Events blocking dungeons, why?

Events blocking dungeons, why?

in Fractals, Dungeons & Raids

Posted by: Tdawg.8309

Tdawg.8309

After having spent time finding a nice main for dungeons and my insane high amount of wvw hours I only recently got into dungeons. Yesterday me and 2 friends wanted to do cof p1 and 2 quickly for some tokens, we found 2 pugs and were good to go. We had to do some event to enter the dungeon cause it was blocked, nothing much just holding back some waves. We did p1 quickly and got out for p2, only to find out we had to do some chain of events to even get in. Of course both pugs instantly left and the 3 of us just ran some fractals instead.

In short: why are there big chain events blocking dungeons? I could understand that you would have to do it once to begin with the dungeon, but were months into the story an game now and it stops making sense and breaks up groups who want to do some fast runs.

Events blocking dungeons, why?

in Fractals, Dungeons & Raids

Posted by: Gab Superstar.4059

Gab Superstar.4059

It’s a cool thought but the execution is very poor.

On low pop servers the doors will pretty much never be open (especially Arah).
If the doors are open they are sometimes closed after you finish one path, forcing you to redo the events.

It would make a lot more sense if there was a set time of week or day when the Flame Legion / Risen / Inquest attempts to push back invaders. This would engage the whole server rather than the people who plan to do the dungeon right at that moment.

Beating them back, or losing and then finishing all the events up until unlocking the gate again would make sure the doors stay open for a set period of time that the players all know of.

This would prevent people scheduling multiple paths and then being forced to quit because gates shut on them, and it would make these events a lot more compelling for the player base, since most people who do dungeons regularly do CoF / CoE / Arah weekly, thus giving a large portion of the players an incentive to actually open the gates.

EDIT for clarification: Arah would probably be weekly seeing as it involves a lot more players and time, whereas CoE and CoF that only require 3+ people could happen daily.

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