Engineer Gear Help (for fractals)

Engineer Gear Help (for fractals)

in Fractals, Dungeons & Raids

Posted by: Redball.7236

Redball.7236

Basically at the moment on my engineer I have full ascended (except armor) rabid gear (ugh i know). I got most of the gear back last year, before I got better at the game and realised zerker is the way to go.

I have my guardian/warrior with full ascended zerker sets aswell but I do enjoy playing my engineer from time to time.

I’m just wondering if anyone knows if there’s a way or build where I could use this rabid gear and still be useful in fractals (I know that it will never be at the same level of damage as full berserker).

Re-gearing and getting full ascended berserker is probably out of the question since it just takes too much time and I’d probably just play my guardian instead.

I asked here instead of the engineer forums because I’d probably get some stupid answer there like “use flamethrower with condi gear, its good dps”.

Cassius Snowstorm – Engineer
Tycho Snowpaw – Guardian
Gandara – [WvW]

Engineer Gear Help (for fractals)

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Posted by: Advent Leader.1083

Advent Leader.1083

For one, flamethrower on an engineer is really not that good since if you’re so adamant on using it, you just benefit from condition burn, bleed on crit (and while it has faster acquisition of bleeds, it’s not -that- good) vuln stacking (grenade does it better) and extra toughness when traited(which, in turn, makes you a much more likely target for initial attack aggro of mobs – you really don’t want that).

I’m not sure, but going bomb/nades should be enough, since engineers are better off spreading conditions to packs of targets, and have better condition application (bomb can give burn/confuse from traits, nades give bleed/poison. Flat damage wise it also is better than the other options. I think it would be best if you go full kits (but makes you lose out on other options like a free slot for either backup reflect, extra might stack, etc) and use flamethrower only to keep burn application using FT4 as well as a clutch blind.

Engineer Gear Help (for fractals)

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Run the meta grenadier build with rabid instead of zerker and it will be ok.

30/30/0/x/x.

You can slowly acquire a set of Berserker armor and weapons as you go.

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Engineer Gear Help (for fractals)

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Posted by: Redball.7236

Redball.7236

For one, flamethrower on an engineer is really not that good since if you’re so adamant on using it

Not quite sure where I said this, I’ve always used grenades or bombs.

Run the meta grenadier build with rabid instead of zerker and it will be ok.

30/30/0/x/x.

You can slowly acquire a set of Berserker armor and weapons as you go.

Cheers, I’ll give this a try.

Cassius Snowstorm – Engineer
Tycho Snowpaw – Guardian
Gandara – [WvW]

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Posted by: Emanuel.9781

Emanuel.9781

30/30/0/x/x.

I’ve been running 30/10/0/30/0 HGH elixirs with Assassin armor/Berserker trinkets battle sigil, 2 altruism/+30% BD runes on my engineer with +40% condi food for dungeon boss solos up until now. Since the patch i switched to the 30/30 build and wondered, what rune setup would be better now?

Since a large chunk of grenade’s damage comes from conditions(bleed mainly), i wasn’t sure if i should just drop the boon duration and go full ranger or scholar.

With my current setup i can keep up 12-15 might on myself almost permanently, if i removed those runes and swapped to ranger or scholar, it’d go down to ~6 might stacks.

I wondered i’d ask you since you seem like you’ve got the numbers down and i would like to optimize my damage.

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NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU

(edited by Emanuel.9781)

Engineer Gear Help (for fractals)

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Posted by: Advent Leader.1083

Advent Leader.1083

Yeah, that was my bad, I wasn’t reading well. Anyways, on the 30/30/x/x/x setup, it’s because of the modified ammo trait, right? Is it better than 30/15/x/x/25?

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Yeah, Modified Ammo is too good not to use now. I personally go 30/30/0/10/0, since I value the Vigor and boon duration for Might stacking a bit more than 10% more crit damage. For runes I use 4x Traveler 2x Lyssa. With Koi Cakes exactly 100% condition duration.

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Posted by: spoj.9672

spoj.9672

Heres the engi build.

If you are going for ascended armour I would craft beserker. Rabid is fine as you slowly switch though. You should be able to swap all your trinkets after enough fractals and dailies for the laurels. Dont worry about it too much seeing as engi gets a fair amount of damage from conditions on nades.

Engineer Gear Help (for fractals)

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Posted by: Redball.7236

Redball.7236

Yeah, Modified Ammo is too good not to use now. I personally go 30/30/0/10/0, since I value the Vigor and boon duration for Might stacking a bit more than 10% more crit damage. For runes I use 4x Traveler 2x Lyssa. With Koi Cakes exactly 100% condition duration.

Is there a cheaper rune alternative?
I’m not exactly rich and 4 traveler 2 lyssa comes to about 46g.

