FotM Hard Capped at 50+ (for now)
I wanted to bring up a good point that others here have pointed out. Every agony move is avoidable in fractals, except for Jade Maw. Granted, people may have “got to 80” doing exploits (I myself admit doing them once in a while), but I don’t disagree with patching the system to remove an exploit. If Anet said, “Hey, stop exploiting or we’ll take away FotM 50+,” I guarantee you that nobody 50+ would have exploited again. And if Jade Maw agony was avoidable, then people would play that normally too. Cheating is just not worth losing good content for. However, now that we can’t even progress past 50, it’s really the ultimate form of punishment (besides banning, I guess) to the regular FotM player. However, I have a sneaking suspicion that ANet didn’t cap FotM at 50+ just to punish us, I just think they wanted to add more fractal levels and not to reach the end before “enjoying the content as we envisioned it.” It clearly is unfair to the players, I’m usually ok with what ANet does, even if it nerfs skills and the like, as long as the content is still accessible. But now, short of getting odd number fractals from high level FotMers willing to be paid to do it just so we can progress is quite evil indeed on ANets part.
It is not to punish players. With the release of the new amulet it can be easily deduced that Anet doesn’t want players to continue to get through Fractals using skill. They want players to grind for Ascended Gear and get the full armor set which will add up to 400+ Agony Resistance. This is their way of envisioning how to prolong GW2 end game – epitome of gear treadmill for progression. By then a player should be geared enough to handle content that is Fractal 50-80.
I don’t mind the idea of a cap In itself- my only problem is that it was advertised as a dungeon that gets infnitely harder.
In other words, it’d make sense if there was a soft cap due to the sheer impossibility of killing all the mobs or being overwhelmed by adds… But a hard cap due to agony resist isn’t what I was expecting with fotm.
In other words, the progression past 50 will now be staggered based on the max amount of agony resist obtainable. There’s nothin wrong with this in itself – it’s only frustrating because that doesn’t live up to how fotm was advertised before it was launched.
Edit: I guess I should rephrase: progression past the hard cap isn’t impossible (you can still progress by doing odd number fractals). But the max level daily reward chest is hard capped except for one method that I know of: 99% rez method
Does 99% still work under normal circumstances?
I tried it in a level 54 last night but I was the dead person and someone razzed me early before agony landed on them. Thus, we were unable to see if it works. I’ve not tried it in any other level either so I can’t say whether or not it works. I just included that in my post in case it does still work.
We tried revive orbs and they no longer work for sure. I think this was a good change.
Hope this helps.
(edited by Shlamorel.8714)
I wanted to bring up a good point that others here have pointed out. Every agony move is avoidable in fractals, except for Jade Maw. Granted, people may have “got to 80” doing exploits (I myself admit doing them once in a while), but I don’t disagree with patching the system to remove an exploit. If Anet said, “Hey, stop exploiting or we’ll take away FotM 50+,” I guarantee you that nobody 50+ would have exploited again. And if Jade Maw agony was avoidable, then people would play that normally too. Cheating is just not worth losing good content for. However, now that we can’t even progress past 50, it’s really the ultimate form of punishment (besides banning, I guess) to the regular FotM player. However, I have a sneaking suspicion that ANet didn’t cap FotM at 50+ just to punish us, I just think they wanted to add more fractal levels and not to reach the end before “enjoying the content as we envisioned it.” It clearly is unfair to the players, I’m usually ok with what ANet does, even if it nerfs skills and the like, as long as the content is still accessible. But now, short of getting odd number fractals from high level FotMers willing to be paid to do it just so we can progress is quite evil indeed on ANets part.
It is not to punish players. With the release of the new amulet it can be easily deduced that Anet doesn’t want players to continue to get through Fractals using skill. They want players to grind for Ascended Gear and get the full armor set which will add up to 400+ Agony Resistance. This is their way of envisioning how to prolong GW2 end game – epitome of gear treadmill for progression. By then a player should be geared enough to handle content that is Fractal 50-80.
