Dungeons where 3 gold/run is not enough

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Arah Path 1
- kitten this path, just kitten it.

Arah Path 4
-This path is incredibly long and needs to give at least 6g/run to be worth doing for a reasonably skilled group. Average players won’t have the DPS to kill Simin in a reasonable time and may be stuck in here for hours. The best players can clear this path in 30 minutes or less, but this is an extreme minority of people who are like the Seal Team 6 of Guild Wars 2. They would probably find their time/reward ratio better spent clearing all 3 paths of CoE anyway.

Sorrows Embrace 2
-Again, this dungeon is incredibly long and is just plain boring. Yeah, it’s got a lot of champs, but there’s still no compelling reason to do it if you could run SE 1/3 + some other dungeon in the same amount of time and get the same or better rewards.

Feel free to add suggestions.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

Dungeons where 3 gold/run is not enough

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Posted by: Young Somalia.1706

Young Somalia.1706

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

Guard: Driveby Brofist; Warrior: Giganticus Elitist
[LOD]

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Posted by: spoj.9672

spoj.9672

Even with the fast times they are more deserving of a bit more gold than 3g. Compared to other paths.

Dungeons where 3 gold/run is not enough

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

I am already in a guild with pretty decent players. I personally do not have trouble with most of Arah but it’s also my responsibility to run it with other members who don’t do Arah as much as I do. A lot of my people in my guild are relatively inexperienced with the dungeon and those who are familiar with it are already bored to death by most of the PvE content so they just don’t or rarely run it.

As far as Public Groups go, some friends and I took a PUG Arah first timer and we full-melee’d Lupi. I have no issue teaching people how to do dungeons – I enjoy teaching people, but when certain content only becomes rewarding to a tiny subset of hardcore players, that content just isn’t going to be played. I guarantee you that 3g isn’t going to bring many new people into learning how to run Arah P4.

Arah P4, as you said, takes 45 mins to an hour with a decent group. An OK group will complete it in 1:30. A bad group will get stuck at Simin for an hour and/or ragequit. An elite group will clear it in 30 minutes.

I maintain that 3g for a run of P1/P4, most of the time, is not worth the effort. I’ll generally only do P1/P4 if I want to help someone with DM or if I am practicing a speed clear.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

(edited by TheKillerAngel.3596)

Dungeons where 3 gold/run is not enough

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Posted by: Neko.9021

Neko.9021

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

I am already in a guild with pretty decent players. I personally do not have trouble with most of Arah but it’s also my responsibility to run it with other members who don’t do Arah as much as I do. A lot of my people in my guild are relatively inexperienced with the dungeon and those who are familiar with it are already bored to death by most of the PvE content so they just don’t or rarely run it.

As far as Public Groups go, some friends and I took a PUG Arah first timer and we full-melee’d Lupi. I have no issue teaching people how to do dungeons – I enjoy teaching people, but when certain content only becomes rewarding to a tiny subset of hardcore players, that content just isn’t going to be played. I guarantee you that 3g isn’t going to bring many new people into learning how to run Arah P4.

I maintain that 3g for a run of P1/P4, most of the time, is not worth the effort. I’ll generally only do P1/P4 if I want to help someone with DM or if I am practicing a speed clear.

How much gold do you get doing P1 and P4 anyway, at the moment?

Dungeons where 3 gold/run is not enough

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

I am already in a guild with pretty decent players. I personally do not have trouble with most of Arah but it’s also my responsibility to run it with other members who don’t do Arah as much as I do. A lot of my people in my guild are relatively inexperienced with the dungeon and those who are familiar with it are already bored to death by most of the PvE content so they just don’t or rarely run it.

As far as Public Groups go, some friends and I took a PUG Arah first timer and we full-melee’d Lupi. I have no issue teaching people how to do dungeons – I enjoy teaching people, but when certain content only becomes rewarding to a tiny subset of hardcore players, that content just isn’t going to be played. I guarantee you that 3g isn’t going to bring many new people into learning how to run Arah P4.

I maintain that 3g for a run of P1/P4, most of the time, is not worth the effort. I’ll generally only do P1/P4 if I want to help someone with DM or if I am practicing a speed clear.

How much gold do you get doing P1 and P4 anyway, at the moment?

