Easiest dungeon paths to do...

Easiest dungeon paths to do...

in Fractals, Dungeons & Raids

Posted by: Mindscapes.1589

Mindscapes.1589

I run a zerker Guardian and I have started running dungeons to make money towards acquiring a legendary. So far I run:

AC p1, p3
SE p1, p3
COF p1, p2

I am in the process of learning TA forward, and up.

Any other suggestions on easy paths and other ways to make money?

Hired Assassins [Hire]
Frost Knuckles – Guardian
Im Such a Tool – Engineer

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Posted by: Syn Sity.5826

Syn Sity.5826

CoE all paths are pretty easy

[DnT]

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Posted by: Jerus.4350

Jerus.4350

TA is easy, I know it may be tough, but put on that staff, very helpful =)

COE all paths are quite easy, path2 the one tree boss most people just don’t understand, all you have to do is pick up a gun stand on the edges and beam the golems till they kill the boss for you, extremely easy, but most just run around and die.

HoTW is pretty easy once you get the troll down. I usually pull him around that house infront of him, so where most people jump over the gap, we just drop down, kill those mobs, then tag the troll and tuck around the corner. This keep the fear from spreading you out, and makes it easy to see the jump and roll into the corner so you don’t even have a chance of getting hit by the second wave.

That’s what I run on a daily basis. AC1/3, SE1/3, CoF1/2, TA U/F, COE 1-3. Sometimes arah in there.

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Posted by: Dalanor.5387

Dalanor.5387

Full CoE. As a guardian at least you can be useful there, just get wall and traited spirit shield for the golem boss. =]
If you have a decent party, either a pug or not, i would do AC p2 too. It’s not that hard honestly.
Also CM can be easy too.

And Arah … well … I dunno. Pugging it can be hardcore.

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Posted by: Da Sonic.6521

Da Sonic.6521

My dungeon tours usually include choices from:
AC123, CM 13, TA U/F, SE 13, CoF 12, HoTW 1, CoE 123, and if I have people who know what’s going on, Arah 123.

Of the ones I leave out, they’re because they’re just too long to warrant the low reward (except CM 2, now that I think about it, I don’t really know why I don’t do that, I just don’t).

Genesis Theory [GT] (HoD)

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Posted by: Silberfisch.3046

Silberfisch.3046

My dungeon tours usually include choices from:
AC123, CM 13, TA U/F, SE 13, CoF 12, HoTW 1, CoE 123, and if I have people who know what’s going on, Arah 123.

Of the ones I leave out, they’re because they’re just too long to warrant the low reward (except CM 2, now that I think about it, I don’t really know why I don’t do that, I just don’t).

Because you – like so many others – have been traumatized by people trying to do the gunpowder barrels event without knowing how to do it fast and simple?
I still cringe up inside every time someone wants to do that path. I know, if you do it right, the gunpowder event ist exremely fast and easy. Still my memories go back to all the times I did that with people who didn’t know how and/or didn’t listen to explanations….

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

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Posted by: Xhyros.1340

Xhyros.1340

I run a zerker Guardian and I have started running dungeons to make money towards acquiring a legendary. So far I run:

AC p1, p3
SE p1, p3
COF p1, p2

I am in the process of learning TA forward, and up.

Any other suggestions on easy paths and other ways to make money?

Add in AC2, it’s super easy to kill the last boss in a single trap now. The entire dungeon got its HP super nerfed, and the ferocity change added a boat load of crit damage, making everything die even faster. Kill Kholer, he dies in like 30 seconds with downs and uncoordinated running about. Not sure about the troll though, he has a stupid amount of CC.

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Posted by: ghost.3208

ghost.3208

For me this are per dungeon the fastest ones:

  • AC: All paths, some are even easier with an elementalist.
  • CM: p1 and p3 are very easy (p1 is a must I love that asura =3), p2 is easy but make sure that everyone knows what to do at the bombs part.
  • TA: p1 and p2, p3 takes too long to complete, only worth it for the achieves/mini.
  • SE: p1 and p3, p2 takes too much time.
  • CoF: All paths, seriously p3 might be one of the shortest ones but depends on how fast you can kill the foes on the defend event (but do p1 and p2 primarily).
  • HotW: p1 and p3, although for me it seems that this dungeon has the biggest HP sponge bosses of the game.
  • CoE: All paths, stupidly easy dungeon with great rewards from trash.
  • Arah: P1 and P2, P3 is easy but doesn’t gives much gold for having to kill Lupi.

Actually all paths are very easy, but for me those are some of the shortest ones to complete :P

Gliradda – The Lil Death – Too Drunk to Aim
Guerreros de la Ultima Alianza [GDUA]
#TeamKiel #TeamPrecipice

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Posted by: xallever.1874

xallever.1874

If you’ve learned about Arah inside out, and you have a group of gd party members who also know what to do, have at least a Mesmer/Guardian and a Thief… You’ll find that Arah aren’t hard and worth the time vs reward.

But it does have a steeper learning curve than many other dungeons.

CM p1-3 are easy and quick to do, but it’s just so much nicer when people know how to skip and stealth properly. And that’s not what you can reliably find in PUGs.

If you’re pugging, just add SE p1/p3, COE 1-3 and TA Fwd / Up to your next to-do list.