Fix Deimos hands being affected by culling

Fix Deimos hands being affected by culling

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

This is a really annoying byproduct of the “Character Model Limit” graphics property in the F11 options. If you have it set to too low of a value for graphical performance elsewhere in GW2, you’ll find that a large number of the hands at Deimos simply don’t render. This is extremely bad, and can be single-handedly responsible for wipes because players didn’t see that they were standing on them and getting downed/defeated.

Can this please be addressed?

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fix Deimos hands being affected by culling

in Fractals, Dungeons & Raids

Posted by: Xcorpdog.2840

Xcorpdog.2840

Honestly I assume this is a limitation due to the fact that they are just unkillable enemies with an odd animation. Reasonably speaking they shouldn’t ever be on the group anyways.
A real issue that needs fixing is the wedges from his knock back attack get culled mid skill, and ignores stability when no other cc does in the whole raid.

Fix Deimos hands being affected by culling

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

The forced bouncing mushroom attacks from Samarog and Deimos both ignore stability, and I agree that it would make a lot of sense if they didn’t. This is a window of opportunity for stability-applying skills to become relevant. I’ve also seen the pie attack culling happen when you’re just coming back from the demon world, and that’s definitely a problem too.

Generally speaking I guess I just wish all of the silly bugs with this encounter were fixed. That said, considering we’re still dealing with Xera gliding bugs and VG walking out of the arena, maybe I shouldn’t get my hopes up.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fix Deimos hands being affected by culling

in Fractals, Dungeons & Raids

Posted by: Xcorpdog.2840

Xcorpdog.2840

The Shockwave on samarog can be stabilitied through, I and the druids in my guild usually just CA 5 through it. And on CM half the time we give stability to the people with the spear so they can ignore the cc’s.

Fix Deimos hands being affected by culling

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

The Shockwave on samarog can be stabilitied through, I and the druids in my guild usually just CA 5 through it. And on CM half the time we give stability to the people with the spear so they can ignore the cc’s.

Interesting! I could’ve sworn it didn’t work, but maybe my stability has been getting stripped by something else before the shockwave hit.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fix Deimos hands being affected by culling

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

Yes it would be nice if they fixed the culling of hands, while they are at it they can stop the special action key disappearing on Cairn that would be nice too.