine, the scout. Think they are a bit OP considering how many there are in each part. I am more scared of them than the bosses!

Having said that, however, there is plenty of information online that can prepare you for the dungeons, be it using foods that remove conditions, passive condition removal skill, using blind, blocks, dodges, etc. Yes, dodging at low-levels is a problem, energy-return is a bit of a joke.

Further, I will say this much, even though the side-kicked system doesn’t reset traits for lvl 80’s, a bad lvl 80 side-kicked to lvl 45 is going to die as quickly as any other lvl 45 player.

I think the explorables are as difficult as they need to be. For a person first getting into them with no idea about what is about to happen, that ranks at insane difficulty level. Once you have been able to run every path 2-3 times, it all gets a lot easier.

So I say, patience, find a guild that can help you through areas, make some friends, have some luck getting into a party with players that have done it already a few times.

Explorable-mode is not like the other game’s LFR system where you can do everything but pay attention to what is going on and not have to prepare for.

I can’t wait till ANet introduces Hard Mode…ahahahahahahaha!!! No, really, can’t wait…

…from elsewhere…
“I am not a complete idiot, there are some components missing still!” …

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Northlander.4619

Northlander.4619

Generally speaking I run following setup with my Ele for dungeons:

Staff (I primarily run daggers outside of dungeon)
Arcane Wave — Swapped to Arcane Shield in really hard spots
Armor of Earth
Mist Form

I also use the trait that gives me Arcane Shield when at 25% health. My elementalist has 15k hp and 2k armor with focus on power/vit/cdam,

Now I’m not super skilled player but that seems to keep me alive in most dungeons and encounters. Including Arah (except in prolonged fights against Lupicus). I find it more important have skills like mist form and arcane shield combined with mobility than high hp or armor. I simply couldn’t imagine running without one.

Also water field combined with arcane wave is a nice boost to health. I use that combo often. It also has the added benefit of healing allies.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Plague.5329

Plague.5329

My main problem with the difficulty in dungeons is that most simply supplement any creative way to make the combat more challenging by simply giving the boss literally over ten million health and then making their normal attacks hit like a truck. At this point the fight ceases to be about skill and just becomes a game of trying to find an exploit to mitigate the lack of fairness in the fight.

I find the most satisfying boss fights are ones that encourage both ranged and melee, and will almost certainly get you killed by a single large windup, telegraphed move if you don’t adjust. For example, a boss that throws out a high lobbed grenade that can one-shot you if you don’t get into melee range. Or Kholer’s dagger storm (an example of a perfect boss mechanic).

I honestly think many bosses would be a lot more fun if they only had a few hundred thousand health points but they had several ways of mitigating damage for prolonged periods if you don’t stop them from using the skill, and/or the ability to completely wipe your party if you sit there talking during the fight or trying to eat chips.

Right now dungeon fights are just lazy, and throw bosses at you with tons of health to try to elongate the time you spend fighting them because of an arbitrary need to make the dungeon last X amount of time.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

For what it’s worth take some time out, go back to them with a solid group and try again. I am not an elitist. I used to think dungeons were way kitten hard. I wasted alot of time going in there and banging my head against a wall. What’s needed here is a few things:

- Patience
-Ability to watch for animations
-Gear to make it smoother (exotics, what have you )
- Ability to follow directions of someone who know’s whats going on.
- Ability to take control of your team if they are running around like headless chickens.
-Go in with a solid plan and build. Team affecting skills and traits are key here, you are not solo anymore, you are with a group. Take skills that are best for the party.

I’m always willing to pause before a battle to kitten the situation, lately though the only sound tactic I could come up with for the mess in front of us is, kitten this, they don’t want us to live so lets just leave. (Never actual used that tactic though, we still at least try.)

I have Rares for gear, Exotics will require me to do dungones to get… hmm, I think I remember that loop from another game I quit.

I’m perfectly willing and able to follow directions.

Take over when people start running around chaoticly? Yah, I can do that, done that, actualy thats how everyone other then me managed to survive one particularly nasty fight. I actualy found I’m more effective face planted designating targets then being the agro magnet an elementalist seems destined to be.

