Finally simin has been nerfed!!(Arah p4)
I may play this dungeon again.
It’s understood that with just a bit of coordination from a team, the fight was around 10-15min…but without enough coordination, that fight could go on for 30-45min….and I just don’t think that’s acceptable. Even 10-15min, the ‘fight’ wasn’t exciting, dodging out of killer attacks or whatever. It was just attack spam and running sparks. No jumping, dodging, etc.
I hope this assures the fight will remain a 10-15sec fight regardless…and maybe someday, they’ll make the fight not boring.
inb4 “omg ANet it’s not fixed at all!!!!”
I really hope they didn’t make the fight trivial.
I really hope they didn’t make the fight trivial.
This is my biggest concern with this patch. Aside from that , really looking forward to getting to play in 3 hours.
http://twitch.tv/alemfi/
Just killed Simin only 2days ago so guess I can say,“I beat Arah Path4 before it was easy” right?
Why? Why did you nerf it ? Oh why ?
It could be done before. Now it is going to be face roll
lemme just get the dem achi and then they can tweak her as much as they like :P
Why? Why did you nerf it ? Oh why ?
It could be done before. Now it is going to be face roll
We’ll see if Wethospu can solo it now.
I think this was needed but kitten there’s got to be better ways to fix a boss than just number tweaking.
really bad engineer
Content Designer
I think this was needed but kitten there’s got to be better ways to fix a boss than just number tweaking.
There is, but it takes time and resources that we allocated to Catacombs to work on those bosses.
I have ideas for Simin… like the one as follows if we keep the stealth mechanic and don’t change her much:
When she stealths, players have X seconds to get the 5 sparks to their slots around the statue. If she gets knocked out of stealth before that, she regains no health. If players fail the mechanic, she heals to full. The cooldown on the skill can be adjusted based on failure/success, and other things like a PBAOE petrification can be used to punish players for not suceeding with the mechanic. Just spitballing here, but yeah, there’s more than can be done. Just didn’t have the time to tinker with it.
I think this was needed but kitten there’s got to be better ways to fix a boss than just number tweaking.
There is, but it takes time and resources that we allocated to Catacombs to work on those bosses.
I have ideas for Simin… like the one as follows if we keep the stealth mechanic and don’t change her much:
When she stealths, players have X seconds to get the 5 sparks to their slots around the statue. If she gets knocked out of stealth before that, she regains no health. If players fail the mechanic, she heals to full. The cooldown on the skill can be adjusted based on failure/success, and other things like a PBAOE petrification can be used to punish players for not suceeding with the mechanic. Just spitballing here, but yeah, there’s more than can be done. Just didn’t have the time to tinker with it.
Ye the issue atm is it is some kind of dps race that some professions cant compete in, or some players havent built for. Spark speed alleviates this significantly, but ultimately PVT and ranger type dps is going to make this a fight beyond some teams, no matter skill level.
I have ideas for Simin… like the one as follows if we keep the stealth mechanic and don’t change her much:
When she stealths, players have X seconds to get the 5 sparks to their slots around the statue. If she gets knocked out of stealth before that, she regains no health. If players fail the mechanic, she heals to full.
My god. I can taste the hypothetical tears of Arah P4 groups xD
I’m actually confused by the encounter. Why exactly do you have to draw sparks to a statue of Dwayna and how does this turn off Simin’s stealth? And why do Dwayna’s tears reverse Simin’s signature skill and yet they naturally are found in that area? Wouldn’t she, I dunno, try to destroy the tears so you can’t use them?
I returned to Arah path 4 to see just how this change panned out… the fight is really easy now, our team ended up being 2 mesmers, an ele, engineer and 1 war who was playing for his bro mid way thru lol needless to say some were new to the fight and we completed this path as easily as any other in arah.
I think its very doable for any party now and the most trouble we had was when people would try to switch chars in between patches and couldn’t get back in…
So fear path 4 no more kiddies and happy hunting
After weeks of resisting paying gold to get past Simin, finally get Dungeon Master done with a pug group, with 2 of them first time P4.
Yes, all Arah are now doable without all in DPS gear
Why? Why did you nerf it ? Oh why ?
It could be done before. Now it is going to be face roll
We’ll see if Wethospu can solo it now.
Not without bugged Reckless Dodge. Dodging Dark Pact is way too hard.
After weeks of resisting paying gold to get past Simin, finally get Dungeon Master done with a pug group, with 2 of them first time P4.
Yes, all Arah are now doable without all in DPS gear
Yay, now pugs can continue using their horrible faceroll tactics and still win.
Yay, now pugs can continue using their horrible faceroll tactics and still win.
Name bosses that couldn’t be done using “horrible faceroll tactics”. Hard mode: No Lupus.
I might say Alphard once they fix it. IIRC, spin attack is unblockable so if it’s also unreflectable/absorbable…
What spin attack? The one she never uses?