Cassius Snowstorm – Engineer
Tycho Snowpaw – Guardian
Gandara – [WvW]

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

2x Rune of the Monk, 2x Lyssa, 2x Mad King

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

Yeah, that was my bad, I wasn’t reading well. Anyways, on the 30/30/x/x/x setup, it’s because of the modified ammo trait, right? Is it better than 30/15/x/x/25?

Yes 30/15/0/0/25 is higher damage provided you are able to maintain full endurance, but most engineer don’t like that build and prefer, 30/30/0/10/0 or 30/30/0/0/10 (I prefer static discharge) but for spoj’s engineer build pls if your group isn’t effectively stacking might switch out elixir B for thumper turret, its 3 blast finisher!(could be 4 blast finishers if deployable turrets is still bugged but I think its been fixed) also good for stealth stacking and other such things like MIGHT, in case blast finishers wasn’t clear enough.

I would suggest getting berserkers ascended armor when you are able to, also some other good rune sets could be 6Xeagle runes, or if u want to just be might stacking (with thumper turret, BoB, healing turret, shield #4, and supply crate you should have 7 blast finisher…21 might, of course this wont work for every situation as supply crate is on a large cooldown, and thumper turret too.) for that your runes should be something like 2xpirate, 2xhoelbrek, and 2xfire.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

(edited by Infamous Darkness.3284)

Engineer Gear Help (for fractals)

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Posted by: spoj.9672

spoj.9672

Its not my build. I will be building differently when i finish lvling my engi.

Engineer Gear Help (for fractals)

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

ah ok well in that case I’m gonna start poking holes.
1) take explosive powder as your 20 point firearms trait rather than short fuse (if you are going 30 points in firearms for a ~10% damage boost take another 10% damage boost over faster recharge. I realize this doesn’t count target the maimed which will basically always be up.)
2) the 10 points in the alchemy line are only so useful as giving you a chance to get vigor when you crit, if you find you are becoming comfortable with engineer and don’t need that many dodges drop your 10 points from alchemy and throw them into tools for something like static discharge. (if you do this infused precision becomes pretty useless in firearms so you’ll probably want to drop that too, its nice to switch out for rifle mods if you end up in the underwater fractal, because scatter mines will do incredible damage if you blow it up in someones face)
3) Also you might want to change sigils, I would suggest dropping accuracy for a stacking sigil like bloodlust, or if you need something cheaper perception. You may also find that, I would also suggest sigil of battle over sigil of strength, cause it has a maximum of 5 stacks of might it can provide since its on a 2 second internal cooldown, while battle is on a 10 second cooldown with 20 seconds of might but gives 3 stacks of might each time for a 6 stacks of might total.

sadly these are more suggestions for power builds.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Engineer Gear Help (for fractals)

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

The faster recharge is superior dps along with 10 in Alchemy if you incorporate bomb kit might stacking into your dps rotation your party will be ahead. I presume that the only reason anyone would bring an engie in a party is might and vuln stacking, and 10 in Alchemy and Short fuse compliments both. Not to mention Short Fuse is also a personal dps increase if you take condition damage into account.

As far as sigils go, ofcourse you should use stacking sigils and switch to constants after you build stacks. However, in a grenade build Force and Bloodlust are absolutely stupid since they don’t add as much to your overall dps as extra crit chance does. Strength vs Battle is potentially good, but I don’t kit swap every 10 seconds in combat so it would seem inefficient to do so just to proc the sigil, I would much rather swap kits when it suits the BOB cool down might stack rotation.

As far as Infused Precision goes, perma-Vigor is one of the most powerful effects in the game.

I calculated the DPS gained by going into 10 tools to be about a 5-6% personal dps increase. The extra might you stack going into Alchemy is a 3% partywide increase. Seems obvious.

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

for short fuse are you only using grenade kit though?, I assumed using grenade #2, and #4 and then switching to bomb kit for auto attack when those are on cooldown, and using BoB, bomb #2, thumper turret overcharge, detonate thumper turret, rumble(thumper toolbelt), and shield 4 when that combo is off cooldown (could add in detonate heal turret and supply crate too).

I wasn’t trying to say perma vigor was bad, I was just saying it was unnecessary, It was great when we used to invest 25 points in tools for enduring damage to keep that up but with the current meta it seems unnecessary.

hmm what is the 3% partywide increase from alchemy, is it just the longer boon duration to grant increased might uptime? you could always take chocolate omnomberry cream for 20% boon duration rather than the 10% and it would offset the points you lose from your bowl of curry butternut squash or whatever

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

(edited by Infamous Darkness.3284)

Engineer Gear Help (for fractals)

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Posted by: Arkimedes.8730

Arkimedes.8730

I actually prefer celestial for my grenade engi. It’s one of the rare cases where you do use every stat.