Go in with solid Team… now we are talking elistist again, when they decided against the trinity they were suggesting any class combination should be able to handle their encounters. Theoreticly whe “should” be able to get through with 5 elementalist, I don’t know of anyone crazy enough to actualy try that though.

As for build, Yes, I’m traited for a mix of Solo and Group play, it costs too much to respec traits to be switching it around. I might have better traiting if I could test out trait specs for free (I’m NOT doing sPvP to test it, PvP has different mechanics then PvE for starters so it wouldn’t even be an accurate test.)

If you are including Weapon Choice in with build, forget it, elementalists don’t get Weapon Swaps so any weapon choice should be “acceptable” and from what I’ve read Staff IS suposed to be a good choice for Groups. Besides, how many classes need to learn how to properly use 20 skills without swapping any weapons? If I were to learn every skill I get from all the weapons I have access to that is 60 (not including the 20 water skills) That does not include the effects of learning the synergy between different sets of Mainhand/Offhand combos.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Difference is huge compared to normal PvE. However, normal PvE is just facerolling, nothing more.
I’m all for two difficulties (easier to allow people experience content and learn dungeons, harder for actual runs and rewards), however many dungeon paths can be done with just 2-3 guys (excluding parts with buttons, etc).

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

My groups have generaly been level 80s with level 80 gear, My gear is Toughness/Power/Precision, this is Rare quality gear. As an elementalist, I still die to most Dungeon mobs in 3-4 hits with inadiquate methods of avoiding getting hit. (No Agro control at all, in fact I think being an Ele puts me at the top of the agro list.)

Groups have been well mixed class wise.

Then you need to take a look at your player skill. Maybe it’s not dungeons being too hard, but rather you not having the appropriate skill to deal with them.

I’m level 80 with similar gear (a little bit better)

I almost never die in dungeons. With Scepter/Focus and a durability build I am almost always the last to go down. You should not be having that many issues as an ele.

I’m willing to bet you’re one of those elementalists that runs around CoF with a staff and when asked to switch to S/D or S/F you reply with “I only have a staff”

Anet make Rev great again.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Kuthos.9623

Kuthos.9623

Toughness armor does you zero good if you have like 12k hit points to begin with.

As an elementalist in dungeons it’s key to be switch elements constantly unless you know the dungeon well and are with a good group.

You can get exotics from outside dungeons. Trading post, karma, crafting. They’re “suppose” to be the hardest content in the game.

lol at reporting people who say you need a good group

So you should be able to walk into a dungeon with terrible players who have terrible gear and just automatically win?

This is the type of player that ruins games. People give you suggestions and you just whine some more about how hard everything is. Play a warrior if elementalist is too hard for you.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

Toughness armor does you zero good if you have like 12k hit points to begin with.

Glad you agree… but I was told I “needed” to have it. Guess what? Ele’s CAN’T get more then about 15k hps (before being downleveled) from what I’ve heard. I havn’t gotten any decent Vit gear yet so I’m not entirly sure.

As an elementalist in dungeons it’s key to be switch elements constantly unless you know the dungeon well and are with a good group.

I do change elements constantly, and to good effect.

You can get exotics from outside dungeons. Trading post, karma, crafting. They’re “suppose” to be the hardest content in the game.

TP needs you to have Gold, exotics cost 2-3g each, Gold is easiest farmed from completing dungeons, or so I’ve been told.

Karma armor doesn’t have the stats I need, or at least what I’ve been “told” I need.

Crafting… well crafting requires components you get in dungones to make those elite items, or gold to buy those components.

lol at reporting people who say you need a good group

So you should be able to walk into a dungeon with terrible players who have terrible gear and just automatically win?

This is the type of player that ruins games. People give you suggestions and you just whine some more about how hard everything is. Play a warrior if elementalist is too hard for you.

I’m being kind to you on not reporting your post, I figured instead I would “correct” your missconceptions.

