ETA on auto kick when leader leaves?
A fix for the automatics deaths when you re-enter fractals would be good too. That’s just a bad way to run an MMO.
A fix for the automatics deaths when you re-enter fractals would be good too. That’s just a bad way to run an MMO.
That is there for a reason, does not break armor and only happens if the team is in combat. It’s to stop zerg rezing. Take for example 4 of the team is dead on a boss. The last is kiting it around. Players can’t just WP and join the fight. But without this they could log back to character select. re-enter the dungeon and rejoin the fight.
SO not a bug.
However, the team should only be kicked from a Dungeon when the leader leaves if non of the remaining members could start the Dungeon. IE non have story mode.
If that’s design then I still stick by my comment that it’s a pretty bad way to run a dungeon. You don’t kill players as soon as they enter a dungeon any more than a waiter spills a drink over a customer as soon as they enter a restaurant. It’s just rubbish.
YES, PLEASE. I’m sick of lesser minded people getting all worked up because of the tiniest disagreement and then leaving just to make everyone else as miserable as themselves.. Such a frustrating thing.
If that’s design then I still stick by my comment that it’s a pretty bad way to run a dungeon. You don’t kill players as soon as they enter a dungeon any more than a waiter spills a drink over a customer as soon as they enter a restaurant. It’s just rubbish.
You might think that. But if they are going to not allow people to rez or WP when people are combat. why should a dead person be able to log out and come back in at full health. It only happens if your team are in combat. The only other option would to be to put you into a holding queue until your team are out of combat.