Empty dungeon

Empty dungeon

in Fractals, Dungeons & Raids

Posted by: Qxvy.4518

Qxvy.4518

After changes introduced in the HoT dungeons almost “died” … in my opinion, to solve this problem would be to introduce the possibility of passing them alone as is the case with “The Ruined City of Arah – Story Mode”. My idea is supported by two arguments
1. The players focusing on PvE and not seeking a “big” groups of players to have the opportunity to explore dungeons.
2. after a hard day at work or school we have 15 -30 minutes of time and we simply mindlessly kill hordes of monsters like a typical hack’and’slash and here with the solution were to dungeons in solo mode. In Guild Wars 2 we have a great story, PvP, WvW, raids and Living World but missing something like hack’and’slash.

Simple solutions you would be to reduce the level of monsters legend => Champion => elite => veteran => 3-5 standard mob`s

Another difficult idea was to introduce the possibility of hiring mercenaries like it was in GW1

Empty dungeon

in Fractals, Dungeons & Raids

Posted by: harold.3526

harold.3526

Dungeon Dailys would be awesome.

Chaos | Death And Taxes [DnT]

Empty dungeon

in Fractals, Dungeons & Raids

Posted by: bladex.9502

bladex.9502

You can already solo every dungeon in the game that doesn’t have mechanics that require more than one player (CoE p1, Arah p1 etc)

Empty dungeon

in Fractals, Dungeons & Raids

Posted by: Linken.6345

Linken.6345

hack and slash, go out on any core pve map and hack + slash away for 15-30 mins