And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
Hi guys. I’d like to propose we start a fractal feedback thread to assemble the bugs, the issues, and opinions on how it should be changed. I do not feel that reward based feedback is really for this thread, unless there is an inherent bug with drop rates. Also, recent and up to date compiled data from fractal rewards would be helpful, just as a point of fact, but things like “moar gold” and the like is probably not what they meant by feedback…
So I’ll have a few reserved posts below this for lists of up to date bugs. Please list them so I can keep track and make sure they are as up to date as possible. Please do not discuss exploits or how to do them.
Fractal bugs:
(edited by Lilith Ajit.6173)
Fractal Boss suggestions:
(edited by Lilith Ajit.6173)
Fractal Reward Data Compilations:
KING and rT droprates spreadsheet.
https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtml
(edited by Lilith Ajit.6173)
Fractal gameplay change suggestions:
(edited by Lilith Ajit.6173)
(edited by Lilith Ajit.6173)
Weekly Summary on Fractal Feedback:
(edited by Lilith Ajit.6173)
Increase fractal rewards for two reasons:
- so that it is worth the time and effort
- so that players are attracted to this more balanced areas of the game compared to most other explorable dungeons
Fractal Boss suggestions:
Make Mossman and Archdiviner bigger or something like that. I can’t see their attacks. QQ
Any chance you can delete this and repost after the other posts? ^^
I’m a bit OCD….
Fractal Boss suggestions:
Make Mossman and Archdiviner bigger or easier to see. I can’t see their motions through the spell effects or the surround areas.
My suggestions :
-Fixing the hammer bugs needs to be a priority (I understand they are aware of it already)
-Rings should not drop from the end-reward chest past level 40. Some would say lower, but with the (hopefully) incoming increase to the scale cap, I think it would make sense. In all honesty, you WILL have acquired the rings you need by level 40, either through drops or through making your own with pristine relics and infusing it.
Instead, when you would get a ring I would first of all increase the chance for a skin (not massively so, otherwise they lose their prestige). Then, if you were to get a ring, you get a token. Exchange say 10 or 20 or any amount of tokens for an ascended armor or weapon piece (not a fractal skin) that you can choose (so you don’t get unlucky with RNG and get a healer’s piece).
-From reward level 51+, instead of fractal skins, it should be fractal boxes allowing you to choose the skin you want. I think by that level it’s safe to say most players have mastered Fractals and letting them have rewards to match that would be fair. The drop rate should still be relatively low, but this way you would not get your 5th warhorn.
*EDIT : Also the reward chest for several paths need to be reworked as they don’t give the proper rewards, usually reward 1-2 blues/greens only. I think this is limited to molten/aetherblade chests but correct me if wrong.
(edited by Kurr.4179)
Also on cliffside when I carry the hammer and I switch skills , the hammer bugs away although the game still believes Im still holding it in terms of the debuff it provides. (I am a engi, havent had my friends try it on other classes )
On the molten alliance ( sorry my spelling :’( ) with the fire trap the boss uses to coat most of the floor on fire, if that could use the ’ new ’ AOE circles it would be nice.
With the mossman, can you give him some sort of loud barberian shout when he throws his axe? Would make it nicer when doing this without reflects/destory projectiles
With the urban fractal ( the char one ) can we have a special banner with special skills like ’ wait ’, ’ follow ’ and
’ attack ’ for the npcs
Hm, that seems to be all I can think of this morning. Will post again when I can think more
For rewards: Let rings drop from 1-20, amulets from 21-40 and accessories from 31-50. This way you can get a full trinket set without the need to spend laurels or do guild missions/spend even more laurels + ectos.
Guess I’ll sit down tomorrow and think of a few things, if I don’t forget it.
For rewards: Let rings drop from 1-20, amulets from 21-40 and accessories from 31-50. This way you can get a full trinket set without the need to spend laurels or do guild missions/spend even more laurels + ectos.
Guess I’ll sit down tomorrow and think of a few things, if I don’t forget it.
I also think and improvement in gold is necessary. Level 50 fractals should not warrant the same gold reward as level 1.
So maybe the gold rewards could be: x*thefractaltier. So for example t1 (1-9) would be something like 1.5*1 and t2 (10-19) would be 1.5*2.