In total? Including bosses and all, 1-1.5g max. You run Arah for the tokens/DM title more than anything else.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

Dungeons where 3 gold/run is not enough

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Posted by: Neko.9021

Neko.9021

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

I am already in a guild with pretty decent players. I personally do not have trouble with most of Arah but it’s also my responsibility to run it with other members who don’t do Arah as much as I do. A lot of my people in my guild are relatively inexperienced with the dungeon and those who are familiar with it are already bored to death by most of the PvE content so they just don’t or rarely run it.

As far as Public Groups go, some friends and I took a PUG Arah first timer and we full-melee’d Lupi. I have no issue teaching people how to do dungeons – I enjoy teaching people, but when certain content only becomes rewarding to a tiny subset of hardcore players, that content just isn’t going to be played. I guarantee you that 3g isn’t going to bring many new people into learning how to run Arah P4.

I maintain that 3g for a run of P1/P4, most of the time, is not worth the effort. I’ll generally only do P1/P4 if I want to help someone with DM or if I am practicing a speed clear.

How much gold do you get doing P1 and P4 anyway, at the moment?

In total? Including bosses and all, 1-1.5g max. You run Arah for the tokens/DM title more than anything else.

So… isn’t this an improvement, assuming those paths give now a guaranteed 3g?

Dungeons where 3 gold/run is not enough

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

I am already in a guild with pretty decent players. I personally do not have trouble with most of Arah but it’s also my responsibility to run it with other members who don’t do Arah as much as I do. A lot of my people in my guild are relatively inexperienced with the dungeon and those who are familiar with it are already bored to death by most of the PvE content so they just don’t or rarely run it.

As far as Public Groups go, some friends and I took a PUG Arah first timer and we full-melee’d Lupi. I have no issue teaching people how to do dungeons – I enjoy teaching people, but when certain content only becomes rewarding to a tiny subset of hardcore players, that content just isn’t going to be played. I guarantee you that 3g isn’t going to bring many new people into learning how to run Arah P4.

I maintain that 3g for a run of P1/P4, most of the time, is not worth the effort. I’ll generally only do P1/P4 if I want to help someone with DM or if I am practicing a speed clear.

How much gold do you get doing P1 and P4 anyway, at the moment?

In total? Including bosses and all, 1-1.5g max. You run Arah for the tokens/DM title more than anything else.

So… isn’t this an improvement, assuming those paths give now a guaranteed 3g?

It’s an improvement that isn’t going to make the dungeon much more frequently run. There are a lot of things that can be done to make all the dungeons run about as equally as each other, and Izzy’s statement that they will adjust the rewards accordingly gives me a bit of hope. I’m just pointing out trouble spots to make their job easier.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: DaKillaOfHell.5907

DaKillaOfHell.5907

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

You didn’t understand the argument.
There is no path in any way that can be compared to Arah path 4. The point is, that there is actually no path which can take that long and which has a difficulty like that. There is no path with that much champions, bosses etc. There is no path that is that long. The problem is requirement. For example, you don’t need any good skill for CoF path 1, but you need much more for Arah. You need much more knowledge, and maybe 2g more/path? But ever other path needs lesser skill and will maybe also be rewarded with 3g. So there is the same as before, namely a lack of compensation or to be more precise, a lack of adequate reward.

Dungeons where 3 gold/run is not enough

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Posted by: Wukunlin.8461

Wukunlin.8461

Assuming the new champ loot isn’t another joke:

P4 will obviously be profitable with the amount of bosses
P1… the run itself really isn’t that bad or long if people know how to skip trakitten really just take one person who knows what he/she is doing and the rest follow.

Oceanic [LOD]

Dungeons where 3 gold/run is not enough

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Assuming the new champ loot isn’t another joke:

P4 will obviously be profitable with the amount of bosses
P1… the run itself really isn’t that bad or long if people know how to skip trakitten really just take one person who knows what he/she is doing and the rest follow.

I hope you’re right about the champ loot. I am desperately hoping it’s not some troll chest.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Wukunlin.8461

Wukunlin.8461

Assuming the new champ loot isn’t another joke:

P4 will obviously be profitable with the amount of bosses
P1… the run itself really isn’t that bad or long if people know how to skip trakitten really just take one person who knows what he/she is doing and the rest follow.

