I replied earlier to someone’s comment about making explorable dungeons alot harder, after seeing a few more topics on this matter I thought this warranted my comment with it’s own topic and opinion on the matter.
I’m sorry but no. I and I’m sure others who do not play computer games every waking hour want dungeon paths to be two hours long and excruciatingly difficult or search for hours to create a meta build party just for 60 tokens. People already play with an elitist attitude not taking new players who have not done the dungeon a few times already and by making them harder it will only encourage this more. I think a few dungeons sould be made easier with how much grind they need to get a full set. I also agree they sould be more difficult for elitist PvE’ers who would rather spend there time in PvE and not PvP. This can be done by introducing a (Opt In-Out) Hardcore Mode like they added in the original Guild Wars, with a higher reward. Most people who want to PvP only want to spend the least time gearing and don’t want to grind PvE forever.
I will give an example, in this example I will be using Citadel of Flame and gearing my Ranger. People never used to do path one and three because it took so long. After path one boss was made easier people started doing path one now. No one does path three still so finding a party for path three is near impossible. Path two Maggs chamber was made harder to curb speed running, now sometimes in pick up groups the partys wipe several times and you have a player who gives up and leaves the party, if you can’t fill his spot you have wasted 20mins for nothing. So you have path one and two you can do daily for 120 tokens.
My Ranger needs a total of 2670 tokens for my glass cannon CoF set, 1290 for the weapons and another 1380 for the armor. This equals 45 runs of path one and two and 23 days. Say a run takes 20-40 minutes with a 30 minute average, that’s 1335 minutes or 22.25 hours. This time does NOT include time spent sitting in Lion’s Arch or Fireheart Rise looking for a party, nor does it include the pre events to open the dungeon or failed time spent because a group member who has to leave in the middle and force you to quit and retry with a new party.
This is way to much grind for me and I do not enjoy it one bit. For you PvE elitists who want a harder dungeon ask for a Hardcore Mode because some of us don’t want it. I did look up how many tokens it takes for the set on wiki. If my math is off a bit on the rest I’m sorry I did it in my head while writing this. I believe everything is correct though beside a few numbers I rounded off, if not please feel obligated to correct me because I’m not going to waste the time.
Agree or disagree, I think a Hardcore Mode like there was in the Original Guild Wars would solve every ones problems with the difficulty and challenge of a dungeon. For casual, pick up groups or WvW players who just want to do it for gear and be done with it, or elitists who want to set up a meta party with maxed gear, (your favorite voice chat program here) and go for a hard challenge. There could even be new achievements for doing it in Hardcore Mode.
My point is why not make it something for everyone to enjoy, I’m up for a challenge as well but I don’t want to spend a year grinding one dungeon just to gear out one character. Doing the same dungeon and content over and over again becomes repetitive and boring and then to do it all over again with more characters makes you want to smash your head into the wall because frankly it would be less painful.
[Guild Wars dungeons were horrible like this and took so long that people would find meta builds to speed clear, SoOSC or VSFF are a few that come to mind. Oh, and good luck getting into a group if you had no experience or a good guild. I was lucky to have a great guild that taught it’s members the runs and after 2-3 runs you would have it down. Point being, even with speed clearing the SoO dungeon and skipping around 80-90% of everything it still took over 30mins and I don’t know how many times SoOSC was nerf’d to make it harder. I think it took me around 50 runs to get my first BDS to drop and the stats were total garbage that no one had any use for. This was a nightmare I want not repeated in GW2. (I only expect Guild Wars veterans to know what I’m talking about here)]
Anyways, I hope a Game Designer or Mod can read this and maybe reassure me that Guild Wars 2 will be something to enjoy and have fun doing rather then become a second job were you just grit your teeth and bare it and everyone else please comment and give your own opinions. I hope this was not to much of a rant, if you made it this far thanks for listening.