Easy Mode

Easy Mode

in Fractals, Dungeons & Raids

Posted by: Chris.6105

Chris.6105

For what do you need to run the “hard” dungeons? They are a easy way to get exotic equipment or money for the same. They are needed for certain skins. For what do you have to farm? For expensive skins like legendaries or tier 3.

But for what do you need exotic gear or skins? To look good and to play the harder stuff. Many players complain, that dungeons are too hard, but if they wouldnt play this hard stuff, they do not only need exotic gear.

My Idea is, that all players can play everything and can have “nearly everything”. Problem 1: A bad player may has problems obtaining exotic gear, but he also do not really need such gear, but still, gear brings a lot of difference. Problem 2: Also he should be able too obtain nice skins to let his charakter look nice, the amount of skins is actually not too good, especially without the dungeon skins, but there are enough easy obtainable skins, so this shouldnt be a really problem. Problem 3: A player should be able to play any content, cause even if “better rewards for harder content makes sense”, bad players sure want at least to see the story or the area…

Soo here my idea for an easy mode. It means, that the actical dungeons are far easyer in this mode, soo even bad players can play them, of course they are not able to obtain any reward in this mode (it is not a personal mode, it is a easyer version of the actual instance besides the normal one). Instead they will get a different coin, which can be traded with a new merchent and all easy dungeon gives the same coin. The rewards will be weapons, accessoires and armor, this stuff cant be upgraded (all pieces have the same, unchangeable upgrade), salvaged, selled or anything else to use than otherwise than equipping them, you only can transmute another skin on it. The best obtainable stas there will be 79 rare stuff. Even the easy mode dungeons will take a good amount of time to obtain a full set.

This means, also bad players can play dungeons for fun and also they are able to obtain a not too bad equipment. At the same time, the limitations of the rewards make them worthless for normal players, so you cant gain anything by farming these easy dungeons.

Easy Mode

in Fractals, Dungeons & Raids

Posted by: Igneous.8362

Igneous.8362

I don’t think an easy mode for explorable dungeons would make sense or be needed. Rather a better solution for casuals would be just adjust the story modes already. Seems like they are way over-tuned for what you get even though their supposed purpose is to see lore and stuff. Some of them are actually seem harder than the explorable mode for the same dungeon.

Nerf story mode, make it PuG and Casual friendly. Have it reward I dunno maybe 10-20 a day of the dungeon token so it’s still somewhat worth it and still has some sense of progression. It’d still be worth it to go to exp because you get way more gold and tokens. In return they could also add some cool items that only drop exclusively in exp mode so beyond just being more efficient there are other reasons to do exp mode.

Said Nerfing wouldn’t take mechanics out of story mode dungeons, just make them more forgiving that way new/casual players can still start to get the hang of how to do dungeons but without the frustration that it seems like even story modes can still cause to new players.

Easy Mode

in Fractals, Dungeons & Raids

Posted by: MeateaW.3519

MeateaW.3519

+1 Story = /should/ be easy mode.
Story /should/ give some useful rewards (10 tokens per day per character).

Easy Mode

in Fractals, Dungeons & Raids

Posted by: Chris.6105

Chris.6105

@Igneous, this is not about casuals, this is about bad players. Explo includes new content. The problem of a casual is, that he needs more time to get to lvl 80 and to get the equipment, while all others already have it. A casual can play explo without problems. A bad player is someone, who is bad, nothing else. I don’t understand, how you can have problems with AC, it is not easy, but also not hard, but there are players, who can not only manage the story with a 80.

Easy Mode

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

+1 Story = /should/ be easy mode.
Story /should/ give some useful rewards (10 tokens per day per character).

Why 10? The story modes actually take longer than some of the explorables. Make it 30, but cap it once per day per character. The dungeon team did not want to include tokens for story mode out of the (very likely) fear that players would farm them instead of the explorables. However, wouldn’t the cap hinder that? Also, aren’t we kind of past the point where the dungeon players are farming armor/weapons (except for the rares for salvage, maybe)?