To be fair, adding 400+ AR (or whatever) will not get you through high level fractals. Agony isn’t the hard part of high level fractals, it’s the enemy strengths/mechanics, both random mob and boss alike. Therefore, we are still left wondering why they actually did this…
I wanted to bring up a good point that others here have pointed out. Every agony move is avoidable in fractals, except for Jade Maw. Granted, people may have “got to 80” doing exploits (I myself admit doing them once in a while), but I don’t disagree with patching the system to remove an exploit. If Anet said, “Hey, stop exploiting or we’ll take away FotM 50+,” I guarantee you that nobody 50+ would have exploited again. And if Jade Maw agony was avoidable, then people would play that normally too. Cheating is just not worth losing good content for. However, now that we can’t even progress past 50, it’s really the ultimate form of punishment (besides banning, I guess) to the regular FotM player. However, I have a sneaking suspicion that ANet didn’t cap FotM at 50+ just to punish us, I just think they wanted to add more fractal levels and not to reach the end before “enjoying the content as we envisioned it.” It clearly is unfair to the players, I’m usually ok with what ANet does, even if it nerfs skills and the like, as long as the content is still accessible. But now, short of getting odd number fractals from high level FotMers willing to be paid to do it just so we can progress is quite evil indeed on ANets part.
It is not to punish players. With the release of the new amulet it can be easily deduced that Anet doesn’t want players to continue to get through Fractals using skill. They want players to grind for Ascended Gear and get the full armor set which will add up to 400+ Agony Resistance. This is their way of envisioning how to prolong GW2 end game – epitome of gear treadmill for progression. By then a player should be geared enough to handle content that is Fractal 50-80.
So you’re telling me people should be stuck at 50 because they aren’t skilled enough to complete anything higher than 50 because of lack of agony resist? I think agony resist shouldn’t go any higher than 30, if you can’t dodge agony you deserve to die and no longer progress. This is FoTM where how far you can go is determined by how skilled you are, not how much resist you have. I actually want a-net to make grawl fractal the actual final fractal in every instance to weed out the ones that can’t complete it. I can’t tell you how many pugs groups I ran with to do dailys just hard crashed into this stage and gave up because they were playing catch with the shaman taking arrows to the face.
THIS is among the worst change which happened yet to GW2. Previously you had a goal to progress with your friends on a high skilled basis, to compete for something, now I dont even know what else to do in GW2.
Please rethink this A-Net, many people on higher levels think alike and I most of them are well paying costumers you dont want to lose.
I wanted to bring up a good point that others here have pointed out. Every agony move is avoidable in fractals, except for Jade Maw. Granted, people may have “got to 80” doing exploits (I myself admit doing them once in a while), but I don’t disagree with patching the system to remove an exploit. If Anet said, “Hey, stop exploiting or we’ll take away FotM 50+,” I guarantee you that nobody 50+ would have exploited again. And if Jade Maw agony was avoidable, then people would play that normally too. Cheating is just not worth losing good content for. However, now that we can’t even progress past 50, it’s really the ultimate form of punishment (besides banning, I guess) to the regular FotM player. However, I have a sneaking suspicion that ANet didn’t cap FotM at 50+ just to punish us, I just think they wanted to add more fractal levels and not to reach the end before “enjoying the content as we envisioned it.” It clearly is unfair to the players, I’m usually ok with what ANet does, even if it nerfs skills and the like, as long as the content is still accessible. But now, short of getting odd number fractals from high level FotMers willing to be paid to do it just so we can progress is quite evil indeed on ANets part.
It is not to punish players. With the release of the new amulet it can be easily deduced that Anet doesn’t want players to continue to get through Fractals using skill. They want players to grind for Ascended Gear and get the full armor set which will add up to 400+ Agony Resistance. This is their way of envisioning how to prolong GW2 end game – epitome of gear treadmill for progression. By then a player should be geared enough to handle content that is Fractal 50-80.
So you’re telling me people should be stuck at 50 because they aren’t skilled enough to complete anything higher than 50 because of lack of agony resist? I think agony resist shouldn’t go any higher than 30, if you can’t dodge agony you deserve to die and no longer progress. This is FoTM where how far you can go is determined by how skilled you are, not how much resist you have. I actually want a-net to make grawl fractal the actual final fractal in every instance to weed out the ones that can’t complete it. I can’t tell you how many pugs groups I ran with to do dailys just hard crashed into this stage and gave up because they were playing catch with the shaman taking arrows to the face.