3 posts have been removed as of this posting for trolling, one of wich got repeated so I reported it again. Condicending and non-constructive posts are nothing but Trolling.

I’m not talking about “terrible” players, I’m talking about “average” Apparently in your eyes people are either Good or Terrible, sorry you feel that way.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

Glad you agree… but I was told I “needed” to have it. Guess what? Ele’s CAN’T get more then about 15k hps (before being downleveled) from what I’ve heard. I havn’t gotten any decent Vit gear yet so I’m not entirly sure.

Eles can absolutely get 17k-19k, I’ve seen serveral with that much HP. In my book 15k is not the maximum but a minimum requirement for certain encounters.

TP needs you to have Gold, exotics cost 2-3g each, Gold is easiest farmed from completing dungeons, or so I’ve been told.

The best way to farm gold is to do WvW or Event Chains or, of course, dungeons (if you don’t die).

Karma armor doesn’t have the stats I need, or at least what I’ve been “told” I need.

Basic karma armor for Healer Eles: http://wiki.guildwars2.com/wiki/Aurora_armor_of_Melandru
Basic karma armor for Damage Eles: http://wiki.guildwars2.com/wiki/Mortal_armor_of_Grenth
Just switch the runes to your liking.

Crafting… well crafting requires components you get in dungones to make those elite items, or gold to buy those components.

Not true, you don’t need dungeon items to craft exotics.

I’m not talking about “terrible” players, I’m talking about “average” Apparently in your eyes people are either Good or Terrible, sorry you feel that way.

I’ve seen a lot of average players do Arah, all they need is guidance. If you don’t tell someone what to do, he will do what he thinks is best and if he has not enough experience he will probably end up doing something wrong.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Moomoo.1794

Moomoo.1794

I consider myself a quite casual player and I find dungeons to be just fine apart from some minor bugs that do not worth mentioning.Plz Anet nerf nothing at all. If possible make em a little more difficult plz.Btw I play a warrior and I find melee fighting in dungeons quite easy if traited correctly.No instance has proven a pain so far .Quite the opposite. I do not want to appear smug or sth. I just wanna express the will of many players out there for even more challenging pve, and for heavens sake no nerfs!!

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: IceBlink.4317

IceBlink.4317

One tip is to make use of the target command (Ctrl+T) so everyone in your party is aware of what to attack first. An example, like say if you had three ascalonian ghosts, one of which was a veteran Mesmer, a veteran Ranger and a champion Warrior, you would call target on the Mesmer first (would probably need to tell everyone at start of fight to focus on target), followed by Ranger and then the champion last (as it has most health).

It helps especially on PuGs, as you don’t really need to communicate if everyone has a vague idea of what to do, just call targets during fight is fine if everyone remembers to hit T to target the called enemy.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

Totaly missed finding the Mortal Armor of Grenth in my searches.

Lets see, yes from what I’m reading, a full set of Vit exotics, with an exotic weapon giving Vit, and 30 points in water and Vit Runes in all my armor will give me aproximatly 18-19k HP. At wich point I’ll be taking double the damage I am now due to a lack of Toughness/Armor and will be no better off then I am now with around 13k HP. This would cost me 252k Karma and at minimum 2.25 gold for the weapon + 11g+ for the runes. The Karma I can do, the Gold, not even close.

As for the crafting of Exotics

What exactly does it take to craft a full set of Exotic Light armor, including aquisition of the non-discoverable recipies?

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Annor.3128

Annor.3128

Actually a solution to everything is having at least one person in a group that knows what to do. Once tactic is explained and the team understands everything most stuff goes smoothly. As you complete dungeons you’ll get this ‘proper habits’ when to res a downed party member or when to leave him in hopes of some1 else ressing him. When to dodge right away or when to wiat with it for a second / two even with the aoe red circles under your feet.
Even though I rely on pugs mostly, thanks to my leading personality where I explain the tactics if I’m not sure if EVERY member knows them, I now am getting PM’ed to join ppls already ready groups instead of looking for mine.
This game’s dungeons are mostly about knowing the little tricks and having a proper build (you seriously don’t want to be a glass cannnon unless u’re experienced)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

As for the crafting of Exotics

What exactly does it take to craft a full set of Exotic Light armor, including aquisition of the non-discoverable recipies?

