Experienced bosses guide to COE dungeon

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: aekt.9438

aekt.9438

First of all, I realized there is already a guide that tells people about everything in COE dungeon, however I’m getting tired of having pug or even guild group that failed to comprehend what the dungeon really is testing you on.

First and foremost, COE is not for solo players. It is not for those that only fend for themselves but rather requires trust and teamwork.

General Rules:
1. if large golems are in place, always do Support > Assult K > Battle J > others
you may ask why, this is simply because:
- Support golem’s flameshield will basically kill anyone who’s not using heavy armour
- Assult K is more of a focus high burst damage attack that only works on one person
- Battle J will use chill at a distance, making it impossible to escape small bombs or other aoes constantly

2. prepare a weapon that will give your profession close range AOE (greatsword / flamethrower / axe). This will make alpha encounters like cakewalks.

3. DO NOT kite alpha. I don’t care what your definition of kiting is. but if you are dragging alpha across the whole room with your teammate constantly chasing it, THEN you are kiting it. Kiting alpha makes the killing slower and will thin out your team across larger area, easier to get killed one by one when crystallized / down)

4. DO NOT attempt to revive another person during alpha phase unless you are absolutely sure you can dodge the aoe alpha is going to cast on you both. And don’t wait for revive. Use the undead arms from the ground to get yourself up or die trying.

5. At the Robotic boss with 4 turrets, take out retaliation as top priority unless you are a whole team of guardian. retaliation is useless against guardian but it can do some wonder damage towards non-guardian professions. Protection turret is semi-necessary but you can take it down if you like.

Path 1: Submarine
This is arguably the easiest path if you have a team that knows what they are doing and can do aoe heals.
(Bosses)
- Alpha phase 1(earth cone spikes, dragontooth, melee 120 range flame aoe, summon risen mobs)
- Alpha phase 2(earth cone spikes, dragontooth, melee 120 range flame aoe, crystallization, summon undead arms)
- Alpha phase 3(earth cone spikes, dragontooth, melee 120 range flame aoe, crystallization, essence healing, summon undead arms)
- son of svir boss
- Robot with 4 Turrets (static field, flame wall, energy ball, charge)

for Alpha phase 1, the more you stay melee range (like in your face melee) the better your team can survive, unless you can constantly stay @ 1200 range, if you’re targeted by Alpha, you will be hit by the earth cone spike because alpha likes to cast his dragontooth on you and when you dodged out he then cast that cone spike on you. you may encounter groups that like to stay behind alpha at all times, this is simply because alpha’s melee spike circle is small, and staying melee has better chance at dodging it rather being at range.

for Alpha phase 2, same principle applies, but if you don’t have teleportation skills like thief/mesmer/elementalist/guardian, you better stay melee so your teammate has better chance of saving you from the crystals. if you think going range is going to save you, don’t bother because no one is ever going to notice you are in a crystal or you are downed.

for Alpha phase 3, do the same as phase 2.

for Son of Savir boss, DON’T attack with your pet, DON’T use illusions, DON’T use minions and DON’T tank the boss unless the boss has just charged into a pillar. They distracts the bosses and make the fight longer by letting bosses charging into bunch of trash aggro targets. If you don’t allow the boss to charge into the pillar, the only thing that can hurt him would be condition damages.

for Robot with turret, just follow the generic guideline since it’s all the same.

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: aekt.9438

aekt.9438

Path 2: Teleportation
This is a very easy path if your team trust each other and follow the guideline closely, I like to start with this path because if your team can get through path 2, you can get through path 1 & 3 easily.
(Bosses)
- Alpha phase 1(earth spikes, ice spikes, dragontooth, melee 120 range flame aoe, summon risen mobs)
- Alpha phase 2(earth spikes, ice spikes, dragontooth, melee 120 range flame aoe, crystallization, summon undead arms)
- Alpha phase 3(earth spikes, ice spikes, dragontooth, melee 120 range flame aoe, crystallization, essence healing, summon undead arms)
- Husk (plant spike, earthquake)
- Champion Risen (frenzy)
- Robot with 4 Turrets (static field, flame wall, energy ball, charge)

for Alpha all phases it’s all the same. Melee, Melee, Melee. Doesn’t matter if you are light / medium / heavy armour, if you don’t stay melee you are doing it wrong (except phase 1, that one is optional.) Some will argue that bosses only has 3 most improtant attacks to watch out for, and we can distinguish between ice / spike, sure but 99% of newbies can’t. So just count to 2.5 seconds and roll after you see one giant circle followed by one small circle under your feet. Most people die trying to revive their teammate that failed to dodge, so your death can cause semi-wipe to your team. If you’re all melee, when you’re down you have 4 people there to revive you, faster & safer & happier.

for Husk, melee professions grab rifles because melee hitbox is just horrible at killing bushes. range should get bushes as top priority since it will take forever for melee to take down a bush. DO NOT use the subversive rifle on a golem from far away because it is inefficient, and DO NOT have multiple subversive rifle on a golem since the golem can just explode in your face. Lure the golem close to the husk then either use skill 1 of the rifle or just wait for golem to sit down and use skill 2 to knock the golem directly to the boss. (I don’t think there is a need to say don’t make the golem explode on your teammate, but don’t do it)

for Champion Risen, if you don’t have a good daze profession, kite it. having frenzy stacked at 25 isn’t funny and it can wipe your team. Immobilization, stun, knockdown, pull, push, launch will not work. only daze (daze from ranger’s shortbow will not work as well)

for Robot with turret, just follow the generic guideline since it’s all the same.

