Evoled Destroyer in Crucible of Eternity.
Why would the 2 people doing damage jump back? All you do is move to the edge of the rocks right outside the shield everytime the shield comes back up.
Everytime I’ve done this path, 3 people stay at the top, and the 2 dps people stay at the bottom.
Sure it’s tedious and I think the boss fight is badly designed, but that’s the easiest way to do this part.
https://www.youtube.com/user/strife025
The people at the top don’t need to stay there. The DPS you gain is way more than the time it takes for them to get back on the laser.
From the point where the laser is.The time window is very slim.Mostly when you jumpdown the platform.Destroyer shield will just blink already.which mean you have to jump back.Also the random Dragon’s tooht skill from that destroyer is almost instant down on that player which will eventually get hit again from regular dragon’s tooth.
And with how the encounter setup it force party to scatter around which is too hard to revive as well.
Uh…the time window is really the same for everyone. You don’t have to wait for the lasers to take down the shield – you can move as soon as the bar is full and the laser STARTS to come out.
That wouldn’t be problem if the time window is large enough that you require to go down and smack him for a couple of shield stripping process.
But trying that over 10 times and it feel like a chore.
This boss along with High Priestess of Grenth in Arah’s Seer path needs some serious reevaluation.
The mechanics are not challenging, they are merely there to artificially extend the fight duration. Doesn’t matter how effectively you complete these encounters they still take ridiculously long in comparison to every other boss in the zone.
Make these more punishing, make them challenging, don’t insult us players by forcing us to repeat tedious behaviors that is on the difficulty level of events in starting zones.
(edited by Kevin.2176)