Just take a look at the wiki: http://wiki.guildwars2.com/wiki/Tailor
You will need 48 Bolts of Gossamer and 6 Cured Hardened Leather a lot of Gossamer Threads, 30 Globs of Ectoplasm and 30 units of whatever refined crafting ingredient you want to use (probably Armored Scales).

Oh yes, and 896 Karma to get the recipe of course.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

(edited by nachtnebel.9168)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: JJGlyph.9746

JJGlyph.9746

The whole point of a challenge is to work at it to get good. It sounds like you are giving up at it before you even try. This happened with the Mad King clock tower & seems to be a trend in MMOs. THINK about why you are dying & adjust. Don’t just zerg rush from waypoints.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: MithranArkanere.8957

MithranArkanere.8957

I’m yet to play single time without everyone going bananas at some point, running around like ants when you put their anthill on fire, and dying on me, forcing me to run away until they revive or regroup. The last time I did Sorrow’s Furnace, I practically had to defeat the golems and the forgeman alone, as they were dead most of the time.

Sometimes I feel that I’d rather have enemies with more health and trickier skills instead mindless enemies that can 1-hit-kill anyone in the party, sometimes even bypassing evades, dodges, blocks or any other kind of protection, excepting immunity.

Running from the waypoint can’t be fun, and waiting for people while they com from the waypoint sure isn’t. I’d rather play with friends and strangers than wait, even if that meant getting less rewards.

It’ll be also great if each dungeon had several grades of difficulty. Even better if they were as many as rarity types, using the same colors to indicate the difficulty settings when you enter a Dungeon:
- White: Sightseeing. Lesser drops and rewards, and no achievements or tokens. Mainly there to see the story, ‘learn’ the dungeon, and try out stuff.
- Blue: Casual. Minimum required to get achievements. Still bad drops.
- Green: Normal. Minimum required to get Tokens. Average drops.
- Yellow: Hard. Current difficulty. Same as now.
- Orange: Extreme. Harder than now. Better drops and more tokens.
- Red: Suicidal. Hard and time-consuming enough that doing it once is enough to pay for a piece of armor or a weapon from the first list.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

The whole point of a challenge is to work at it to get good. It sounds like you are giving up at it before you even try. This happened with the Mad King clock tower & seems to be a trend in MMOs. THINK about why you are dying & adjust. Don’t just zerg rush from waypoints.

I completed the clock tower. It didn’t have over powered mobs in it wiping everyone.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

The whole point of a challenge is to work at it to get good. It sounds like you are giving up at it before you even try. This happened with the Mad King clock tower & seems to be a trend in MMOs. THINK about why you are dying & adjust. Don’t just zerg rush from waypoints.

I completed the clock tower. It didn’t have over powered mobs in it wiping everyone.

No dungeon has overpowered mobs in it, especially not the ones you initially complained about. Some mob packs and encounters are a little tougher than others, but everything is doable by casuals. I might sound like a broken record – does this idiom work in English? – but I do dungeons with casual PuGs every day and once I told them what will happen and how they should respond to it there is absolutely no problem. Of course, I sort out, I won’t bring a 11k HP Ele or a melee only Thief to Lupi but who the hell cares about those idiots?

No offense and excuse my french, but threads like this really start to piss me off.

/edit
I would suggest you ask one of the bigger guilds on your server most of are happy to help you. At least, this is how it works on Elona Reach.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

(edited by nachtnebel.9168)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

The whole point of a challenge is to work at it to get good. It sounds like you are giving up at it before you even try. This happened with the Mad King clock tower & seems to be a trend in MMOs. THINK about why you are dying & adjust. Don’t just zerg rush from waypoints.

I completed the clock tower. It didn’t have over powered mobs in it wiping everyone.

