FOTM nerfed
In the first sentence you praise old FotM’s challenge level. In the next you complain about new FotM’s rewards and duration.
How does either duration or rewards relate to challenge? True, you are no longer required to spend as much time, but this does not change the difficulty of the content – it merely makes it more convenient for people who have less time on their hand. Reward changes have nothing to do with challenge or uniqueness at all.
My biggest gripes are:
-Blocking portion of FotM rewards behind mastery track
-Relatively low overall rewards even with masteries
-Ascended ring salvaging being too expensive / not rewarding enough
-Forcing a condition meta at higher fractal levels (have not gotten to 70+ yet, but have no reason not to believe respected posters on this board)
So, I agree that current FotM is far from perfect, but I think that challenge and uniqueness are not the main issues.
Not only that, once you get the 100 scale achievement you won’t have to do that scale ever again. You can do the 51-100 daily reward by doing the easiest fractals such as Molten Duo, Thaumanova Reactor, and Swamp EVERY DAY. Fractals lost all their uniqueness and basically have turned into a “theme park”. My biggest issue is that they completely change fractals like this and not even bother adding new ones.
Not to mention they are a gold sink now and also thanks the the dungeon gold nerf there aren’t many ways to make money other than manipulating the TP.
(edited by Arbitraitor.8705)
Fotm the mist was a fun and unique instance why change it to one map? the only good end game pve instance content is dead. I loved fotm, tbh i want my money back.