Also some sort of progress towards a skin would be nice. (we already have pristine relics so this could work) Maybe something like 25 pristines per skin?
Has unskippable cutscenes been mentioned in the CDI? Oh, it has…
Fractal gameplay change suggestions:
Pick the first fractal
How come we can’t choose our first fractal?
feels like were jumping in blind when the whole point is to explore events from tyria’s past, wouldn’t it make more sense to choose the first instance we wanted to explore (like during the reactor LW) and then (like dessa conversation always goes) she keeps failing to get us home.
didn’t fit under any catergory but:
Fractal weapon boxes or a way of swapping skins you don’t want/need for the one you want instead of single weapon drops like the kitten weapons.
I started fractals to obtain one weapon for my thief the fractal sword. 600+ Pristine relics later i now have every fractal skin except the fractal sword (ironic I know).
Fractal Boss suggestions:
I would really like to see something from one of the novels, like when eir took on a jormag minion.
For rewards: Let rings drop from 1-20, amulets from 21-40 and accessories from 31-50. This way you can get a full trinket set without the need to spend laurels or do guild missions/spend even more laurels + ectos.
Guess I’ll sit down tomorrow and think of a few things, if I don’t forget it.
I also think and improvement in gold is necessary. Level 50 fractals should not warrant the same gold reward as level 1.
So maybe the gold rewards could be: x*thefractaltier. So for example t1 (1-9) would be something like 1.5*1 and t2 (10-19) would be 1.5*2.
Also some sort of progress towards a skin would be nice. (we already have pristine relics so this could work) Maybe something like 25 pristines per skin?
I’d like to add to the 25 pristines per skin idea, which I like very much. But the only difference is that instead of making the skins pure RNG based, or pure grind (25 is a little much if you don’t have them already saved up, I turned most of mine into regulars), make it a mix of both. The idea is basically the same as it was in elite areas in GW1 (DoA comes to mind first, though UW and FoW were similar), make the relics have a chance of dropping from bosses and mobs in general (at a low drop chance, similar to crystals in DoA, not worth farming mobs for it, but getting even 1 extra relic could help out players a lot that don’t like grinding). The end chest will always give 1 relic, as it does now. I honestly wish this strategy was used more often in the game.
For rewards: Let rings drop from 1-20, amulets from 21-40 and accessories from 31-50. This way you can get a full trinket set without the need to spend laurels or do guild missions/spend even more laurels + ectos.
Guess I’ll sit down tomorrow and think of a few things, if I don’t forget it.
I also think and improvement in gold is necessary. Level 50 fractals should not warrant the same gold reward as level 1.
So maybe the gold rewards could be: x*thefractaltier. So for example t1 (1-9) would be something like 1.5*1 and t2 (10-19) would be 1.5*2.
Also some sort of progress towards a skin would be nice. (we already have pristine relics so this could work) Maybe something like 25 pristines per skin?
I’d like to add to the 25 pristines per skin idea, which I like very much. But the only difference is that instead of making the skins pure RNG based, or pure grind (25 is a little much if you don’t have them already saved up, I turned most of mine into regulars), make it a mix of both. The idea is basically the same as it was in elite areas in GW1 (DoA comes to mind first, though UW and FoW were similar), make the relics have a chance of dropping from bosses and mobs in general (at a low drop chance, similar to crystals in DoA, not worth farming mobs for it, but getting even 1 extra relic could help out players a lot that don’t like grinding). The end chest will always give 1 relic, as it does now. I honestly wish this strategy was used more often in the game.
I think he wants to give you the chance to either get the skins through RNG or trade them for X pristines. The idea with the relics rarely dropping from mobs… why not.
For rewards: Let rings drop from 1-20, amulets from 21-40 and accessories from 31-50. This way you can get a full trinket set without the need to spend laurels or do guild missions/spend even more laurels + ectos.
Guess I’ll sit down tomorrow and think of a few things, if I don’t forget it.
I also think and improvement in gold is necessary. Level 50 fractals should not warrant the same gold reward as level 1.
So maybe the gold rewards could be: x*thefractaltier. So for example t1 (1-9) would be something like 1.5*1 and t2 (10-19) would be 1.5*2.
Also some sort of progress towards a skin would be nice. (we already have pristine relics so this could work) Maybe something like 25 pristines per skin?
