FOM 40+or even 50+
If you are going for 40+ its going to be rough because you can only get 30 AR maybe 35 with t3 fractal back. So if you reach 50 you are not going to live jade maw unless you get creative.
My team consists of 2 mesmers, 2 rangers and 1 thief. We drop as much pets/clones as possible, reflections, and alternate water fields with the thief blast finishers.
Running some tests at 20 with no AR we can out heal the majority of the agony on Jade maw. So we theorize it should be doable at 50, if you have full AR. 60 looks to be impossible atm.
Thanks a ton! Finally some true dungeon masters up there.
So per agony wise you only need to spam that healing in the jade maw since that’s the only unavoidable one and also toughest one?
Looks like veterans are not exponentially buffed to become an issue then.
As far as my group has seen, most levels just increase the number of mobs you have to fight. Some of the boss damage regular attacks are increased. We avoid most of that by maxing out crowd control / range everything and heal a lot. Also portals+ thief perma invs helps skip the tough areas. As for jade transitions, we had people strip to 0 vit and have the thief max healing and initiative regen. We were able to keep up with agony damage with time warp, blast finisher+waterfield. (at 20 with 0 resistance) Hopefully we will be able to do the same thing at 50 when we get the thief set with 35 AR.
I’m sure you higher level guys have worked this into potential strategies, but on fights like Jade Maw, are invulnerabilities any help?
I’m only up to 15 so far so it doesn’t matter to me, but for example Renewed Focus on my Guardian stops the unavoidable Agony damage on the Jade Maw transition. I’d imagine some other class abilities work too, at least to prevent a wipe at high level.
Anyway, I’m just speculating. Cool to hear how things change at the high numbers!