[Feedback] Disappointed with second wing

[Feedback] Disappointed with second wing

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Posted by: Nafets.1238

Nafets.1238

Before it was released, Second wing was announced to have “comparable difficulty” to Spirit Vale. As someone who has done both wings dozens of times (not just once each week after reset, low man, no updrafts etc.) I am incredibly disappointed with the second wing. Sloth is a nice encounter (even if the timer is way too permissive), however Trio and Matt are too forgiving. In first wing, missing a green at VG is, most of the times, a wipe; not catching an updraft or low dps at Gorseval is a wipe, dying at Sabetha’s flamethrower is some of the times, a wipe. Second wing was completed hours after it was released; this is not ok. Trying to make raids more “accessible” by providing forgiving mechanics and permissive timers is not ok. I bought HoT for raids, not harder dungeons.

TL:DR Raids are not be Silverwastes or Tequatl. After first wing they look like they are going to keep getting butchered in order to become more “accessible”.

(edited by Nafets.1238)

[Feedback] Disappointed with second wing

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’ll give you bandit trio, they aren’t really a boss fight.

However I have to disagree on the other 2. On Sloth if you miss a mushroom, you wipe. If you misplace a poison, you wipe. If you miss a shake, you wipe, if you don’t break him, you wipe. If you don’t kill minions you wipe. Sloth gives many casual and pug groups trouble, much more so than VG imo. For an experienced group sure it seems easy, but only a few guilds killed him the first week.

And Matt is by far the boss the most people in this game struggle with. Sab is a cake walk compared to Matt. I know my raid group can clear the first 5 bosses within an hour, but we normally spend 30-45 additional minutes on Matt. There are so many things in that fight that can cause a wipe. Poison clouds, fire tornadoes, sacrifice, fire fields, not reflecting, well poison, hadukin, shard throw. If you don’t evade all those for the entire 10 minute fight you lose.

[Feedback] Disappointed with second wing

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Posted by: harold.3526

harold.3526

Nafets.1238 in my opinion you are wrong, what did we feel this way is because when wing 1 was first launched we had lack of teorycrafting, people were not used with raids in GW2, and people actually committed in raiding did usually not have groups with people commited in raiding.

Specially if you pug, or you talk with casual players you will see they have the same or even more difficult in wing 2.

You probably had problems with wing 1 gorseval DPS check in the beginning, and now? you exactly as me can probaly easily and realiable 8 man no-updraft gorseval.

mechanincs changed? strats changed? pratically no, only the teorycrafting about squads/rotations/comps got better.

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[Feedback] Disappointed with second wing

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Posted by: Thaddeus.4891

Thaddeus.4891

I agree with bandit. And I think everybody agree too. This is a terrible raid boss. Way too easy and boring. But I disagree with slothazor and matthias. They both have decent difficulty. Both are the only boss, where the majority of the groups are using 2 Druids for heals. At slothazor if someone drop the green at the wrong place it’s a wipe, if too many people don’t dodge the wet dog it’s a wipe, if the tank doesn’t move the boss fast enough it’s wipe etc. And for Matthias there is quite enough pressure for plenty of wipe at the last phase.

Thaddeauz [xQCx]- QC GUILD

[Feedback] Disappointed with second wing

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Bandit Trio is terrible, yes. They’ve received that feedback from me and numerous other sources, so I highly doubt they will ever make a ‘boss’ like that ever again. That said, I don’t think they’re going to go back and make any sweeping changes to it at this point.

As for Slothasor and Matthias, I find them extremely compelling bosses. Matthias is far more complicated overall than any other boss from SV, and definitely more difficult. Slothasor is great fun, personally, and I really enjoy the way he ramps up and how you have to move him. I’m definitely not disappointed in the second wing.

P.S. Gorseval is still my favorite boss, though!

