Feedback: HotW Plunderer path

Feedback: HotW Plunderer path

in Fractals, Dungeons & Raids

Posted by: SSpider.7152

SSpider.7152

Hi Anet,

I’m posting here because I can’t find a feedback tab in-game.

I played through this path with 3 guildies and one pub and we all felt that it was unnecessarily tedious and not fun at all. Mainly the boss fights was way too long.

The 2 legendary icy pinesoul bosses and the last boss was not hard at all, just ridiculously long to kill. The boss with 2 corrupted quaggans was good by himself but the 2 quaggans feels redundant.

This goes with the seer-ish boss and Jinva in butcher path… they don’t post much of a threat but take a long while to kill. Of course the plunderer boss himself is way way way longer (almost 30 mins) so I really suggest improving that path first.

Generally focus on making boss fights fun and challenging with special mechanics instead of the hitpoint pinata most of them are now.

Feedback: HotW Plunderer path

in Fractals, Dungeons & Raids

Posted by: Fluffycalico.2715

Fluffycalico.2715

HotW is fun I like it better than any other. I like all 3 paths. I would like for them to fix a couple bugs that occasionally pop up but other than that I like it . Path 2s 2nd boss with the 2 pet quaggans is my favorite boss fight. I love having people kill the boss while running for their life from the 2 pets. It makes if fun, entertaining and more than just a boring dps fest. With a good group not a single person will die even once…yet it you have to actually try. Its a nice feeling.

Feedback: HotW Plunderer path

in Fractals, Dungeons & Raids

Posted by: Casia.4281

Casia.4281

I was astounded when I ran plunderer path the first time.
3 bosses for the first chest… who designed that?
Why do those mini-bosses have such high hp?

Incredibly tedious, and I shutter to think what fights go like if you aren’t all running in power/prec/crit glass cannon gear.