For players who want a harder dungeons.

For players who want a harder dungeons.

in Fractals, Dungeons & Raids

Posted by: Akasuki Murakami.1634

Akasuki Murakami.1634

I replied earlier to someone’s comment about making explorable dungeons alot harder, after seeing a few more topics on this matter I thought this warranted my comment with it’s own topic and opinion on the matter.

I’m sorry but no. I and I’m sure others who do not play computer games every waking hour want dungeon paths to be two hours long and excruciatingly difficult or search for hours to create a meta build party just for 60 tokens. People already play with an elitist attitude not taking new players who have not done the dungeon a few times already and by making them harder it will only encourage this more. I think a few dungeons sould be made easier with how much grind they need to get a full set. I also agree they sould be more difficult for elitist PvE’ers who would rather spend there time in PvE and not PvP. This can be done by introducing a (Opt In-Out) Hardcore Mode like they added in the original Guild Wars, with a higher reward. Most people who want to PvP only want to spend the least time gearing and don’t want to grind PvE forever.

I will give an example, in this example I will be using Citadel of Flame and gearing my Ranger. People never used to do path one and three because it took so long. After path one boss was made easier people started doing path one now. No one does path three still so finding a party for path three is near impossible. Path two Maggs chamber was made harder to curb speed running, now sometimes in pick up groups the partys wipe several times and you have a player who gives up and leaves the party, if you can’t fill his spot you have wasted 20mins for nothing. So you have path one and two you can do daily for 120 tokens.

My Ranger needs a total of 2670 tokens for my glass cannon CoF set, 1290 for the weapons and another 1380 for the armor. This equals 45 runs of path one and two and 23 days. Say a run takes 20-40 minutes with a 30 minute average, that’s 1335 minutes or 22.25 hours. This time does NOT include time spent sitting in Lion’s Arch or Fireheart Rise looking for a party, nor does it include the pre events to open the dungeon or failed time spent because a group member who has to leave in the middle and force you to quit and retry with a new party.

This is way to much grind for me and I do not enjoy it one bit. For you PvE elitists who want a harder dungeon ask for a Hardcore Mode because some of us don’t want it. I did look up how many tokens it takes for the set on wiki. If my math is off a bit on the rest I’m sorry I did it in my head while writing this. I believe everything is correct though beside a few numbers I rounded off, if not please feel obligated to correct me because I’m not going to waste the time.

Agree or disagree, I think a Hardcore Mode like there was in the Original Guild Wars would solve every ones problems with the difficulty and challenge of a dungeon. For casual, pick up groups or WvW players who just want to do it for gear and be done with it, or elitists who want to set up a meta party with maxed gear, (your favorite voice chat program here) and go for a hard challenge. There could even be new achievements for doing it in Hardcore Mode.

My point is why not make it something for everyone to enjoy, I’m up for a challenge as well but I don’t want to spend a year grinding one dungeon just to gear out one character. Doing the same dungeon and content over and over again becomes repetitive and boring and then to do it all over again with more characters makes you want to smash your head into the wall because frankly it would be less painful.

[Guild Wars dungeons were horrible like this and took so long that people would find meta builds to speed clear, SoOSC or VSFF are a few that come to mind. Oh, and good luck getting into a group if you had no experience or a good guild. I was lucky to have a great guild that taught it’s members the runs and after 2-3 runs you would have it down. Point being, even with speed clearing the SoO dungeon and skipping around 80-90% of everything it still took over 30mins and I don’t know how many times SoOSC was nerf’d to make it harder. I think it took me around 50 runs to get my first BDS to drop and the stats were total garbage that no one had any use for. This was a nightmare I want not repeated in GW2. (I only expect Guild Wars veterans to know what I’m talking about here)]

Anyways, I hope a Game Designer or Mod can read this and maybe reassure me that Guild Wars 2 will be something to enjoy and have fun doing rather then become a second job were you just grit your teeth and bare it and everyone else please comment and give your own opinions. I hope this was not to much of a rant, if you made it this far thanks for listening.

For players who want a harder dungeons.

in Fractals, Dungeons & Raids

Posted by: Gab Superstar.4059

Gab Superstar.4059

I think you are targeting the wrong people. You criticism should be directed at Arena Net who lied about max-stat gear being easily attainable. If GW2 would have been like GW1 where you could easily craft a set of max-stat gear from the money you made leveling up, we wouldn’t see people like you complaining about this.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

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Posted by: Kevin.2176

Kevin.2176

You can already craft majority of the max-stat gear, only problem being some non-power based builds do not have an optimal craftable set.

That post is written with the mind set that everyone should complete all dungeons just to obtain gear.

This is flawed that:

1. He wants a cosmetic set, not just stats, this is something extra that requires work and effort

2. He wants to complete all content with any pug he runs

I strongly support harder difficulties, but as an alternative and not as a requirement.

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Posted by: DKP.4196

DKP.4196

If you want max stat gear. You can get them within 24hours by crafting. As Kevin said, only those that want the cosmetic gear require to do extra work to obtain max stat gear.