I hope you’re right about the champ loot. I am desperately hoping it’s not some troll chest.

“magnificent chest” huehuehue

Oceanic [LOD]

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Posted by: Broadicea.8294

Broadicea.8294

“All champions in the game will drop a new loot container based on their type. For example, champion bandits will drop a new Embroidered Coin Purse which will contain a few silver, some karma, and crafting materials, with a chance at skill points, rare crafting materials, and new, rare weapon skins.”

“chance”

you know good and kitten well they’re not gonna be worth even considering

Retired. Too many casuals.

Dungeons where 3 gold/run is not enough

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Several guaranteed T6 materials would make high level champs worth killing.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Marrond.1385

Marrond.1385

Several guaranteed T6 materials would make high level champs worth killing.

Anything I can guarantee to you is that Casino.net will introduce more RNG into your RNG so you can ejoy RNG even more – their only answer for almost a year was introducing more RNG, why would that change if it’s netting them profit? Besides they’ve done guaranteed rewards in dungeons and look how that turned against them. People began to farm. Oh noes, people farm in MMO that simply encourage any form of farming since it doesn’t reward you in any possible way for playing it properly. How could that possibly happen?! Why would they block market flipping when they can simply restrict casual players even more in terms of acquiring currency ^^

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Posted by: SkyChef.5432

SkyChef.5432

When I heard a chance, I said you got no credibility.

People are too serious of their knowledge.

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Posted by: Bismuth.3165

Bismuth.3165

People who run p4 are mostly hard core players or people wanting the dungeon master title, or they want the tokens, that’s why PUGS in p4 will mostly contain new timers, I recently pugged arah p4 and I was lucky, team composition was 4 warriors and 1 guardian, simin was easy enough, took us a little bit over than 2 hours, mostly because I suggested to melee lupi when 3 of the party members had ap less than 2k, and melandru can be a pain in the kitten sometimes, 2 of the pugs were first timers though, I think run could’ve been 90 minutes if we didn’t try to melee lupi or take that long in getting to melandru, stupid gorillas…
As for arah p1, only hard part is skipping mobs, getting from ancient ooze to ghost champion, if first timers followed what experts say everything would become much better.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

(edited by Bismuth.3165)

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Posted by: ilr.9675

ilr.9675

Feel free to add suggestions.

yeah … to add to this:

  • upvote the original post
  • hire someone to tatoo it on all of Anet’s swank leather office chairs

/done

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Posted by: Solo.9027

Solo.9027

I bet the values for dungeon rewards will be flexible for the first few months. They probably datamined completion times and averaged it to come up with the initial august 6 patch values but as the community adjusts to the new method of reward new things will likely be farmed(and in different ways) and have to be adjusted.

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Posted by: MagicalSilence.1837

MagicalSilence.1837

People who run p4 are mostly hard core players or people wanting the dungeon master title, or they want the tokens, that’s why PUGS in p4 will mostly contain new timers, I recently pugged arah p4 and I was lucky, team composition was 4 warriors and 1 guardian, simin was easy enough, took us a little bit over than 2 hours, mostly because I suggested to melee lupi when 3 of the party members had ap less than 2k, and melandru can be a pain in the kitten sometimes, 2 of the pugs were first timers though, I think run could’ve been 90 minutes if we didn’t try to melee lupi or take that long in getting to melandru, stupid gorillas…
As for arah p1, only hard part is skipping mobs, getting from ancient ooze to ghost champion, if first timers followed what experts say everything would become much better.

That’s why for Most arah groups people take only Experienced players
It can be Nightmare to find group for people who never done the paths and lack ability in skipping or get stuck on lupi or even Simin in p4 ( from poor dps & slow luring)

But if you consider doing Arah like it was supposed to be done ( or so i think it was assumed to be done) with 0 skipping each paths time increases by quite some. and wondering if the 3G is equal Vs time & difficulty from point of view on avg player. but as they said they will update rewards in time.

Desolution – Saesin Nyte & Xi Vixi – Simply Lovable Pug – Best Trebber EU

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Posted by: Softspoken.2410

Softspoken.2410

I’ll actually specifically try to do SE path 2 after the patch hits, to be honest. I haven’t done it with a fully experienced group, so it’s possible that you could cut a lot of time off what I remember while also making some profits from all the champions. (Are the first set of foremen / bosses all champions?)

