Feedback/Idea Token Reward Dungeon

Feedback/Idea Token Reward Dungeon

in Fractals, Dungeons & Raids

Posted by: GonzoNeo.4965

GonzoNeo.4965

Hi

First all this is no my idea but i agree totally, i see this post by Skyrant Kangaroomouse in “Dungeons Update” post, and will be sad let it drawn between all cry/rage post.

Skyrant Kangaroomouse.7458:

If you are trying to discourage people from speed runs and grinding one path the only realistic solution that makes sense is:
ONE Piece of Armour each time you completed ALL paths of one dungeon.
This will make people run ALL of the paths 6 times. A reasonable and perfectly balanced amount of time.
Make it so you can complete only once a day and you end up with: One week to get a set of armour for the hardcore. 3-4 Weekends for casual players.
You see how easy it is to balance content, remove grind and still make the game rewarding?
Use your brains ANET, for once, please.

To me this would be a great method, it had a lot less grind, the dungeon can be a little harder/longer, about 40minutes-1 Hour each path, you have to complete all paths that is all that arena.net wants and at least you know that each time that you complete a dungeon in all 3 paths you will get a reward and feel a lot less grind.

Aditionally and this is my own idea to the people who want repeat the dungeon after complete a set i will add rare skin loot in the chests like UW/FOW or GW1 dungeons if the people want grind/repeat it.

(edited by GonzoNeo.4965)

Feedback/Idea Token Reward Dungeon

in Fractals, Dungeons & Raids

Posted by: Spawn.7014

Spawn.7014

i would rather a random drop of gear then no gear drop at all when completeing the instance.