Someone from Anet please explain why the game was designed so conservatively when it comes to preventing farming dungeon tokens? A new game build came out while I was in Arah and of course, I DC at the last boss. I log back in after the game forces me to patch 2 hours before the time limit and of course I have the new build and can’t get back in.
I can see discouraging farmers from killing mobs over and over again for loot but seriously how difficult is it to program the game give some sort of grace period for someone that has been in the instance for over an hour? And seriously, weigh the amount of anger people feel after wasting so much time doing a dungeon to the trivial amount of irritation people farming feel on the trading post when they can’t undercut power farmers doing dungeon runs. I wish you guys would seriously rethink your priorities, or make the dungeon group system more intelligent.