However, there’s practically no way I’ll be able to convince a group to go in there for reasons other than dungeon completion.

I really am interested in the “Champions give actual loot” feature, since it might make a few fights that are frequently skipped worth considering. Kholer, at the very least.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Wait.

Arah P1 is like the easiest and shortest Arah path. There are no mobs and all the bosses are super easy. Don’t you mean P2?

Also, P4 will always be worthwhile so long as the end boss retains the chance to drop Bloodstone Shard recipes. There’s a reason people farm it even though its so long.

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Posted by: thefantasticg.3984

thefantasticg.3984

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

I am already in a guild with pretty decent players. I personally do not have trouble with most of Arah but it’s also my responsibility to run it with other members who don’t do Arah as much as I do. A lot of my people in my guild are relatively inexperienced with the dungeon and those who are familiar with it are already bored to death by most of the PvE content so they just don’t or rarely run it.

As far as Public Groups go, some friends and I took a PUG Arah first timer and we full-melee’d Lupi. I have no issue teaching people how to do dungeons – I enjoy teaching people, but when certain content only becomes rewarding to a tiny subset of hardcore players, that content just isn’t going to be played. I guarantee you that 3g isn’t going to bring many new people into learning how to run Arah P4.

I maintain that 3g for a run of P1/P4, most of the time, is not worth the effort. I’ll generally only do P1/P4 if I want to help someone with DM or if I am practicing a speed clear.

How much gold do you get doing P1 and P4 anyway, at the moment?

In total? Including bosses and all, 1-1.5g max. You run Arah for the tokens/DM title more than anything else.

So… isn’t this an improvement, assuming those paths give now a guaranteed 3g?

No. I have yet to run it, and I am only going to run it once for my Dungeon Master title. It ain’t worth it for me because I don’t like spending more than 1 hour in any particular dungeon path.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: haviz.1340

haviz.1340

No. I have yet to run it, and I am only going to run it once for my Dungeon Master title. It ain’t worth it for me because I don’t like spending more than 1 hour in any particular dungeon path.

One hour.

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Posted by: Aden Celeste.3650

Aden Celeste.3650

Why do you willingly subject yourself to terrible public groups and complain about it?

Arah P4 is 45 minutes or so with a well put-together and knowledgeable team, and not particularly difficult at all, but the reward for it seems inadequate because it takes pugs 2-3 hours? Heh, there’s no wrapping my head around that.

Similarly, P1 may take only 25 minutes.

My advice: find a proper dungeon guild and stop torturing yourself. The new rewards are plenty and it only seems disproportionate in regards to input:ouput for people refusing to better themselves as players, or to surround themselves by better players.

It seems to me that you are perfectly fine with how the dungeons are now. But honestly, not all think this way, and are entitled to speak their minds.

I have done all dungeons (dungeon master title) and have little problems finishing arah, however most can say the dungeons have a ton of issues at the moment. Simmin is just one huge disaster, some teams can do it but it is still a DPS check. So many mobs in odd locations with so many champions and little reward…

Same with Cadecaus, its properly difficult with some teams but the mobs there have so much health is gross. Dont even get started with HOTW path 3, thats just… ugg. I did it with my guild, no wipes but took forever with boring bosses that swallow damage like a sponge and never die.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Wait.

Arah P1 is like the easiest and shortest Arah path. There are no mobs and all the bosses are super easy. Don’t you mean P2?

Also, P4 will always be worthwhile so long as the end boss retains the chance to drop Bloodstone Shard recipes. There’s a reason people farm it even though its so long.

P3 is definitely shortest and easiest. P1 is alright with a good group but if your members are inexperienced and chain wipe on Lupi it’s a long run back. The Korga fight, even if it’s optional, is just ughhh.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: mike.7685

mike.7685

Arah Path 4
The best players can clear this path in 30 minutes or less, but this is an extreme minority of people who are like the Seal Team 6 of Guild Wars 2.

My ego grows bigger!

Garnished Toast
WvW – Warrior Achilles

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Posted by: ilr.9675

ilr.9675

I really am interested in the “Champions give actual loot” feature, since it might make a few fights that are frequently skipped worth considering. Kholer, at the very least.

