Fastest explorable dungeon paths?
Involving what level of glitches? None, minor ones (climbing up a wall to skip 1 minute of running), decent (skipping events/climbing wherever possible to reach bosses faster) or even major ones (unintended skipping of dungeon parts or even just going to endboss to get reward as fast as possible, which is mostly fixed though)?
My current fastest exp path was cof p2, finished it in 5min 13sec but I know it can be done faster.
AC – p3,closely followed by p1. Most people avoid p2
CM -p2 can be fast depending on how willing you are to exploit, but I see most people running p1.
TA – up, closely followed by F/f. Unless you are in a highly organized group don’t bother with f/u
SE – p1, or p3 depending on how well you are able to run past dredge. p2 is a chore.
CoF – p1, p2 again depending on exploits. p3 is much longer.
COE – pretty much the same for all three, from what I can tell. This is the dungeon I tend to run if I’m bored with CoF.
HOTW – again, pretty much the same, though I run p1 mostly because the other 2 have underwater final bosses.
Arah – p3, p1 and 2 seem to be pretty similar. p4 is much longer than the other paths.
This is my experience from pugging, and from what I see most often on gw2lfg.
If you play with an organized group it may be different. Actual time of completion will depend mostly on the specific group, so I think it’s only useful to consider relative length.
(edited by rfdarko.4639)
thanks this is helpful info, but how long does each one take? if we are to pick some dungeons to do daily after the new changes, which ones should it be ?
As I said it depends almost totally on your group and how you perform. I could give you a range – somewhere between 20 mins to a few hours, but honestly its all about how many mistakes were made, how much dps you bring, etc. more than the dungeon itself. In a highly optimized group, only a few dungeons will take more that half an hour. In a pug, an hour to an hour and a half seems pretty average for the easier dungeons.
If your looking for a recommendation of a few easy dungeons besides CoF p1…HotW p1, TA up and CoE are all fairly easy. CoE gets run a lot because you can get knights and zerker gear from it, where as the stat combos from HotW and TA armor are fairly poor for PvE. Arah P3 can be very quick for an experienced group, and long for a group that’s not.
(edited by rfdarko.4639)
You can only get Knight’s gear from SE and Arah, not CoE.
Ah, your right. Not sure how that got stuck in my head. You can get zerkers, rampagers and travelers from CoE.
If you’re wanting the absolute fastest/easiest paths for each dungeon, they are: AC P3, CM P3, TA Up, SE P1, CoF P1, HotW P1, CoE P1, Arah P3.
The absolute longest/slowest dungeons you would avoid (assuming typical skips, not assuming exploits) are CM P2, TA F/U, CoF P3, Arah P4. In your average PuG, the first three typically take longer than 30 minutes, and Arah P4 can take over 90 minutes. Obviously co-ordinated guild runs/DPS parties will do them faster.
Paths that have not been mentioned are OK to do, but you probably won’t end up farming them as frequently as those paths mentioned above.
Wait, AC Path 1 with zero glitches takes 5-6 minutes.
AC Path 3 takes 10-12 minutes.
Something must be wrong here.