The purpose of this thread is to suggest improvements to the Fractals by tweaking the reward system and fixing some of the bugs on certain Fractals.
My assumptions are that the fractals are too inconsistent from both a difficulty and time completion standpoint and the rewards for the amount of time it takes to complete a fractal are grossly insufficient given the difficulty and time requirements of a full fractal run vs other PvE content.
And, yes, these are just my opinions:
1. Make Fractal Reward Levels Account Bound: The only reason I can see for the individual level rewards is the daily chest. In order to compensate for limiting a player to 1x daily chest per day, the daily rewards need to be improved and scale with the level of fractal you complete for your daily. Aside from that, opening the fractals up to account level makes team composition and subs much more viable.
My rewards proposal (again, just an opinion) can be seen in the attached picture, and I’m sure some of the percentages would need to be adjusted.
2. Remove Fractal Weapons… Add Fractal Weapon Boxes: “Oh sweet! My first fractal wea… oh, it’s a torch.” Enough of this, instead of weapons, give us a box that allows us to choose the fractal skin we would like.
3. New BUY-4374 Items: It seems strange to me that the Fractals, the content that introduced ascended items, has so little ascended gear. For starters, BUY should have a 3rd tab with all available ascended amulets at a cost of 15 (maybe 20?) Pristine fractal relics.
In order to continue to improve the fractal rewards, I’d like to see bloodstone, empyreal, and dragonite added to BUY’s first tab that exchange 1-to-1 for fractal relics but in clumps of 50.
Finally, now that we can get the fractal weapon we want, can we ascend it? BUY now offers a Fractal Inscription which sells for 500 relics. The inscription, upon purchase, prompts you for the stats you want it to have, any craft-able inscription can be selected and 1 Fractal Weapon, 1 Gift of Ascension, 1 Fractal Inscription and 3 Lumps of Mithrillium or Globs of Elder Spiritwood Residue can go into the Mystic Forge and produce an ascended version of the fractal weapon you put in.
4. Improving the Fractals: There are certain fractals that just feel right. They combine challenging content with a playtime (unless you screw up) of around 15-25 minutes a level. The boss fights, enemy spawns and completion time works. For me, those fractals are: Swampland, Snowblind, Urban Battlegrounds & Volcanic.
Each of those can be difficult, but once you get used to them and as long as you understand the mechanics and stay on your toes, nothing in them feels “cheap.” The Legendary Imbued Shaman is one of my favorite boss fights in the game, and I’d like to see more like him.
There are some that need some reworks:
Aquatic: Boss is too easy, make his attacks more powerful but give him a slight reduction in HP. Also, no more underwater fractals.
Uncategorized Fractal: Almost there, the only issue with this one is the stupid invulnerability on the harpies. I believe this has to do with the KD that moves the Harpy’s target out of range, but it just seems so inconsistent and buggy. I’d recommend you remove the Harpy KD (kind of a cheap mechanic in the middle of a JP style level) and have the harpies’ AoE attack cause a 1s stun and 1s burning or something along those lines.
Dredge Fractal: Too long. Remove Rabsovich and halve the dredge spawn in that room to cut out a pointless time-delay. For the final boss, have condition damage scale with damage on the Suit/Elemental when he (she?) is superheated.
Cliffside Fractal: The left/Right seals seem out of whack in comparison to the other seals. I think the spawn either needs to be toned down or the vulnerability stacks need to be reduced, maybe have two types of baddies spawn with only 1 type capable of putting vulnerability on you. Other than that, a great fractal.
So there you have it. Make the fractals account bound, greatly improve the fractal rewards and I think you’ll have a very nice, challenging PvE meta for players who like dungeon content… and yes, just my opinion. Leave your thoughts, suggestions, criticisms below. And thanks for reading.