That’s all going to hinge on whether Anet actually thought this through…

Have they already set it up so that the LOCATION of the Champion also influences its drop table…. but not only that, but the PROBABLITIES in that drop table?

For example: Does some over-farmed Champ in Queensdale have 1/12th of the probabilities for better l00t that a level 60+ Dungeon Champion has?? If not then they already done kittened up and this whole update is a joke.

If it’s only 1/3rd the probability… then they still screwed up, but atleast they recognize that there has to be a difference in loot drop tables and they could make the necessary adjustments as time goes on.

….Also consider how far in the Champion is. For example the second to last Boss in T.A. should probably still give better drops overall than the first Ancient Oozes in Arah P1…. just b/c they don’t want to recreate the opposite situation where people used to farm the first spider boss in TA then leave and reform (which beget the COF farm after that…)

(edited by ilr.9675)

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Posted by: Ayrilana.1396

Ayrilana.1396

Of people farming Spider Queen in AC or the one champ in CoE before you choose your path.

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Posted by: Dub.1273

Dub.1273

Wait.

Arah P1 is like the easiest and shortest Arah path. There are no mobs and all the bosses are super easy. Don’t you mean P2?

Also, P4 will always be worthwhile so long as the end boss retains the chance to drop Bloodstone Shard recipes. There’s a reason people farm it even though its so long.

P3 is definitely shortest and easiest. P1 is alright with a good group but if your members are inexperienced and chain wipe on Lupi it’s a long run back. The Korga fight, even if it’s optional, is just ughhh.

Both wrong.

:(

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: spoj.9672

spoj.9672

Wait.

Arah P1 is like the easiest and shortest Arah path. There are no mobs and all the bosses are super easy. Don’t you mean P2?

Also, P4 will always be worthwhile so long as the end boss retains the chance to drop Bloodstone Shard recipes. There’s a reason people farm it even though its so long.

P3 is definitely shortest and easiest. P1 is alright with a good group but if your members are inexperienced and chain wipe on Lupi it’s a long run back. The Korga fight, even if it’s optional, is just ughhh.

Both wrong.

:(

Surely p3 is the shortest. P2 has a pretty quick section leading up to lupi with a good group but after lupi its quite a large chunk of running and an extra boss before the final boss. P3 just has more stuff before lupi but a very short run and boss afterwards. Is it because it takes too long for p3 to finish capturing the circles at the end?

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Posted by: RedStar.4218

RedStar.4218

You also know why Arah is bad ? Putrid essence and bones are nearly worthless. And the champion loots will probably give us more of them…

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

Heavy moldy bags are nice at least. Not that you get many, but they’re nice

#LoveArrows2013, never forget.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

I’ll also point out that length/time is based on doing the path without exploiting. If you’re saying path 2 is the quickest because you can exploit then you’re wrong.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

P2 is on-par with P3 without exploits. It’s just less forgiving than P3 in terms of mistakes and losing time.

Get someone to pop the WP after Belka instead of using the Golem suit. Send your warrior(s) to run to the waypoint before Alphard, no point sending the whole team. Run to brie without using the boat, boat is slower. Lots of little things that if done cleanly will save you a bit of time. If your DPS is bad on Belka, she’ll teleport and you’ll lose time. If people can’t move/dodge and eat everything the Abomination throws at you you’ll lose time. If people can’t dodge Deadeyes you’ll lose time. List goes on and on. Even with 3-4 people you can quite easily do sub-15 minute runs. Not that P3 is different, but I find P3 is a whole lot less fun.

#LoveArrows2013, never forget.

(edited by The Mexican Cookie.3690)

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: ilr.9675

ilr.9675

Surely p3 is the shortest. P2 has a pretty quick section leading up to lupi with a good group but after lupi its quite a large chunk of running

…still sounds probable tho. …kill 1 boss & skip golem escort, stack&‘flect Lupi… skip a mile of other junk, maybe even have a terrain sploit past Alph b/c mesmers weren’t fixed … solo gank Brie with O^P DPS build and it’s gg?