The Dev’s response is that this is purely gear based. They don’t want the skill component to leave players behind, so to speak.
@DancingPenguins.9875 Source? Your comment can be a conclusion derived from their actions, but I would rather hear it from a dev.
Also, shame on them. Fractals were great before the patch.
@DancingPenguins.9875 Source? Your comment can be a conclusion derived from their actions, but I would rather hear it from a dev.
I actually asked one last night about this. The actual response is that we weren’t supposed to be running in there in the first place since they didn’t release the proper gear for them.
Some other stuff are a bit self contradictory, but ultimately the stance is no gear no progression.
I wanted to bring up a good point that others here have pointed out. Every agony move is avoidable in fractals, except for Jade Maw. Granted, people may have “got to 80” doing exploits (I myself admit doing them once in a while), but I don’t disagree with patching the system to remove an exploit. If Anet said, “Hey, stop exploiting or we’ll take away FotM 50+,” I guarantee you that nobody 50+ would have exploited again. And if Jade Maw agony was avoidable, then people would play that normally too. Cheating is just not worth losing good content for. However, now that we can’t even progress past 50, it’s really the ultimate form of punishment (besides banning, I guess) to the regular FotM player. However, I have a sneaking suspicion that ANet didn’t cap FotM at 50+ just to punish us, I just think they wanted to add more fractal levels and not to reach the end before “enjoying the content as we envisioned it.” It clearly is unfair to the players, I’m usually ok with what ANet does, even if it nerfs skills and the like, as long as the content is still accessible. But now, short of getting odd number fractals from high level FotMers willing to be paid to do it just so we can progress is quite evil indeed on ANets part.
It is not to punish players. With the release of the new amulet it can be easily deduced that Anet doesn’t want players to continue to get through Fractals using skill. They want players to grind for Ascended Gear and get the full armor set which will add up to 400+ Agony Resistance. This is their way of envisioning how to prolong GW2 end game – epitome of gear treadmill for progression. By then a player should be geared enough to handle content that is Fractal 50-80.
To be fair, adding 400+ AR (or whatever) will not get you through high level fractals. Agony isn’t the hard part of high level fractals, it’s the enemy strengths/mechanics, both random mob and boss alike. Therefore, we are still left wondering why they actually did this…
This entire thread was meant for people who have progressed up to high fractals where Agony Resistance no longer matters anyways. We’re talking about apples and you’re talking about oranges.
No, Stigma, I think you missed Merit’s point. You’re both actually saying the exact same thing lol. Skill is what we want to be the method of the progression, and items is what ANet is making it.
No, Stigma, I think you missed Merit’s point. You’re both actually saying the exact same thing lol. Skill is what we want to be the method of the progression, and items is what ANet is making it.
Ah i see. He also misunderstood me then. I meant that Anet’s intention was to use AR gear as the means of progression thru Fractals instead of skill.
When i said “By then a player should be geared enough to handle content that is Fractal 50-80” in my own context, I meant Anet feels this is how it should be but we want differently of course.
Back the whoever said we weren’t suppose to be running them anyways…. Really?? we’re not allowed to run a progressively harder dungeon w/o using specific gear? I had already written a thread a few weeks ago complaining about the 40+ Agony Trigger Event and request that it be removed so we can beat it legitimately. Instead Anet’s answer we see on 1-28-13 is “No Way.”
When I wrote a thread like 4+ months ago to Anet in the Suggestion forum asking for a hardcore dungeon that gets harder and harder as players get up. I was thinking in the lines of Sword Art Online, Tower of Druaga or even the boss from SWTOR which gets harder each time its defeated. Something that drives players through temping them with challenge and the curiosity of finding out what is at the very top…
Boy was I happy that they actually implemented it. However, I didn’t envision something like the current Fractals which bottle necks player with a cap called Ascended Gear.
