Enrage in raid is not punishful enough
Those aren’t limitations, those are are features.
GW2 is not a trinity game.They are both, actually. The existence of dodge, for example, has a massive impact on design of harder content. There’s a reason why more and more mechanics are being made undodgeable (remember, when you see some major combat mechanic elements getting flat out ignored in an encounter, it means those mechanics create a design problem).
In fact, if they really wanted to make dodge irrelevant, instead of making them undodgeable they could have make it so the damage were spred over a few seconds. The issue is more that, again, we have dev that locked themselve into a very linear and standard raid picture.
They do not adapt themself to the GW2’s mechanism, they try and bend gw2’s mechanism to fit a flawed picture of raid inspired by other games. As soon as something goes in the way of this picture/image, they remove it because it’s more convenient.
The irony is that Anet try it’s best to make profession balance change that affect the same all game mode so that player can ply the same in all game mode but remove some mechanism in a game mode just because it’s convenient that damage can’t be avoided. This is illogic.
Those aren’t limitations, those are are features.
GW2 is not a trinity game.They are both, actually. The existence of dodge, for example, has a massive impact on design of harder content. There’s a reason why more and more mechanics are being made undodgeable (remember, when you see some major combat mechanic elements getting flat out ignored in an encounter, it means those mechanics create a design problem).
In fact, if they really wanted to make dodge irrelevant, instead of making them undodgeable they could have make it so the damage were spred over a few seconds. The issue is more that, again, we have dev that locked themselve into a very linear and standard raid picture.
They do not adapt themself to the GW2’s mechanism, they try and bend gw2’s mechanism to fit a flawed picture of raid inspired by other games. As soon as something goes in the way of this picture/image, they remove it because it’s more convenient.
The irony is that Anet try it’s best to make profession balance change that affect the same all game mode so that player can ply the same in all game mode but remove some mechanism in a game mode just because it’s convenient that damage can’t be avoided. This is illogic.
just double dodge to avoid dot dmg.