Dungeons where 3 gold/run is not enough

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Posted by: spoj.9672

spoj.9672

Surely p3 is the shortest. P2 has a pretty quick section leading up to lupi with a good group but after lupi its quite a large chunk of running

…still sounds probable tho. …kill 1 boss & skip golem escort, stack&‘flect Lupi… skip a mile of other junk, maybe even have a terrain sploit past Alph b/c mesmers weren’t fixed … solo gank Brie with O^P DPS build and it’s gg?

Doing all that is not really any faster than p3. But i guess there is a bit of time gating on the final boss of p3.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

TBH path 1 and 2 are the fastest. Path 3 is pretty fast and path 4 is pretty fast as well. If path 1 rewarded 6 gold and I could clear it in 15-20 minutes, that would be my farm spot. Even if it only gives 3 gold, I’ll still do it.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

But path 1 takes almost twice as long as path 2 and 1.5x as long as path 3. :/

Dub | [rT]
#LoveArrows2013, never forget.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

But path 1 takes almost twice as long as path 2 and 1.5x as long as path 3. :/

You clearly haven’t seen them do it on stream

#LoveArrows2013, never forget.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

But path 1 takes almost twice as long as path 2 and 1.5x as long as path 3. :/

You clearly haven’t seen them do it on stream

I’m good at Arah. Path 1 is fast.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

I don’t think 15 minutes is fast.

Dub | [rT]
#LoveArrows2013, never forget.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

I don’t think 15 minutes is fast.

That’s why it can be done in about 8

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

But Lupi doesn’t want to be skipped

Dub | [rT]
#LoveArrows2013, never forget.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

But Lupi doesn’t want to be skipped

I agree. Killing is faster. Double Thief speeds the yolo out of path 1.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

I’d like to get some video/screen proof of an eight minute path 1.

Dub | [rT]
#LoveArrows2013, never forget.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: cranked.3812

cranked.3812

Why do we have 100 speculation/idea threads about this new update?

It’s getting to be almost as bad as TA F/U threads.

There isn’t a single suggestion in any of these threads that is going to make it into the patch unless it is already in there for two reasons:

1. ANET obviously doesn’t read the dungeon forums anymore.
2. The patch, including all the loot tables and drop rates, are most likely already figured out and coded into the patch at this point in time.

The only thing we can do now is wait and see what happens. Then people can complain when they don’t do it right and then they can still not read the forums for suggestions on how to do it correctly. This really is becoming a vicious cycle.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: Bismuth.3165

Bismuth.3165

How do you do p1 in 8 minutes, running from the first wp (at the beginning of the dungeon) to the endboss is going to take around 3-4minutes.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: TheKillerAngel.3596

TheKillerAngel.3596

TBH path 1 and 2 are the fastest. Path 3 is pretty fast and path 4 is pretty fast as well. If path 1 rewarded 6 gold and I could clear it in 15-20 minutes, that would be my farm spot. Even if it only gives 3 gold, I’ll still do it.

I think 6 would be too much for path 1, but appropriate for path 4.

If I were in charge of dungeon rewards, I’d have rewards based on clear times/other objectives (Standard/Expert/Master like GW1), bosses killed, enemies killed, etc. Something a lot more complex than what there is right now.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

Dungeons where 3 gold/run is not enough

in Fractals, Dungeons & Raids

Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

TBH path 1 and 2 are the fastest. Path 3 is pretty fast and path 4 is pretty fast as well. If path 1 rewarded 6 gold and I could clear it in 15-20 minutes, that would be my farm spot. Even if it only gives 3 gold, I’ll still do it.

I think 6 would be too much for path 1, but appropriate for path 4.

If I were in charge of dungeon rewards, I’d have rewards based on clear times/other objectives (Standard/Expert/Master like GW1), bosses killed, enemies killed, etc. Something a lot more complex than what there is right now.

Path 4 only takes about 25-30 minutes though. The only people that would do it daily for the purpose of farming the reward would be people that could do it quickly. Not that I have a problem with that, but 6 is kind of a lot. I guess if you look at it from the perspective of all of the other paths giving 3 gold and taking ~15 minutes, it could still make sense at 6 gold, but there are also tons of champions and legendary bosses to kill. It would probably end up being too rewarding at that point. Again, I’m not really opposed to it, but I don’t think it’s something Anet would do because they only seem to want to nerf farming.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman