Fix Deimos hands being affected by culling
Honestly I assume this is a limitation due to the fact that they are just unkillable enemies with an odd animation. Reasonably speaking they shouldn’t ever be on the group anyways.
A real issue that needs fixing is the wedges from his knock back attack get culled mid skill, and ignores stability when no other cc does in the whole raid.
The forced bouncing mushroom attacks from Samarog and Deimos both ignore stability, and I agree that it would make a lot of sense if they didn’t. This is a window of opportunity for stability-applying skills to become relevant. I’ve also seen the pie attack culling happen when you’re just coming back from the demon world, and that’s definitely a problem too.
Generally speaking I guess I just wish all of the silly bugs with this encounter were fixed. That said, considering we’re still dealing with Xera gliding bugs and VG walking out of the arena, maybe I shouldn’t get my hopes up.
The Shockwave on samarog can be stabilitied through, I and the druids in my guild usually just CA 5 through it. And on CM half the time we give stability to the people with the spear so they can ignore the cc’s.
The Shockwave on samarog can be stabilitied through, I and the druids in my guild usually just CA 5 through it. And on CM half the time we give stability to the people with the spear so they can ignore the cc’s.
Interesting! I could’ve sworn it didn’t work, but maybe my stability has been getting stripped by something else before the shockwave hit.
Yes it would be nice if they fixed the culling of hands, while they are at it they can stop the special action key disappearing on Cairn that would be nice too.