Q:
As far as I can tell, explorable mode dungeon rewards haven’t changed much if at all in the Feb update. Compared to the open world boss loot upgrades and even Fractals, it seems like dungeons are on the very low side for reward vs risk or time spent. Also, among the exp mode dungeons rewards seem skewed as well, e.g. CoF is richly rewarding for short paths while Arah or CoE take much longer and don’t offer any better rewards.
Is the thinking that dungeon armor/weapons balance this out?
Diaverse
Guardian – Commander – Officer of Rethesis [RE] Tarnished Coast