Few feedbacks about dungeons

Few feedbacks about dungeons

in Fractals, Dungeons & Raids

Posted by: Warscythes.9307

Warscythes.9307

Specific dungeons:

1.) AC Story mode is too difficult….for beginners. After I learned the mechanics of the place, I can finish the place without dying even once if I concentrate hard enough. However it is probably a bit too harsh for players who just reached level 30 and wish to try their first dungeon. I am a fan of having Brimstone shout tips such as MELEE THE BLOODY RANGERS or THROW ROCKS AT THE LOVERS etc instead of actually toning down the difficulty.

2.) The Manor’s story mode and the search for Seraph route are way too easy especially compared to AC story mode. Not only that, most of the fights are more tedious than interesting simply because the HP pool is a bit too high.

3.) CoF route 2 is waaay too easy, the prison warden probably needs to summon the devourer a bit sooner, the flame turrets in the bomb run need a bit more damage so groups actually have to coordinate. Some mobs need to actually attack the Asura when he is trying to plan the bomb, the final boss needs to do more damage overall.

4.) Arah story mode’s final boss is bugged, pretty sure he is suppose to spawn adds. Instead everybody just spammed 2.

5.) HotW story mode’s last boss, while he is pretty simple, the bird attack is somewhat dumb as the counter to that is pretty much dodge and have blocks like Guardian aegis. Having a skill that 100% a player with very little counter is not a great idea. I am in favor of toning down the damage on that or giving it more counters like making the birds a projectile and buff up his other aspects.

General feedback

1.) Reward is a bit too low. I am fine with wiping over and over again and figure out the mechanics of the place, but I do expect at least a yellow after a particular difficult encounter. There is at least one in every simple explorable dungeon where it has a special and difficult mechanic. That would probably be a decent place to give out an ok reward as well at the final battle.

2.) Graveyard rushing, I am actually ok with the mechanic as long as it is not too stupid. For example AC story mode, last boss, the WP is 5 feet away from the boss. That should probably be fixed.

3.) Skill check bosses, there are bosses in dungeons with very little mechanic but tons of hp, example is the enrage risen abomination in Arah. I call those skill check bosses similar to gear check in WoW because they are incredibly easy if you know what to do but wipes you if not. The fight sometimes just drags on, I am fine with increasing their damage as long as the hp is decreased as well. I heard the champion mobs guarding Licipus(sp) has been lowered to silver, that is what I like.

4.) Some kind of grouping system would be nice, if not then at least advertise a bit about the current grouping system under the contact tab. Right now very few people knows about it which destroy its entire purpose.

(edited by Warscythes.9307)

Few feedbacks about dungeons

in Fractals, Dungeons & Raids

Posted by: Hammul.6342

Hammul.6342

Guild wars 2 is overall a brilliant experience but the dungeon system is a pathetic worthless excuse of a system why you ask? first of there is no tanks or healers it is a terrible idea it brings nothing except frustration to the table. the enemy’s are completely overpowered and the team work given does not scale with the difficulty of the enemy’s. The dungeon system on this game is enough to make me quit as I am away to now. The last thing on my list the game is coded horribly and does not run properly on most pcs kitten please ive kittenout better quality than this waste of kitten game.

Few feedbacks about dungeons

in Fractals, Dungeons & Raids

Posted by: Towren.1745

Towren.1745

The graveyard rushing thing is being fixed apparently…

My problem with Dungeons is the absurd, ABSURD difficulty swings that you can have on the same encounter. For example, TA explorable, Forward up path last boss. When we first entered we went up to the boss and started to attack… Then spiders came. Simple mechanic, seemed simple enough – Kill spiders. But my God it was an infuriating encounter that ended up with people being downed every few seconds.

My team consisted of two warriors and a Guardian, all Melee built, so it was natural to run in and try the boss…

Yet that very same boss, as we found out… you can basically all stand at the door (or near) clear the first few spiders (if you really have to) and just shoot him for 5 minutes. You don’t even need to dodge his AoE move if you can clear the vulnerability stacks. Just take it, press heal and continue shooting! When we tried this second tactic we were literally saying how boring it was over chat… needlessly so.

But I can assure you, we weren’t going to try to melee him again.

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