(edited by Stigma.7869)
No, Stigma, I think you missed Merit’s point. You’re both actually saying the exact same thing lol. Skill is what we want to be the method of the progression, and items is what ANet is making it.
Ah i see. He also misunderstood me then. I meant that Anet’s intention was to use AR gear as the means of progression thru Fractals instead of skill.
When i said “By then a player should be geared enough to handle content that is Fractal 50-80” in my own context, I meant Anet feels this is how it should be but we want differently of course.
Back the whoever said we weren’t suppose to be running them anyways…. Really we’re not allowed to run a progressively harder dungeon w/o using specific gear?
When I wrote a thread like 4+ months ago to Anet in the Suggestion forum asking for a hardcore dungeon that gets harder and harder as players get up. I was thinking in the lines of Sword Art Online, Tower of Druaga or even the boss from SWTOR which gets harder each time its defeated. Something that drives players through temping them with challenge and the curiosity of finding out what is at the very top…
Boy was I happy that they actually implemented it. However, I didn’t envision something like the current Fractals which bottle necks player with a cap called Ascended Gear.
No, it was fairly clear what you meant. I agree that the new cap is silly. Making more AR a requirement to go higher is a flawed thought process to begin with because:
a) Fractals is about skill, not having armor that can withstand constant blows from the enemy.
b) Adding more AR only makes part of the dungeon easier. Everything else is still going to be difficult due to the nature of FotM.
If both a and b are true, then there should be no reason to cap fractals.
So are we going to get a dev response or Fractals just going to stay dead…?
1-31-13: Still ZERO groups for Fractals 40-80 on gw2lfg.com
The noobs who list Level 80 as their toon lvl don’t count…
How exactly is pet revives and rez orbs quantified as “skill”?
I’ll give you bosses prior to Maw since agony is avoidable, but come on now.
The real problem is that Maw never took any skill other than agony resist. The encounter should be the most difficult one in the entire dungeon where agony can be dodged but with a lot more intense mechanics. Instead, it’s an “I already won” before the encounter even starts.
So to speak…
We have now a dumb FotM with so many new Players that don’t know anything about dodging.
before patch:
If you can’t dodge (not skilled enough to do that) you shouldn’t be able to progress that is how it should be!
after patch:
You can’t dodge? No problem my dear player, here have some agony resist so you don’t die instantly and – oh my my so you don’t need any skill at all – we hard capped fractals so this mean good players have to join your low level fractal to help you out doing your dailys!
For real kitten is that logic.
How exactly is pet revives and rez orbs quantified as “skill”?
I’ll give you bosses prior to Maw since agony is avoidable, but come on now.
The real problem is that Maw never took any skill other than agony resist. The encounter should be the most difficult one in the entire dungeon where agony can be dodged but with a lot more intense mechanics. Instead, it’s an “I already won” before the encounter even starts.
The only reason people progressing far into the fractal DIDN’T have a problem with exploiting Mas is because it isn’t a hard fight in the first place and the agony gating is contrived. I don’t see you get the whole picture here. The maw agony mechanic has always been talked about. But there is a way to get around it before, not there isn’t.
How exactly is pet revives and rez orbs quantified as “skill”?
I’ll give you bosses prior to Maw since agony is avoidable, but come on now.
The real problem is that Maw never took any skill other than agony resist. The encounter should be the most difficult one in the entire dungeon where agony can be dodged but with a lot more intense mechanics. Instead, it’s an “I already won” before the encounter even starts.
No you are completely wrong. The real problem is the fact that Maw’s agony is an undodgeable and unmitigatable trigger event instead of one that requires skill to avoid. It puts a hard cap on players with an Agony Resistance that is unavailable in the game.. which in itself is ridiculous because no one wanted Fractals to be a one stat beat all gear treadmill anyways. No one here is complaining that we can’t rez exploit Jade Maw’s agony. We’ve been complaining that it shouldn’t be an unavoidable event. as Jzl pointed out, it wasn’t as big as a problem before because we were able to get around it and enjoy Fractals like the skill based dungeon it suppose to be. There are also threads about it even before the patch.