Path 3:
This path is generally similar to path 2 except you get a destroyer boss instead of the husk.
The champion spider before the destroyer boss, ignore it as the location and damage and the amount of hp it has making it not a worth killing target.

The destroyer boss, this fight will be easier if you have 2 rangers with extended longbow range or any range with skills that can reach the destroyer, there are ways to fight the boss in closer range but i’m not going to disclose the method here. Overall: 3 people synchronize in killing the shield with the lasers followed by the remaining 2 dps full power on the boss when the shield is down, don’t try melee as you will likely get knockdown into lava when the shield is backed up.


and that’s all the guide to the bosses:
so far the team (pug) i’m with when following these guidelines, the death has been close to 0 for everyone. Whereas the team where we get one or more people not following the guideline, we get some repair bill. And for the team with almost no one following the guideline, you get heavy repair bill. So take your pick.

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: x per fection x.2096

x per fection x.2096

Not sure you need a guide for this, as long as you have 2 people who know how to dodge alpha then you can just break the crystal’s off each other and kill alpha together, let the other 3 die and run back the whole time. I’ve pugged this many times and never had any problems, theres always been at least 1 other melee who knew what they were doing. I honestly consider this second easiest next to CoF.

[Ark]Noober

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Retaliation top priority, huh? Always ignored that.

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: aekt.9438

aekt.9438

1. often in pug, you only get 1 person that knows what’s going on
2. and usually 2 people aren’t enough since it depends on professions. if it was 2 rangers / 2 guardians / 2 engineers, alot of times you won’t be able to break crystal before alpha summons dragontooth / ice on it.

3. you must’ve played with people that usually know what they’re doing. If retaliation turret does not go down, range dps often takes the hit especially those that don’t proc off cond dmg or ground target dmg. taking it off just negates those damage (-199 per hit, with quickness buff it can rack up pretty fast). Not to mention 7 out of 10 time of that fight you get the person that is being targeted running around the room, making boss spam his attacks on everyone.

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: x per fection x.2096

x per fection x.2096

IF your in a crystal his ice aoe attack does less dmg and you won’t go down which means any melee class can get you out of it in time.

As far as the retaliation, i agree with the other guy, i’ve never taken it out and never had a problem, the only person to ever go down is the one who is running around the room dodging. You must have the worst luck with pubs.

[Ark]Noober

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: aekt.9438

aekt.9438

as i’ve stated, if not taking out retaliation does not do any considerable damage to your teammate, then either
1. your team does not have dps with quickness buff
2. your team are mostly slower attacking speed profession that the damage can be negated with casual healing
3. your team does not have the people that will cause boss to shot his attack at the teammate directly.

the retaliation is -199 dmg per hit, with quickness buff, you can lose upward to 6k ~ 8k hp in short few second.

being in crystal will reduce aoe damage, but you forget that when you’re up close to the boss, you usually won’t have full hp to take the hit, even when the damage is reduced. Dragontooth through crystal can still hit you over 18k damage whereas ice can hit over 10k unless you have aegis on. aegis can block ice attack but not dragontooth.
The damage I have here was calculated after running it serveral times with Guardian on full power/vit/toughness hotw exotic and Ranger with full power/precision/crit dmg coe exotic.

Also don’t forget boss can hit you directly as the same as everything else while you’re in the crystal. The only reason that when people can’t get you out in time while you’re crystal and still survived after getting hit by ice / dragontooth is solely because you had protection buff on and didn’t lose enough hp before being crystallized.

the best group of pug i had, we didn’t have to do retaliation turret nor worry about being in crystal. 0 death and cleared path 2 & 1 both together under 1 hr. But that’s one of the statistically 1 percentile group you can ever hope for in a pug, and it was consist of people from different server. So I’d rather take precaution than to assume things will be safe, hence my guide.

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

Huh, our party never even hits the turrets with the golem. I spam Flanking Strike and remove all the boons before he even has a chance to use them. Every time they fire, I’ve taken them away a second later. Easiest fight ever.

Gnome Child [Gc]
Resident Thief

Experienced bosses guide to COE dungeon

in Fractals, Dungeons & Raids

Posted by: x per fection x.2096

x per fection x.2096

Just found a random pug to prove a point, think there was 2 people here that haven’t done it before, no one really told them what to do and we still managed a pretty decent time. Every pug i’ve been in has been somewhat the same.

http://youtu.be/YFkbk3CpWmY

Five random people join a group, 2 of them run around not knowing what to do the whole time and it still gets done rather easily.

[Ark]Noober