I might say Alphard once they fix it. IIRC, spin attack is unblockable so if it’s also unreflectable/absorbable…
It’s absorbable.
What spin attack? The one she never uses?
once they fix it
So I should have about 3-4 more months of effortless Alphard kills, then.
Can no one explain the Simin Fight concept to me?
Can no one explain the Simin Fight concept to me?
A little out-of-date, but should help you get the basics: http://mygw2.wordpress.com/2012/12/31/simin-high-priestess-of-dwayna
Not the mechanics, I’ve beaten Simin fight in the past.
I’m talking about the concept. Robert’s talking about spitballing ideas to improve the fight but I don’t understand the principals of the fight itself to help form an opinion about his suggestions.
PS: I think the only part I understand is Simin is a Risin Largos so that explains the stealth. She’s like an Assassin/Thief so that explains the petrification somewhat. The tears, statue and sparks are another matter though.
(edited by Leo G.4501)
Name bosses that couldn’t be done using “horrible faceroll tactics”. Hard mode: No Lupus.
I’ve seen a few hilarious Alpha “How I dodge?” fail groups.
Ummei – Asura Ele
Robert, might I suggest tweaking the sparks ever so slightly? Instead of providing specific spots around the tree where they have to enter exactly, could you simply provide an area ring that the sparks have to enter anywhere to count?
One of the major issues my party faced before was that we would be rolling along nicely, getting her down, keeping her from healing too much, but then a spark would just not go in its spot causing her to heal a lot. Even with just one person who knows what they’re doing, eventually one spark would do this and ruin all the progress we had made.
We’re fighting this boss right now. Have been for about an hour and the sparks are just as crazy bugged. Brilliant!
Name bosses that couldn’t be done using “horrible faceroll tactics”. Hard mode: No Lupus.
I’ve seen a few hilarious Alpha “How I dodge?” fail groups.
Maybe Sir Jimmy Russel unless skipping him/him getting himself stuck inside a wall is considered a faceroll tactic
Simin is a bit of a joke now, last night a member of our group crashed and couldnt get in again because the patch changed his game version, and we still 4 manned it despite not being a dps focused group :/
Unity [UNTY] – Aurora Glade
the most trouble we had was when people would try to switch chars in between patches and couldn’t get back in…
This happened to me last night. u-u
I hate doing Lupi on my Thief because 900 range is so much harder than 1200.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
I think this was needed but kitten there’s got to be better ways to fix a boss than just number tweaking.
There is, but it takes time and resources that we allocated to Catacombs to work on those bosses.
I have ideas for Simin… like the one as follows if we keep the stealth mechanic and don’t change her much:
When she stealths, players have X seconds to get the 5 sparks to their slots around the statue. If she gets knocked out of stealth before that, she regains no health. If players fail the mechanic, she heals to full. The cooldown on the skill can be adjusted based on failure/success, and other things like a PBAOE petrification can be used to punish players for not suceeding with the mechanic. Just spitballing here, but yeah, there’s more than can be done. Just didn’t have the time to tinker with it.
If you plan on this method of ‘mechanic’ to defeat this boss, then you have to re-work the behavior do a better job of Spark behavior. After your behavior modification patch you posted about before, herding those Sparks is still like herding cats, is an extremely clunky way this part of the boss fight works and is just downright ‘not fun at all’. I’m all for challenge, but I’m not all for fighting broken mechanics if your proposition posted above moves forward. Even after the gatherers collect Sparks, they will randomly go out of their way to hit someone who wasn’t even near them in the first place. The placement of the Sparks is the clunkiest part of this entire instance, and frankly, if you change this again to the mechanic above, you are going to have some very irritated folks coming here to bash on this instance. Please re-think this collection of Sparks. You guys need to stop thinking of how to screw the players and instead make it challenging AND fun. Anet gives me the impression that they have no idea that challenging and fun can exist in the same place.
Faceroll now. Just for fun I mounted a group that knew the fight except for one member. We got pretty much everything wrong ^^
The tear launcher DIED, I go to rez him, get petrified, die, another petrified in melee, she goes invisible because of the dots ^^. We rez everyone, we run the sparks and she had not yet regened to 100% life ! The tear launcher simply started pretty much dpsing, forgetting to depetrify us in melee range, ran sparks like his worst in his life, melee aggroed also once a spark.
And we still downed her in only 5 sparks run… in 5 minutes…
Faceroll… no other comment… Robert would you mind just bumping the regen, maybe not to back how it was to allow more people to clear the content if that is really the aim ? Because now… like one said before me… am pretty sure you could 3 man her now.
Regards,
This was the one dungeon boss that required some well coordination and was still hard then. I remember fightin it the first time for 6 hours and then giving up, then I came a weekend later with the right preparation and beat it! That was something not everything was able to pass and neither it should be for everyone. There arent many hard dungeons and now you make some even easier. Why guys….