Also, why did you repost your own post? This was already posted on my thread, and you got the exact same reply as Kevin just gave you and I. Also, my own post wasnt about making dungeons more difficult, it was to fix the flaws with glitchs/bugs which made dungeons extra easy.

Link to the original arguement:
https://forum-en.gw2archive.eu/forum/game/dungeons/List-of-too-EASY-Dungeon-paths-bugged-Need-fix/first#post478179

Edit:
It used to be that many complained dungeons were too hard on the forums. As Anet did predict and mention. The community will eventually see the dungeons to be ok in difficulity BUT there were some excessive complaining about certain dungeon paths such as CoF 1 and 2. Anet responded accordingly, even with the developer coming into the dungeon. Some quick fixs were made to calm the crowd down and look at what we have now. EASY CoF paths + bugged. Sure the quick token farming was somewhat destroyed, but so did the challenges. Do you really want to have all the dungeon paths ruined and made easier all the time? Wheres the fun in that.

Now I see more rants about Dungeons being too easy compared to before and the numbers are growing. But at the same time I see more players posting how fun they thought certain dungeons were. So all I can say is Anet needs to rethink their dungeons to fix them, by making the NPC mobs smarter + more enjoyable to play vs whilst making sure the majority 50-100percent of the PvE community + others are happy with the difficulty.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

(edited by DKP.4196)

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Posted by: Gab Superstar.4059

Gab Superstar.4059

Crafting each piece of trinket / armor / weapon costs about 2g. That’s a total of 13-15 items you need to craft. Not a lot of people have 30g when they hit level 80.

Hence my point.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

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Posted by: Kevin.2176

Kevin.2176

I’m missing your point. You want all players to obtain all max-stat gear as soon as they hit level 80?

The process is already fairly pain-less, what you are asking is to further reduce what little depth this game already has.

For players who want a harder dungeons.

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Posted by: DKP.4196

DKP.4196

Crafting each piece of trinket / armor / weapon costs about 2g. That’s a total of 13-15 items you need to craft. Not a lot of people have 30g when they hit level 80.

Hence my point.

Then play the game and go explore. I did this on the first couple days of gw2. I didnt even buy my lvl 400 huntsman mats other than globs which I used to make exotics with that I wanted.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

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Posted by: ProAlex.4723

ProAlex.4723

Well, last time I checked you can’t craft precision, toughness, condition damage light armor and there is only one set you can’t buy on TP but it is like 40-60 gold for full set. So it is either running Arah or farming gold for ages. I may be wrong, though.

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Posted by: DKP.4196

DKP.4196

Well, last time I checked you can’t craft precision, toughness, condition damage light armor and there is only one set you can’t buy on TP but it is like 40-60 gold for full set. So it is either running Arah or farming gold for ages. I may be wrong, though.

Well there are some secret recipes out there. Well not really secret, just that people haven’t found them and some items don’t seem to be in game yet, even if it exists on the leaked database details. Leaked/posted idk.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

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Posted by: Joxy.6879

Joxy.6879

Well, last time I checked you can’t craft precision, toughness, condition damage light armor and there is only one set you can’t buy on TP but it is like 40-60 gold for full set. So it is either running Arah or farming gold for ages. I may be wrong, though.

TA also have those stats for light armor

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Posted by: ThiBash.5634

ThiBash.5634

It used to be that many complained dungeons were too hard on the forums. As Anet did predict and mention. The community will eventually see the dungeons to be ok in difficulity

After doing quite a few dungeons, I can tell you that I still don’t agree with their statement. They basically say that things are perfect and shouldn’t ever need to be altered.

They are wrong. Bosses take too long. Repeating the same trick 40 times does not make the game more fun than repeating it 30 times. Being stunlocked and killed 3 times in a row isn’t any more fun than having it happen 2 times in a row.

Seriously, cut the health and, for future dungeons, find a more creative solution than instant kill mechanics. We’ve seen enough of them for the time being.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: DKP.4196

DKP.4196

Anet has never said things are perfect? Please post a quote from Anet with a link that states that things are perfect as it is?

What Ive read from Anets comments is that, they will fix content as time goes by to try to make each content as enjoyable as possible and fair.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

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in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

Health is fine, actually. This punishes glass cannon builds accordingly (as you cannot just burst the boss down, you have to deal with the mechanic) and forces people to actually do the fight instead of cheesing it.

Consistency is important here.

Or you can just chainwipe. Your fault, your choice. Health does not need to be lowered.

…Except for the Destroyer in CoE, who just SUUUUUUUUCKS. Make the shield destroying a mini event, then let the shield go permanently. It’s easy but boring to wait like that.

You criticism should be directed at Arena Net who lied about max-stat gear being easily attainable.

No lie took place. I got half my max stat gear the moment I hit 80, and the other half within the first week.

I only play longer than 1 hour/day at weekends sometimes. So yes, statement is 100% accurate.