For you Raiders out there.
That sounds wonderful but it is slightly unrealistic from a $60 non-sub game.
@Discordian, That’s a wonderful idea and I’m almost positive it’ll be something they tackle in the future, be sure to post this in the suggestions forum or ask to have it moved.
@Kevin, subscription games are greedy money thieves. they make millions upon millions in profit that DO NOT GO to developers, developing new content, general work force. The majority of cash that subscription games make go to CEO’s high executives, and into the bank that way stockholders stay happy. You obviously don’t know how money works in the real world so you should just avoid speaking on the matter.
@Kevin, subscription games are greedy money thieves. they make millions upon millions in profit that DO NOT GO to developers, developing new content, general work force. The majority of cash that subscription games make go to CEO’s high executives, and into the bank that way stockholders stay happy. You obviously don’t know how money works in the real world so you should just avoid speaking on the matter.
So you are suggesting there are more incentives to regularly release large (in this case massive) content updates for a game that receives no revenue after its initial sale?
I guess you are right I misunderstood how money works in real life after all.
@They
That… is not how the more successful companies work, and even if they did work that way, publishers of free-to-play games would not work any differently.
It sounds as if you are incredibly biased, but all developers make games to make money (and to follow their dreams, sometimes). Free-to-play developers are no different.
I would rather the thread Discuss the Goods/Bad points of my idea and any improvments you guys can suggest and keep that discussion flowing
Rip out raid replace those ideas inside open world dungeon and you got yourself a deal.
Well Dead its Not a Raid. The reason i suggest Guild Only is because it Gives PVE guilds that sense of End game content to be completed that uses Large groups, Trust of your guilds capabilities, Strategic Play including accepting Failures In order to switch Group positioning to better conquer the upcoming challenges.
this is an amazing idea.
I’m Liking the positive Feedback on this .. any Criticisms are welcome.
+1
The idead is awesome