This was the one dungeon boss that required some well coordination and was still hard then. I remember fightin it the first time for 6 hours and then giving up, then I came a weekend later with the right preparation and beat it! That was something not everything was able to pass and neither it should be for everyone. There arent many hard dungeons and now you make some even easier. Why guys….
If you ever saw the other thread about Simin, you would see that she would get bugged in many instances. The mechanics of Simin aren’t hard, maybe a bit challenging, but more frustrating than fun. As has been explained over and over, the sparks behavior is probably the most frustrating part. Then the bug of having her stealth every single time at 25% health, not every roughly one minute or so. Meaning for some groups, like mine, she would stealth at 50% (like she’s supposed to), then the group would do major damage to down around 20%, run sparks, she healed a bit just over 25%, and 5 seconds later once she is down to 25% again she would stealth. Once you hit this point, it is IMPOSSIBLE to beat her because you cannot run sparks fast enough that she does not even heal one hit point. No matter how fast we ran sparks, she would heal just a bit, then stealth 5 to 10 seconds after when she hit 25% again.
Unlike at 50%, where she stealths, heals above 50%, but then does not stealth again for a good period of time, the bug at 25% never ends. Eventually, a dumb spark would bug and not go into position resulting in an almost complete reset of the fight.
For those who never got the 25% stealth bug, lucky you. In my opinion, Simin didn’t need to be nerfed at all (this coming from someone who has yet to successfully complete the fight). The 25% stealth bug needed to be fixed, and the sparks needed to be tweaked. Such as I have suggested before, instead of specifikittentle spots for the sparks to enter, provide a simply area ring around the tree that sparks have to simply enter. Once they enter, they go friendly and don’t move, no matter from which direction they go into the ringed area. This way, you still have to run sparks, but you don’t have to deal with the frustrating bugginess of them as long as those within range of the sparks are in the ring area.
according to the new patch:Explorable: Reduced the amount of healing Simin does while she is stealthed.
was trying to kill her for 5 hours,it’s about time! im so glad
glad about what? that u failed to kill an easy boss and it had to be nerfed to the ground so you will be able to do it?
according to the new patch:Explorable: Reduced the amount of healing Simin does while she is stealthed.
was trying to kill her for 5 hours,it’s about time! im so gladglad about what? that u failed to kill an easy boss and it had to be nerfed to the ground so you will be able to do it?
Oh, you.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
I hate doing Lupi on my Thief because 900 range is so much harder than 1200.
Well, I’ve done Lupicus on nothing but thief, now that stealthing is not an issue anymore this fight is right were its should be, no need to buff anything no need to nerf anything. My only beef is with grubs spawning on pets because on phase 2 start one grub spawns so fast and is eaten when he is still culled we cant even see him to target it but we know it, because Lupicus gains empowered suddenly if any pet is near him when phase 2 starts. I have killed Lupicus with practially any group be it experienced or not or down right first timers. If you are not somhow impaired physicaly IRL and keep distance from him and mash a dodge in right time, he is great boss.
Tho even with all the Simin nerf, risen wrath teleporting and reseting simply because some specific skill is used for no reason what so ever is cleary a bug. On thiefs it is stealth, thera are other skills on other proffesions too. We had few party breakdowns at that boss for that stupid reason, because people can not understand why he resets for no reason.
I hate doing Lupi on my Thief because 900 range is so much harder than 1200.
Well, I’ve done Lupicus on nothing but thief, now that stealthing is not an issue anymore this fight is right were its should be, no need to buff anything no need to nerf anything. My only beef is with grubs spawning on pets because on phase 2 start one grub spawns so fast and is eaten when he is still culled we cant even see him to target it but we know it, because Lupicus gains empowered suddenly if any pet is near him when phase 2 starts. I have killed Lupicus with practially any group be it experienced or not or down right first timers. If you are not somhow impaired physicaly IRL and keep distance from him and mash a dodge in right time, he is great boss.
Tho even with all the Simin nerf, risen wrath teleporting and reseting simply because some specific skill is used for no reason what so ever is cleary a bug. On thiefs it is stealth, thera are other skills on other proffesions too. We had few party breakdowns at that boss for that stupid reason, because people can not understand why he resets for no reason.
The problem I have with 900 range on my Thief is in P2 when he starts AOEing I have to run through almost twice as many sets of AOEs. When I do it on my Guardian and Mesmer with 1200 range I only have to dodge backwards away and avoid one or two circles to get away from him.
Basically on my Guardian and Mesmer I can go the entire fight with never going down, but on my Thief it’s a chore (even if I use Shadow Wall) I go down multiple times mainly because I have to be 300 units closer to the boss. Hell, on my Guardian I kite Lupi all of P2 + P3 all the time!!
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
Heh, there goes my tokens.