This originally started as a joke in another forum, but I think the idea has merit. I often see “elite” players saying that high end content becomes easy once the mechanics are learned and the optimal builds/composition discovered. The only way to prevent this is to have dynamic content.
Picture this: You’re nearing the end of a raid wing. You’re in the room before the final boss. The boss summons 10 champions of the mist to face you. You must defeat them before you can fight the boss.
These 10 champions would be real players who queued up for the event. If the raid party wins, they go on to the boss. If the champions win, they get some raid currency and return to wherever they were before the fight.
What do you guys think? I know I would queue up for this while solo roaming in WvW or doing open-world PvE.