End Dungeons Statistics
People that base skill on AP aren’t elitists, they’re just plain kittens.
Meh, a dps meter doesn’t really show anything, anywhere. I’m playing a few wow clones right now and it’s just crap; also, pointless. They’re often buggy, the dps isn’t properly credited and it doesn’t directly reflect in any way on how a person is contributing to the team.
For instance, ccs are much stronger than raw damage, but I’ve never seen any credit for it, ever.
Stupid people just use dps meter as an excuse to trash other players if they’re on top, ignoring the fact that they often cause wipes or whatever incommodity to their team’s healer/supporter by being reckless in their tentative to climb the dps ladder.
CCs, freezes, interrupts, boons, number of dodges, number of blocks succeeded, amount of damage taken, number of downs, damage per second, damage over time and burst damage, all of this… all of this to add in any kind of “serious” statistic, and yet you wouldn’t be able to do anything with it. You know why? because the “real” game isn’t done on spreadsheets (sorry guang, don’t kill me). For instance, if you down while casting icestorm but then rally quickly, you did more damage than all of your teammates… but you still downed more than them (theoretically). So you’d say “Ah-ha! You see? Glassy ele thinking he’s pro and all, instead he downed more than me!!! HA, take that! He’s not a team player! He did a bit more dps, yeah, but dead dps is no dps and we had to save him!” while instead he probably calculated to ress straight after the burst.
Don’t give me that look, you know that there are idiots saying this at the end of the runs. Come on, be honest.
In brief, pointless and excessively complicated for them, if they ever tried to make it properly – as in, trying to credit everything, from boons to dodges to dps to damage avoided and blabla. God save us all if they listen to you and make some crappy kitten like in nw… damage done, healing done, damage taken, downs. GG, you just proved.. nothing.
Keep in mind that they find the creation of one dungeon path “too difficult” and time consuming.
I wouldn’t trust them on anything that isn’t crafted (with love) by their artists.
I am torn. On the one hand some people need the wake up call that they are doing less than 15% of the party’s damage. On the other hand you’ll get players thinking that they are doing fine, but who haven’t been doing their job with buffs and damage mitigation.
You can already check how potent the healing effects around you are via combat log so if your DPS seems to suck you can just identify it yourself. Then just kick the source of it.
^ Yes, that so much.
“hey guys, I’m a zerk warrior”
Player heals you for 1500 using [“Shake It Off”]
Didn’t you post this thread here already a couple of months ago? I doubt metrics have become magically more meaningful since then.
Other than that, deSade already said all I wanted to say and more. As long as the dps meter doesn’t take into account how much group dps was due to the ranger’s frost spirit or the vulnerability he and his pet put on the boss, or how much damage the warrior put out because he wasn’t downed thanks to well-timed aegis of the guard or blind of the thief, it’s not worth it.
Nein, thank you.
I wouldn’t mind a leaderboard at the end that lists a few items, kind of like this:
Most Damage Dealt: Player A
Most Healing Done: Player B
Most Killing Blows: Player C
Most Revives: Player D
If you provide a full list, people can single out the bottom guy for ridicule, insults, kicks, etc. If you only list the top guy, you give that person an ego bump without harming everyone else while giving everyone else something to try for next time.
I wouldn’t mind a leaderboard at the end that lists a few items, kind of like this:
Most Damage Dealt: Player A
Most Healing Done: Player B
Most Killing Blows: Player C
Most Revives: Player DIf you provide a full list, people can single out the bottom guy for ridicule, insults, kicks, etc. If you only list the top guy, you give that person an ego bump without harming everyone else while giving everyone else something to try for next time.
In my experience such things are more detrimental than beneficial because most people are too big of kittenes to actually understand what the information is saying and not saying.
It’s a great and fun tool for those who don’t put 100% faith in it and use it for what it is, but too many people believe that whoever is on the top did the most, which is simply untrue.
As others pointed out, where does it mention damage prevention through aegis/blind/reflects/etc ?
When it points out total damage is it the important damage that was done to the bosses or unskippable trash? or did that one guy fail a run and start to fight just to pad numbers?
Vuln/might/fury/etc, are they attributed to the person who cast them?
Are people going to look at a scoreboard and say “wow this staff ele is the kitten, look how much more damage he did than that scepter/dagger Ele, geez” ignoring the fact that the scepter/dagger ele was providing all the might that allowed everyones DPS to go as high as it did.
There will be plenty of all of that happening. The people who will actually use the leaderboards correctly already have done the research and testing to know where things stand and have put in the thought and practice to see how the theoretical applies practically. So the people who would benefit wouldn’t see that much of a difference, and the people who can’t read stats for what they are would simply be hurt as it’d encourage manipulation of the scoreboard to the detriment of your team just so you can claim victory. At least that’s what I’ve seen in the past.
Are people going to look at a scoreboard and say “wow this staff ele is the kitten, look how much more damage he did than that scepter/dagger Ele, geez” ignoring the fact that the scepter/dagger ele was providing all the might that allowed everyones DPS to go as high as it did.