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[Feedback] Disappointed with second wing

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Posted by: Lendruil.9061

Lendruil.9061

The biggest difference between progress-raiding for the first and second wing is, that when the first raidwing was released, noone knew about chronomancer-runes and perma-quickness.
The people who cleared the whole wing 2 in one day were afaik people that were involved in raid-testing and therefore already knew the bosses at least partly.
Aside from that I think that especially Matthias is a lot harder than any of the wing 1 bosses.
He has much more and much more unforgiving mechanics and the fight focuses a lot more on situational awareness of every single player, and also dodging is way more important. On all other bosses you can just ignore most of their attacks by positioning (if you are not the tank). I hope for the 3rd raidwing that dodging and the personal damage mitigation of everyone himself becomes even more important.

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[Feedback] Disappointed with second wing

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Posted by: Dinosaurs.8674

Dinosaurs.8674

To be fair, on the release of the second wing slothsor was by far the hardest raid boss. It is only since the drop poison button was added and his skill timings were adjusted that he became the cuddly pal he is today. Even now the sloth mechanics can easily kill you if you mess up, it’s just that we have a better understanding of how the mechanics function. The first day it was common to wipe to a single spore shake, but now it’s rare if anyone goes down to it because we know where to stand and how to dodge the projectiles, and we know about blocking spore releases with invulns.

Something else to consider is that the average skill level of players starting wing 2 was substantially higher than when wing 1 was released. Even if wing 2 were of equal difficulty to wing 1 it would have been cleared much faster. Similarly, unless wing 3 is much more difficult it will likely be cleared even faster just because quality of raiders has increased.

And let’s be honest here, just because a mechanic is more punishing doesn’t make that fight harder. Gorseval has multiple auto-wipe mechanics but that fight is still ridiculously easy compared to the other bosses (besides trio). Sabetha’s Flame wall is an instant kill but unless you get kicked (which is easily avoidable if you know it can happen) it’s never going to hit even a moderately good player.

Wing 2 went with a different philosophy. It made the mechanics less punishing, but it also made them difficult or impossible to avoid. Rather than a few bursts of lethal attacks, there is constant pressure from less damaging attacks. I don’t think this necessarily makes the encounters any less punishing or forgiving overall. I would agree that the amount of pressure generated by Matthias’ attacks is probably a bit low and it’s too easy to make it through the fight while playing poorly, though this is due in large part to the ridiculous power level of Transfuse and SnR, and if those didn’t exist Matthias would likely be the hardest raid boss.

[Feedback] Disappointed with second wing

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Posted by: Mechalibur.9618

Mechalibur.9618

I think Slothasor and Matthias are appropriate in difficulty. Personally, I’ve found them more difficult than Sabetha or Gorseval, which my group consistently kills in one attempt.

It seems to depend on what your group finds more difficult: adapting to consistent pressure or dealing with mechanics that can wipe the whole group if not properly dealt with. Vg, Gors, and Sabetha all have attacks with raid wipe potential (green circle/world eater/flame wall), but none of them really do that much damage with their other attacks. Slothasor, on the other hand, has 3 extremely powerful attacks that won’t necessarily wipe the raid, but combines them with poison fields and minions that will overwhelm the party if projectile defense isn’t on point. Matthias fills the battle with environmental dangers, wears down the party with conditions, and has a few attacks that can instantly down unprepared players.

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Posted by: Mortifer.2946

Mortifer.2946

I would actually loved if something was nerfed on Slothasor… though we easily beat Wing1, we just can’t get through this boss, ever. It is just too messy. but that is just my personal opinion, I’m not talking on behalf of my guild

[Feedback] Disappointed with second wing

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Posted by: Phil.8901

Phil.8901

My difficulty pug experience:

Sloth > VG
Trio << Gorseval
Math > Sabetha

So i think w1 and w2 are pretty balanced, in general (in pug) is harder to clean the entire w2 than W1 (most of all for Math).

I’d like to see a w3 > or = in difficulty

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Posted by: Malediktus.9250

Malediktus.9250

Sloth turned into a much easier encounter after all the “fixes”. the trio is just a bad joke and matthias is decent again

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