No dungeon has overpowered mobs in it, especially not the once you initially complained about. Some mob packs and encounters are a little tougher than others, but everything is doable by casuals. I might sound like a broken record – does this idiom work in English? – but I do dungeons with casual PuGs every day and once I told them what will happen and how they should respond to it there is absolutely no problem. Of course, I sort out, I won’t bring a 11k HP Ele or a melee only Thief to Lupi but who the hell cares about those idiots?

No offense and excuse my french, but threads like this really start to piss me off.

Three are plenty of Over Powered Mobs in the Dungones I mentioned. Especialy when they are in linked groups that then call more linked groups to aid them.

Btw, the origin of “sounding like a Broken Record” is Amarican (aka English language)

Also sounds like you are not “casual” if you are requiring “elitisms” like minimal HP for an Ele, which is actualy praticly defigning what they have to have for gear/specs.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

As a reminder to help people stay on Topic, and away from “You are Just Bad”

This is about how the Dungeons are over powered for AVERAGE players.
If you change your spec specificly for a Dungeon you are not Average
If you select gear specificly for dungeons, you are not Average
If you are a level 80 running lower level dungeons (Yes I know you are Downleveled) You are not average (You have more trait points then is “expected” for that level.)
If you “Run them all the time” you are not Average
If you have the “perfect” group for the dungeon, you are DEFINATLY not Average.

The Average Player is:
First time in AC Story (It is the First dungeon)
Casual Dungeon Runner (1-2 a week, perhaps a few more on weekends)
Not an absolute Expert in their class
Not “perfectly” spec’d
Rare Armor at best
Not a Tactical Genious
Not using Voice Chat
Not capable of mid fight chatting

Hope that helps.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

Three are plenty of Over Powered Mobs in the Dungones I mentioned. Especialy when they are in linked groups that then call more linked groups to aid them.

Just pull those groups back a little and don’t fight them where they stand. After you pulled one group focus on the most dangerous one first and ignore the rest or keep them in CC. Not a big issue.

Also sounds like you are not “casual” if you are requiring “elitisms” like minimal HP for an Ele, which is actualy praticly defigning what they have to have for gear/specs.

No, I’m not a casual but I PuG with them. And no again, minimum requirements are no sign of “elitisms”, if a boss tends to hit you for 12k+ damage you better have more HP our you are nothing but a burden to your team, unless you make absolutely no mistake, which is not very likely if you are still learning how the dungeon works.
Elitism would be to ask for perfect gear and traits as well as players who know the dungeon inside out. A minimum of 15k HP is easily obtainable for Eles, I’m not asking for 17k or even more which really would restrict your choice.

You can play the game however you want, but you need to have the skills to do it. If you can’t dodge every 12k+ attack you’d better have a huge HP pool, but if you know how to avoid getting damage at all you can be as glass cannony as you want.
That’s what GW2 is all about, the freedom of choice, not guaranteed success no matter how stupid you behave.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

A minimum of 15k HP is easily obtainable for Eles

How about this, why don’t you tell me what Gear and Traits that are “easily obtainable” gets an Ele 15k HP? (All costs must be less then 2 Gold)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

How about this, why don’t you tell me what Gear and Traits that are “easily obtainable” gets an Ele 15k HP? (All costs must be less then 2 Gold)

At lvl 80 your base health is 10805, so you just need 420 additional Vitality to reach 15k HP.

Take invader weapons – those you get for Badges of Honor – to get your first 128 Vit, so you only need 292 more to reach your goal.
Next pick one of the following armor sets (just examples, there are more out there with different stat combinations)
http://wiki.guildwars2.com/wiki/Durmand_Priory_armor
http://wiki.guildwars2.com/wiki/Vigil_armor
http://wiki.guildwars2.com/wiki/Aurora_armor_of_Melandru
http://wiki.guildwars2.com/wiki/Whispering_armor_of_Infiltration
or craft your own items with http://wiki.guildwars2.com/wiki/Valkyrie_Intricate_Gossamer_Insignia
and use one of http://wiki.guildwars2.com/wiki/Rune#Vitality as runes if you still don’t
have enough Vit.
Finally spend your trait points in Water and/or Earth.