Do you think the players with 40 AR that get to Fractal 50 have it harder than the previous ones that only had 30AR and got pass Fractal 50 simply because of being able to rez “exploit” from a cheap 1 hit sure KO? Heck no.
The Jade Maw agony attack in itself is against the original concept of Agony. At it’s basic core, Agony is just a really big telegraphed attack. Why all of a sudden did it become a one hit KO if you don’t have a +stat on your new pretty Ascended armor? So in order to access new dungeon content and probably new PvE content, players now have to farm for ascended gear? What does that sound like to you?
(edited by Stigma.7869)
Agree with the 2 above posters, and I’ve tried to communicate this in the official feedback thread (which the devs are silently watching).
The skill for fractals is in even getting up to the Jade Maw, and the res orbs / exploits around what I like to call “stupid agony” only existed because it’s literally impossible to complete the dungeon at the higher levels (50+) any other way.
Now that it’s completely impossible is just frustrating and confusing, since now I have no idea what the devs are thinking in the obvious politically-powered meetings.
I assume that it’s someone who is not part of the actual dungeon development team that’s behind this “stupid hard-cap” on the fractals.
This is because
A) they could just prevent people from choosing a higher fractal than 49, saving them the time and money it would take to get to the now-impossible jade maw
(a much more reasonable way to “hard cap” something…that actually makes sense…)
B) the way that the agony scales so exponentially at 50+ shows us that for SOME [unknown] reason, there’s an interest in barring players of a certain minimum skill level from progressing.
(given the initial concept of “infinite scaling difficulty”, i would think that no dev would imagine barring us from progression based on any other contingency than player skill…)
It just amazes me how we have yet to see an Anet response from Robert Hrouda or Jon Peters, or from anyone for that matter, on this obvious glaring (stupid) issue.
This is yet another reason why I feel that someone higher up on the team is making these dumb decisions, and due to politics or some other superficial reason the devs can’t post what they might want to say (probably something in agreement to our complaints).
I’m not sure why exactly I’m giving Robert Hrouda & Jon Peters such a benefit of the doubt… but I guess I feel that despite all my jokes about them, that they would not be so stupid as to implement this “impossible agony” over a simple “restrict fractal choice to 49 maximum” solution.
Keep up the complaints I guess, maybe we’ll get a response in a few weeks when whoever made this decision hopefully changes their mind.
Complaining and feedback are okay, but don’t call people stupid.
plan F: 1 guy doesn’t jump on the maw platform, and 4 of you kill the 2 tentacles. ok.
you die in agony, the one off platform stay there, but one of the other 4 dead uses a revive orb (NOT teleport), then he ress other 3 dead ppl. ok.
the 5th guy stays there off maw platform if you want to kill all colossus, then use the trick again. (then he may come to help) easy and just 2 revive orbs.
any other questions ?
Complaining and feedback are okay, but don’t call people stupid.
I believe I called the issue stupid, not specific people.
Complaining and feedback are okay, but don’t call people stupid.
I believe I called the issue stupid, not specific people.
“that they would not be so stupid to implement this…”
You were calling people specific out, making a lot of general assumptions about how the dev teams work and saying they are making stupid decisions. It does hurt the eye a bit.
plan F: 1 guy doesn’t jump on the maw platform, and 4 of you kill the 2 tentacles. ok.
you die in agony, the one off platform stay there, but one of the other 4 dead uses a revive orb (NOT teleport), then he ress other 3 dead ppl. ok.
the 5th guy stays there off maw platform if you want to kill all colossus, then use the trick again. (then he may come to help) easy and just 2 revive orbs.
any other questions ?
Does that actually work?
look what I found.
look what I found.
Might want to check the date on that…
Complaining and feedback are okay, but don’t call people stupid.
I believe I called the issue stupid, not specific people.
“that they would not be so stupid to implement this…”
You were calling people specific out, making a lot of general assumptions about how the dev teams work and saying they are making stupid decisions. It does hurt the eye a bit.
I’m not sure how saying “they would not be so stupid” translates into “stupid.”
Yes, I’m making a lot of general assumptions about how they work, and yes, I’m saying they made some stupid decisions.
