Explorable too easy!
I would assume the reason you found it to be so easy is because those groups were doing things that are KNOWN as -very- easy pathways in explorable.
Try arah, super weapon CoF, and some of the others before declaring things to be too simple.
I think all pathways should be hard, or otherwise there should be some notice that one is easy mode path and other is for more experienced players.
And in arah and this CoF path, why its hard? People need to plan their tactics out, it has complicated fights with many mechanics and multiple phases, they need to synergize their builds or theres just some specific thing that makes the dungeon hard?
I havent seen anything hard in dungeons yet that would require us to plan out some strategy, all the time its just some annoying skill or boss that you complete while beeingkitten about hes abilities or w/e.
Thing is, while there are plenty of difficult paths – no one ever runs them, and you feel silly for running them more then once because there are so many easier paths that everyone else is running. This could be solved if you could only earn tokens from a dungeon once a day – so then ppl would do all the paths.
I would assume the reason you found it to be so easy is because those groups were doing things that are KNOWN as -very- easy pathways in explorable.
Try arah, .
Arah is not hard its just long very long
If they want to implement a “adjustable rewards system” paths that never get played should increase in reward on a % basis. Thats the easiest way to make it worth people’s time.
That’s actually a superior and perfect idea Cromx. I challenge ANet to give one reason for not implementing it.
That’s actually a superior and perfect idea Cromx. I challenge ANet to give one reason for not implementing it.
I’ll give one for them. They are lazy, the codings are hard.