Feedback on current fractal design

Feedback on current fractal design

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

I want to say first that i loved the new fractal, full of mechanics and the new 100 CM is more challenging that wing 4.
But there is one thing that feel out of place, and this is the thing i want to talk about:
Agony debuff.
Yes the fights are harder with the agony debuff, but it is the same of give everyone a 50% dmg output reduction debuff. It make the fight harder by a non interactive non fun way.

In the past it made sense to have it so people not stacked and made everything a cake walk, but now with Nightmare and Shattered Observatory having a lot of fight mechanics there is no need to resort for this kind of things.

So GW fight design evolved, is now way better then before, and therefore should remove this old tool that is not needed anymore.

Raids are challenging and dont require this. Nightmare and Shattered have enough mechanics to be challenging without it.

Feedback on current fractal design

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

you dont get ar if you dont get hit just saying.

Feedback on current fractal design

in Fractals, Dungeons & Raids

Posted by: Miellyn.6847

Miellyn.6847

It also reduces the recieved healing by 70%. It promotes position awareness especially in 100cm. It is interactive as it applies mostly through abilities you can dodge and social akwardness.

Meena Wolfsgeist | Ranger
Ceana Mera | Mesmer
Indra Nebelklinge | Revenant