But please stop saying inaccurate things and trying to put words in my mouth that I didn’t say (or in this case, type). It’s starting to get annoying, especially when in that specific quote I was giving Robert and Jon the benefit of the doubt, trying to say that I respect them too much to believe that they were the sole forces behind the cap.
As for the poster above me with the youtube vid— that vid does’t show the whole run (jade maw, which is impossible) and was posted on gw2guru already, where I believe the author stated it was before the impossible-cap update.
look what I found.
looked, quite irrelevant.
Ty for pointing this, I’ll keep it in mind
gz Anet u are able to banish every player. first u screw away all srs spvpler and now the hardcore fotm player.
And still no offical answer like everytime.
let me qoute you:
WE DONT WANT TO MAKE EMPTY PRIMISES!!!!!!!!!!!!!!!!!!!!!!!
WE WANT EVERYBODY CAN PLAY THE GAME WHO HE WANTS!!!!!!!!!!!!!!!!!!!!1111111eoneoneoneelven
know this 2 sentences?
first u destroyed the pvppart for me and now i have no engagement for pve either…
Jealous Much [JM]
yeah this is a really bad move by a-net. we tried to do 52 despite reading here… just for the fun to do it with a nice and friendly group. no surprise, we couldn’t go past the agony. we even let one player reroll as a ranger, but the revived player would always die.
you read it first: in some days there will be ppl with higher lvl selling runs to lower lvls in order to progress doing odd numbers.
gj anet.
A dev response to this issue would be great.
Quam, that’s a nice video, and illustrates the point perfectly. The Imbued Shaman is (in my opinion) the most difficult PvE encounter in the game. Unskilled players are literally incapable of completing it (at higher difficulty scales). But, as the video shows, there is always a way for skilled players to overcome that obstacle. That’s the kind of endgame PvE experience that Guild Wars 2 completely lacks, especially post 1/28 update. Personally, if the devs never intend to have a continuing PvE endgame experience, I would have much preferred being told that, rather than playing under false pretense. Don’t get me wrong, I love this game (over 1000 hours played), but Fractals of the Mists was the only PvE element that even came close to providing challenging endgame content, and now it’s just like every other dungeon. It’s a simple, daily routine.
the whole agony stat is a complete failure..
they made up a stat which soul purpose is to make things “harder” by simply doing a % dmg which got nothing to do with your rl skills to protect, avoid and cure/redirect it.
making instance’s hard is cool and good and making it harder for every lvl is all fine. but there is a difference between making it hard with a fun mechanic which people should learn to perfect and simply just make a mechanic which doesn’t care what you do you still take x dmg….
the idea of agony and that its a stat used ONLY!!! for fractiles and nothing else and only on the bosses, and that the AR is basicly a “go free card” is a rediculess mechanic which makes absolutely no sense..
so i am immune to the difficulty of the fractile becouse of my gears one stats ? nothing to do with build, playstyle etc, nope just that one stats which will take the fractile from impossible to do to a “easy mode walk in the park”….
whoever came up with the agony idea is a complete idiot, there is literally houndreds of MUCH!! better way’s to increase actual difficulty of an instance which doesn’t inolved making up a new stats which will be the solo decider for weather or not you are able to do a fractile difficulty lvl…
inventing 2 new stats which is ONLY!! there to counter eachother is just a terrible design of Hardcapping something in a terrible way which completely kill gameplay
I just wanted to say how boring the fractals have been ever sence someone took away 50+ even numbers, I cant seem to find anyone higher up willing to let me do odd numbers to progress and I cannot do the scale that im at anymore, scale 48 is to easy and boring their are no end game dungions that have any dificulty at all, you can solo or 2 man just about everything, where did my 50+ fractals go to? why would anyone just take away content without any explanation as to why?
^I thought the explanation was obvious, we were never meant to go higher than that without additional agony gear which isn’t in the game yet. I’m surprised that people here are surprised they did this, or did you really think Anet intended for us to use Revive Orbs and 99% ressing to progress? Personally I think the whole Agony gating mechanic is doomed to fail in the same way as “Gloom” from LOTRO, which was put in then later removed because it was pointless and everyone hated it.