My suggestion specifically leaves everyone but the top performer OFF of the list, to specifically prevent this from arising. If you only see the name of the top guy, you don’t know if he outperformed the second place guy by 1 or 1,000,000. This keeps the data in the realm of “cool, look at that” and out of the realm of “see, you aren’t doing your job you scrub”.
ahh that’s much less of an issue, but I think there is a plethora of other things they could better spend their time on than a UI addition to pat people on the back.
ahh that’s much less of an issue, but I think there is a plethora of other things they could better spend their time on than a UI addition to pat people on the back.
Well, yeah. I’m not saying they should do this, I’m just saying that if they did, I’d prefer it to be this way.
Didn’t you post this thread here already a couple of months ago?
Yeah, always search the forum before posting…
Oh wait. Forgot where I was for a moment.
Didn’t you post this thread here already a couple of months ago?
Yeah, always search the forum before posting…
Oh wait. Forgot where I was for a moment.
No need really to use a search function. The way the OP presented the suggestion just sounded familiar to me, so I quickly looked through their post history and found the old thread without problem. If even a random forum member like me remembers seeing this post before, I doubt the OP forgot they tried this already …
GW2 is so casual game that such ’’Recount’’ will be neglected like it is a dirt on your feet.A lot better MMOs than GW2 have it.Only Anet wants to hide what is actually going on in the fight.
I remember when I started with WoW about 8 years ago and learnd about a DPS meter. I always thought that I am strong with my blizzard and kill everyone. It was very disillusional when I first saw the stats of the dps meter it was depressing. But I learned and got better and better (and got better gear ofc).
I am sure there are a kittenload of players who think they are super effective and super good. And I think it would be good that they know that they aren’t helping at all or only to a very small percentage. Such revelations can help you getting better. Think about it!
‘would of been’ —> wrong
Ooh, yeah…. I’d love to never hear “Yeah, but staff guard is pretty strong” again.
Guys my empower literally basically actually out heals the damage.
Basically actually literally?
lasically bactually aliterally?
I just don’t want it to turn into a competition for numbers, simply for the sake of making the leaderboard. For example someone purposely ignoring a targeted boss/champ or something so they can AoE crit a bunch of adds to boost their DPS numbers (like a zerker guard with staff just running around spamming #1 to crit 5 mobs at the same time, while doing laughable damage to a boss/champ that everyone else is trying to burn quick).
I’ve seen it in Destiny even, since it shows number of kills at the end. Me and a buddy are trying to drop a boss, while the 3rd dude is off somewhere killing unnecessary adds so his numbers look awesome at the end.
Not saying I’m against end of dungeon stats, I can just see people only focusing on that, while throwing group strategy completely out of the window.
It’s the same reason healers in WoW would heal tanks/groups that weren’t theirs, so that they would get good heal stats, all the while my giant heal I was about to land goes straight to overheal numbers because some paladin/druid ninja healed my tank for the numbers. Then at the end of the match people wonder what the hell I was doing because my overheal numbers were so high…
People become more obsessed with the numbers than with the actual outcome of the fight.
It’s a medical condition, they say its terminal….
I don’t think there would be anything wrong with seeing your OWN statistics at the end. That way it could still be used as a tool for “competitive” play without all the drama in PUGs.
The Order of Calamity [OOC] is recruiting!
5/8 Champion titles
I love dmg meters like WoW’s recount because i can go to a dummy and practice different builds and spells.That way i can see what is working and what isn’t.What i’m doing wrong and what right.What rotation is gooad what isn’t.
A dmg meter must be more than pure dps.It should have the following things:
- dmg done
- dmg taken
- dmg resisted (agony)
- DOT
- HOT
- Healing done
- OverHealing done
- Reflects
- Absorbs
- Interrupts
- CC cleansing
- Parry
- Block
- Dodge
The problem is that GW2 is having the most casual players of all MMOs that i have played.So i don’t see such competitive tool to be added at all.For guilds it will work great but PUGs may complain.
(edited by moiraine.2753)
inb4 they add a stats screen with:
- autoattacks used
- boons avoided
- enemies tagged
- Number of Journeyman/Masterwork/Rare/Exotic drops
- Champ bags farmed
- Knockbacks
- Fears
These seem more appropriate for the game’s target demographic.
Unless you have a pretty boring wowish raid set up, damage meters are for competitive kids and shows nothing.
Maybe a damage meter will end up killing the tiny microscope team play this game have, who will waste dps time rezing or who would change his build on a pug for condi cleanse when that won’t be represented on the dps chart?
raises hand I will continue to do what I want, when I want, how I want.
<3 I am a PHIWtivist
inb4 they add a stats screen with:
- autoattacks used
- boons avoided
- enemies tagged
- Number of Journeyman/Masterwork/Rare/Exotic drops
- Champ bags farmed
- Knockbacks
- FearsThese seem more appropriate for the game’s target demographic.
Hahahaha i love this.
+1
The game is sooo casual that the competitive players won’t even stay.
(edited by moiraine.2753)
Well, ok, I’d like to see how much damage I did at the end of the run, I’ll be honest. It’d be fun to compare it with my friends on ts… more reasons to hurl insults at those kazuls.
But then again, we have the combat log…
I don’t know, I just don’t think it’d be that useful unless they add everything I and other people mentioned.