Explorable too easy!

Explorable too easy!

in Fractals, Dungeons & Raids

Posted by: Leeto.1570

Leeto.1570

So im not big pver but my guild had extra slot so i joined for some dungeons, we did 1 path AC, 2 paths TA and 1 path HOTW, all of them were quite easy.
How i see dungeon: its hardest PVE thing in game so it should be challange, it should be impossible with PUG and without VOIP, people should coordinate what traits/utilities they use, there should be timing and so on.
When i heard there will be no raids only 5 man dungeons i thought the explorables will be hardcore and i wont even want to go there cause im pvper but actually pugs have them on farm.
I think story modes should be the farmable version then people would always have others with who to do dungeons for their story cause atm everyone farms explorable and storymodes are dead.
I think what raiders from other mmos want is actual challange not just 25 man dungeon.

Explorable too easy!

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Posted by: Etyrza.4127

Etyrza.4127

I would assume the reason you found it to be so easy is because those groups were doing things that are KNOWN as -very- easy pathways in explorable.

Try arah, super weapon CoF, and some of the others before declaring things to be too simple.

Explorable too easy!

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Posted by: Leeto.1570

Leeto.1570

I think all pathways should be hard, or otherwise there should be some notice that one is easy mode path and other is for more experienced players.
And in arah and this CoF path, why its hard? People need to plan their tactics out, it has complicated fights with many mechanics and multiple phases, they need to synergize their builds or theres just some specific thing that makes the dungeon hard?
I havent seen anything hard in dungeons yet that would require us to plan out some strategy, all the time its just some annoying skill or boss that you complete while beeingkitten about hes abilities or w/e.

Explorable too easy!

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Posted by: Foxodi.4809

Foxodi.4809

Thing is, while there are plenty of difficult paths – no one ever runs them, and you feel silly for running them more then once because there are so many easier paths that everyone else is running. This could be solved if you could only earn tokens from a dungeon once a day – so then ppl would do all the paths.

Explorable too easy!

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Posted by: Fluffycalico.2715

Fluffycalico.2715

I would assume the reason you found it to be so easy is because those groups were doing things that are KNOWN as -very- easy pathways in explorable.

Try arah, .

Arah is not hard its just long very long

Explorable too easy!

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Posted by: Cromx.3941

Cromx.3941

If they want to implement a “adjustable rewards system” paths that never get played should increase in reward on a % basis. Thats the easiest way to make it worth people’s time.

Explorable too easy!

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Posted by: Foxodi.4809

Foxodi.4809

That’s actually a superior and perfect idea Cromx. I challenge ANet to give one reason for not implementing it.

Explorable too easy!

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Posted by: BlurKiller.1976

BlurKiller.1976

That’s actually a superior and perfect idea Cromx. I challenge ANet to give one reason for not implementing it.

I’ll give one for them. They are lazy, the codings are hard.