I don’t mind the idea of a cap In itself- my only problem is that it was advertised as a dungeon that gets infnitely harder.
In other words, it’d make sense if there was a soft cap due to the sheer impossibility of killing all the mobs or being overwhelmed by adds… But a hard cap due to agony resist isn’t what I was expecting with fotm.
In other words, the progression past 50 will now be staggered based on the max amount of agony resist obtainable. There’s nothin wrong with this in itself – it’s only frustrating because that doesn’t live up to how fotm was advertised before it was launched.
Edit: I guess I should rephrase: progression past the hard cap isn’t impossible (you can still progress by doing odd number fractals). But the max level daily reward chest is hard capped except for one method that I know of: 99% rez method
Does 99% still work under normal circumstances?
Yes, it does work until 49 (or so others tell me). They just added a cap on 50 to prevent it. Which means they specifically were overriding a normal game mechanic just so we can’t progress.
How mind-boggling…
seems completely fair especially considering the people with personal lvl 80 already by these “exploits” which they clearly didnt want people doing still have their lvl 80 and is not punished or reduced to 50 while every one else stay at 50… gj anet -.-kitten/p>
^I thought the explanation was obvious, we were never meant to go higher than that without additional agony gear which isn’t in the game yet. I’m surprised that people here are surprised they did this, or did you really think Anet intended for us to use Revive Orbs and 99% ressing to progress? Personally I think the whole Agony gating mechanic is doomed to fail in the same way as “Gloom” from LOTRO, which was put in then later removed because it was pointless and everyone hated it.
sadly anet is too ertarded to remove it.. just look at the downed system in wvwvw -.- every one hated it from the very start and its still there ….. just waiting for the next big mmo to get released so there is something to play… anet showed they dont give 2 kittens about their players oppinions
I’ve never gotten that high in FotM but if you really want some outside the box thinking i’ll give it a shot. From the sounds of your posts you need about 10 seconds of invincibility, and the only class capable of doing so is the elementalist. If you Chain together Mist Form- Obsidian Flesh- Fortify (Earth Shield 5) You gain exactly 10 seconds of invulnerability. I’ve never done jade maw so i don’t know if this is realistic or even possible, but it might be worth a shot if your desperate for a challenge.
Nothing in this game is made to be grinded. We are lucky there is no DR on fractals.
Example: 10 Daily – 30? tokens from bonus chest, 20 Daily Same Night – DR’d 10 Tokens
30 Daily Same Night – DR’d 20 Tokens.
look what I found.
With a pug group Even tough that one is possible on lvl +50 unless you have 3 guardians that is constantly moving you can just forget about it chances are 95% you’re gonna fail and will be extremely annoying he have a autoattack skill which attack really fast that will 1 shot you with agony with 30 agony resistance.
So gw2 isnt a gear grind game this means people dont waste time to get to content…however not releasing gear that can help you achieve high end fractals wastes time while you wait for it, so its pretty bad game development.
Also if you want people to get ar before going past 50, let them get amulets using pristine fractal relics…seeing as fractals is the only place ascended gear is really really going to be useful in pve (atm)…so why are they not rewarding players and letting them get through to higher fractals. Its not even the loot is that great at high end fractals i still get blues from the chest i try to go to higher fractals for the difficulty of bosses and for the challenge of actually wiping in a dungeon (shock)… by all means improve other dungeons and when they are as fun to complete as the thrill of completing grawl shaman at 80 then ill play those…but im not gonna dungeons in which i can run through half the content and get to the end boss in 5mins.
my my aren’t we a dramatic bunch…the theatrics of this community never ceases to amaze me. Moving away from the ‘omg AN im leaving’ comments…I took it to me as obvious that AN didn’t intend us to progress as far as we did and it was gated to 40 not because of any permanent reason but rather because it is rather stale progression beyond that point if all that is done is increases in health pools, etc. I have always thought there are further mechanics that will be put in play past 40 that just aren’t there yet which is why it is gated to that point. I may be wrong but that is the most obvious conclusion on this and as such I haven’t had the panic and stress attacks most people have had here because I know the ungating is going to come for sure. The lack of pressence of amulets is even further proof of that.