Force more teamwork? Provide tools for it.

Force more teamwork? Provide tools for it.

in Fractals, Dungeons & Raids

Posted by: Dyvim.8293

Dyvim.8293

PUG experience can vary MASSIVELY. There are alot of average or bad players, or undergeared players, or people that just dont give a flip.

You need to have an in game chat system…yes, ingame, so coordination can happen easier, if it is going to be such an integral part of your planning.

Most guilds have voice and they also restrict voice access, understandably. Plus, having to load multiple clients from multiple 3rd party sources is annoying at best. So 3rd party voice programs are problematic. Your LFG tools are non-existent and your text “spamming” restrictions are a pita.

So, when I read that you are retooling to force players to coordinate more, without realizing how problematic your design/feature failures make things on your playerbase, I want to sentence every dev responsible to a month of 8hr/day pugging. People have to PUG to do the content. Try to make it less of a bite in the butt. THAT should be one of your primary design goals. I like this game, but I hate reading crap like that last dev note, which shows a profound lack of understanding. This will lessen the game experience by increasing frustration, not improve it.

(edited by Dyvim.8293)

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Posted by: Arcis.3580

Arcis.3580

I don’t feel as strongly but i do agree that our LFG tool should not be gw2lfg.com it should be in game already as well as if we are to work more team oriented then use a ingame voice system. a lot of shooters have done this such as Battlefield Bad Company 2 had made their system very light.

Force more teamwork? Provide tools for it.

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Posted by: Nokaru.7831

Nokaru.7831

Explorable Modes were originally intended for organized groups. It isn’t that much work to check how much support your group is bringing; you just have to ask.

Force more teamwork? Provide tools for it.

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Posted by: Dyvim.8293

Dyvim.8293

Explorable Modes were originally intended for organized groups. It isn’t that much work to check how much support your group is bringing; you just have to ask.

Huh? Not sure what you are talking about. There are no LFG tools. So you get a guild grp, which is not always possible, or you have a pug. Getting a pug for some of the dungeons can take a long time or be impossible depending on what dungeon you are looking to do. After you get 5 people in a pug, you actually want players to have to question each other and perform some type of gear check interrogatory? Are you kidding?

EMs are the major gate keeper for ALOT of gear. It is a massive gear faucet. It is already a time investment. Making it more frustrating instead of less frustrating is not the way to go.

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Posted by: Impulse.7019

Impulse.7019

More LFG tools are needed.

Force more teamwork? Provide tools for it.

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Posted by: ngueva.7056

ngueva.7056

I think even the mechanic in GW1 would help, I don’t see why it wasn’t implemented.

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Posted by: Nokaru.7831

Nokaru.7831

Huh? Not sure what you are talking about. There are no LFG tools. So you get a guild grp, which is not always possible, or you have a pug. Getting a pug for some of the dungeons can take a long time or be impossible depending on what dungeon you are looking to do. After you get 5 people in a pug, you actually want players to have to question each other and perform some type of gear check interrogatory? Are you kidding?

I’m not kidding. I play a Guardian, and whenever I do Arah I usually play as support, because it’s easier on everyone that way. When I pug it, I inform the group this and that it would be preferable if everyone else was Damage since I could more than fulfill the Support role.

It isn’t an interrogation. Why would you want to be in a group with 3 people playing Support? The run would be unbearably slow. It’s in everyone’s best interest to tell each other their builds, even if it as briefly as, “I’m Damage.” or “I’m Support.” or “I’m Damage and Control.”

The problem is that you mistake “efficiency” for “elitism.”

As for a LFG tool, I go to www.gw2lfg.com and I post, “LFM, need Damage!” if that’s all we need.

Force more teamwork? Provide tools for it.

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Posted by: Dyvim.8293

Dyvim.8293

Huh? Not sure what you are talking about. There are no LFG tools. So you get a guild grp, which is not always possible, or you have a pug. Getting a pug for some of the dungeons can take a long time or be impossible depending on what dungeon you are looking to do. After you get 5 people in a pug, you actually want players to have to question each other and perform some type of gear check interrogatory? Are you kidding?

I’m not kidding. I play a Guardian, and whenever I do Arah I usually play as support, because it’s easier on everyone that way. When I pug it, I inform the group this and that it would be preferable if everyone else was Damage since I could more than fulfill the Support role.

It isn’t an interrogation. Why would you want to be in a group with 3 people playing Support? The run would be unbearably slow. It’s in everyone’s best interest to tell each other their builds, even if it as briefly as, “I’m Damage.” or “I’m Support.” or “I’m Damage and Control.”

It can take a very long time to get a grp for a given dungeon. One of the things that rocks about this game is the flexibility in the classes so you dont have to have a given class (LF1M healer or LFRangedDPS only spam is never seen in this game, and that is a good thing) for a dungeon. The point of my post is a response to the dev post about retooling to force more player coordination. My points are simple…they need to improve their game to make getting into a dungeon easier, and they need to provide tools in game to make coordination easier given the VAST variance of player skill.

In other words, if you want to raise the bar, yet keep the fun up and frustration down, you need to IMPROVE YOUR GAME before you demand the players improve theirs, especially when grp dynamics and grp makeup can be beyond any one players control.

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Posted by: Bombul.2506

Bombul.2506

Dungeons in this game have been REALLY REALLY easy. Text chat is not even required. Integrated VOIP would be nice, but not a requirement for previous or current state of dungeons.

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Posted by: Dyvim.8293

Dyvim.8293

I disagree. Given some dungeons and some PUGS they have been completely undoable…or complete cakewalks. It varies. To say chat isnt required, which means there is no communication, is LAUGHABLE and makes me dismiss the rest of your post entirely. How can you coordinate without any communication? Or clue in people that have never run a dungeon or given path before? Mind reading? Please, serious posts only.

The lack of a grp finder in this game is puzzling at best. Even a pos game like TOR has an excuse for a dungeon finder. I expect much better from Anet.

(edited by Dyvim.8293)

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Posted by: Nokaru.7831

Nokaru.7831

One problem I’d say is that in this game we can’t easily share our builds. In GW1, you could ping your build and everyone could easily assess what the group had and what was needed. In this game, it takes more effort.

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Posted by: Bombul.2506

Bombul.2506

I disagree. Given some dungeons and some PUGS they have been completely undoable…or complete cakewalks. It varies. To say chat isnt required, which means there is no communication, is LAUGHABLE and makes me dismiss the rest of your post entirely. How can you coordinate without any communication? Or clue in people that have never run a dungeon or given path before? Mind reading? Please, serious posts only.

The lack of a grp finder in this game is puzzling at best. Even a pos game like TOR has an excuse for a dungeon finder. I expect much better from Anet.

If you have to explain an encounter to someone, they are a new player (to the area at least). New players (or first time experiencers of content) should not be expected to complete end game content on their first run. End game content…the epitome of game accomplishment.

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Posted by: Dyvim.8293

Dyvim.8293

Explain an encounter or even explain your strategy for the encounter, which could vary. Yes, everyone has a first time, and in PUGs, you can easily get 1 or more who havent run it before…do we want to have a game where we drop these people when they join our grp? No.

And dungeons are NOT end game content, exclusively. The story modes and exp modes open up as you level. You can run AC EM at 35.

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Posted by: NovaBlast Shockwave.5164

NovaBlast Shockwave.5164

One problem I’d say is that in this game we can’t easily share our builds. In GW1, you could ping your build and everyone could easily assess what the group had and what was needed. In this game, it takes more effort.

I like the fact no one can see builds. that causes nothing but problems with some people nitpicking everything.