Enemy scaling

Enemy scaling

in Fractals, Dungeons & Raids

Posted by: Tarasicodissa.7084

Tarasicodissa.7084

Hi guys. This may seem like a stupid question, but recent discussions in our guild made me slightly insecure about this one, even though I used to think I know it very well.
Do enemies scale (i.e. lower health, less damage) based on how many party members are there in a dungeon instance?
Also… was this ever changed during the development of the game, or was it always working the same?
Thanks in advance.

Enemy scaling

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Nope there are not in dungeon. They scale in open world events tho.

Thaddeauz [xQCx]- QC GUILD

Enemy scaling

in Fractals, Dungeons & Raids

Posted by: Lorgus.6148

Lorgus.6148

No, enemies do not scale based on party size. This was the case for as long as I can remember, so I don’t think anet’s ever changed this.

Edit: as long as you’re talking about dungeons