(edited by Warscythes.9307)
Few feedbacks about dungeons
Guild wars 2 is overall a brilliant experience but the dungeon system is a pathetic worthless excuse of a system why you ask? first of there is no tanks or healers it is a terrible idea it brings nothing except frustration to the table. the enemy’s are completely overpowered and the team work given does not scale with the difficulty of the enemy’s. The dungeon system on this game is enough to make me quit as I am away to now. The last thing on my list the game is coded horribly and does not run properly on most pcs kitten please ive kittenout better quality than this waste of kitten game.
The graveyard rushing thing is being fixed apparently…
My problem with Dungeons is the absurd, ABSURD difficulty swings that you can have on the same encounter. For example, TA explorable, Forward up path last boss. When we first entered we went up to the boss and started to attack… Then spiders came. Simple mechanic, seemed simple enough – Kill spiders. But my God it was an infuriating encounter that ended up with people being downed every few seconds.
My team consisted of two warriors and a Guardian, all Melee built, so it was natural to run in and try the boss…
Yet that very same boss, as we found out… you can basically all stand at the door (or near) clear the first few spiders (if you really have to) and just shoot him for 5 minutes. You don’t even need to dodge his AoE move if you can clear the vulnerability stacks. Just take it, press heal and continue shooting! When we tried this second tactic we were literally saying how boring it was over chat… needlessly so.
But I can assure you, we weren’t going to try to melee him again.
Guild Leader
[EU] Desolation