I found it quite interesting while recruiting my squad that other commanders were adamantly requesting specific professions in specific quantities for this content.
Although the idea of never having to wait around for a monk in GW2 sounds great, it appears that the focus on pleasing trinity players with the raid content they miss from the games they aren’t playing anymore has created an excellent space for people to wait around for “a monk of a different color” while attempting to play raids. This waiting still isn’t much fun.
As I’m an egalitarian kind of guy, I specifically noted in my party recruitment that all players were welcome, regardless of profession or experience. My listing was unique in that for a time, then others followed suit.
Since one of the mechanics required in what we played was boon removal, squad composition relied heavily on at least one player meeting this requirement. I’m curious as to how others feel this kind of mechanic will effect raid squad composition going forward.
My experience with PUGing the raid was that it worked well, with little issue right up until the Vale Guardian. It took more communication and coordination to get the Vale to even begin to work for us. Still, with only 1 squad member using boon removal, the experience was more time consuming than challenging.
Did others find their maps full of commanders requesting specific builds to assault the Vale Guardian?