Wolla, every item is below 2 gold or an equally hard to obtain amount of karma/badges. Of course, you can’t go full DPS with gear and traits like that, but you also don’t need to since GW2 is not about DPS, not at all.

The Average Player is:
First time in AC Story (It is the First dungeon)
Casual Dungeon Runner (1-2 a week, perhaps a few more on weekends)
Not an absolute Expert in their class
Not “perfectly” spec’d
Rare Armor at best
Not a Tactical Genious
Not using Voice Chat
Not capable of mid fight chatting

No, not even close, not at all.

The average player
- has done Story Mode before
- might not have finished a dungeon yet but has seen it before
- probably only does one dungeon each second day
- wears a combination of rares and exotics, sometimes a few masterworks but most definitively no fine items
- is not a tactical genius but understands mechanics once they have been explained to him and would be able to figure out solutions on his own if he could spend more time playing the game
- doesn’t own a teamspeak server but has a headset or is at least willing to join your TS and to listen to your commands
- is capable of mid fight chatting while fighting trash packs

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

(edited by nachtnebel.9168)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

As a reminder to help people stay on Topic, and away from “You are Just Bad”

This is about how the Dungeons are over powered for AVERAGE players.
If you change your spec specificly for a Dungeon you are not Average
If you select gear specificly for dungeons, you are not Average
If you are a level 80 running lower level dungeons (Yes I know you are Downleveled) You are not average (You have more trait points then is “expected” for that level.)
If you “Run them all the time” you are not Average
If you have the “perfect” group for the dungeon, you are DEFINATLY not Average.

The Average Player is:
First time in AC Story (It is the First dungeon)
Casual Dungeon Runner (1-2 a week, perhaps a few more on weekends)
Not an absolute Expert in their class
Not “perfectly” spec’d
Rare Armor at best
Not a Tactical Genious
Not using Voice Chat
Not capable of mid fight chatting

Hope that helps.

Except that’s not average, that’s below average.

Anet make Rev great again.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Drake Brimstone.3706

Drake Brimstone.3706

Wasabi, yes, it is average, average is not “Average player who does dungeons all the time” That would be a subset of players, I’m talking about Average Players from accross the spectrum.

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: KorbanDallas.7389

KorbanDallas.7389

Hey Drake Brimstone.3706,

I’m not going to tell you that you are completely wrong about dungeons here. Some of the paths are pretty dang difficult for people to complete, especially if they don’t have a semi-balanced group and are the suggested levels (for the lower dungeons, at least, like the 35 explorable AC).

At the same time, I have to admit that what a lot of others are saying is right as well (although tbh as soon as I logged in to respond, all the posts went away >.< ). Learning to play the way dungeons want you to play is the best way to obtain victory. Pulling, focus, and teamwork is what dungeons are supposed to be all about, and it is far easier to just ignore most the dungeons until you get to the max level, and treat them all as “end game content” instead of the “I match level X, lets do this!” My sister plays an elementalist who is (atm) only around 50 (and she is by no means an elite player), but she does manage to survive, in part because of my meat-popsicle warrior ‘aggro-ing all the dots’. Heck, half the time the ele is more useful than me, as her diverse means of bringing pain helps quite a bit (that ice bow with its lock-you-solid freeze move? Love it!). I don’t know how much it will actually help, but are you letting someone else pull aggro first before attacking? Generally, if I (the teams warrior) make everything angry, they stay with me until I get murdered.

As for earning money – keep tooling in the normal world, do a lot of events. The higher-level areas give you more money per event, and also drop (for me at least) better loot. If you don’t want to craft things, you can always sell a lot of those materials as well (being a smithy of two different types of armor across two characters, I can understand why some would be turned off by the idea) on the TP (at one point people where buying scales for multiple silver IIRC). Selling the occasional rare item can help increase that money flow as well.

Best of luck to you unknown-buddy. If you want any advice or anything from me, just let me know and I’ll do what I can.

}——————————-{
http://avsla-gw2.blogspot.com/