I’d like to add to the 25 pristines per skin idea, which I like very much. But the only difference is that instead of making the skins pure RNG based, or pure grind (25 is a little much if you don’t have them already saved up, I turned most of mine into regulars), make it a mix of both. The idea is basically the same as it was in elite areas in GW1 (DoA comes to mind first, though UW and FoW were similar), make the relics have a chance of dropping from bosses and mobs in general (at a low drop chance, similar to crystals in DoA, not worth farming mobs for it, but getting even 1 extra relic could help out players a lot that don’t like grinding). The end chest will always give 1 relic, as it does now. I honestly wish this strategy was used more often in the game.
I think he wants to give you the chance to either get the skins through RNG or trade them for X pristines. The idea with the relics rarely dropping from mobs… why not.
Yeah it’s basically a RNG/grind combination, you could still get the drops from a very lucky chest drop, or grind the 25 relics, but I prefer the option where the RNG actually helps you, instead of blocking the rewards.
I think having off handed fractal skins for 10 prestine relics, one handed(main) fractal weapons skins for 15 pristine relics, and two handed fractal weapons skins for 20 pristine relic is a good measure. Also decrease the ascended armor chest rate in fractal 40s~50 because at that point most players are already expected to have ascended gears and increase the ascended weapon chest/fractal weapon skins.
Also introduce fractal armor skins in systems similar to WvW gear items which players have to pay certain amount of regular relics+gold to acquire the armor/skin.
I’m assuming 300 relics + 5~10 golds minimum per piece, and make the armors in light/medium/heavy versions.
Then add the RNG factor to acquire different version/set of fractal skins just like aetherpath.
KING and rT droprates spreadsheet.
https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtml
Fractal weapons skin should be obtainable with a system similar to dungeon or craftable with material bought with Relics. Since Fractured patch I have gathered data from ym FoTM runs, the results are disappointing.
11-20 : 23 runs, 3 uninfused rings
21-30 : 21 runs, 2 uninfused rings, 1 infused rings
31-40 : 74 runs, 21 u/ring, 8 i/ring, 3 ascended armor box, 2 ascended weapon box
41-50 : 58 runs, 12 u/ring, 4 i/ring, 1 ascended armor box, 1 ascended weapon box
by the time I tried to get my Fractal dagger, I had time to make 8 legendaries, I could have ran more fractal, but with no Fractal skins at all in about 150 runs, I think it’s fair to give up.
Very minor request, maybe could even be neglected, but how about giving us a fractals title for completing the whole achievements tab? Something like “Time Traveler”, “Memories Collector”, “Warrior of the Past” :o
The difficulty with this thread is that it will likely be a mirror of many of the topics covered in the CDI. I still feel this is necessary as the players who most want Dungeons to get improvements are the diehard fans of them and we may have more refined ideas compared to the CDI megathread.
That said, there may be people here who haven’t been bashing their heads against the RNG wall at the 50 scale and I would hate to diminish any suggestions they would have. When making suggestions we may want to also note what difficulty scale we’re suggesting for.
Alright, lets dig in.
Bugs
Suggestions
This is all I can think of to start, please contribute to the conversation provided you can keep it constructive. Thank you.
https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-Feedback-Thread
Check the stickies :-)
Couple things. I’ll be updating this thread with suggestions bugs and the like when I get home from work today so I’d love to see some more stuff. Secondly, I just want to stress that I don’t think suggestions on reward improvements are really appropriate or if they are, they shouldn’t be the main focus of this thread… we all know the rewards are lacking, what we need is to identify the issues with the content.
If you want to argue on this, we can… I just think that bogging down a thread with 20 fractal weapon box suggestions on each page is less than helpful.
Well, I’ll be kitten ed, didn’t think to look in the stickies after all this time.
Didn’t look in the stickies for a thread regarding Fractals and started my own, oops. Here’s a copy-paste from that one:
Bugs
Suggestions
Thanks Shinki!
Thanks Shinki!
Glad to help Lilith. For what it’s worth I didn’t want to go into rewards too much either since that topic has been driven into the ground, but since I was copying my own thread those points just came over.
I’ll add more constructive suggestions later.
i never had the molten facility completely bug out. Just backtrack to the arrow on the mini map and the fractal will continue
Bug Fix: add the fractals weapons box to loot table?
Bug Fix: add the fractals weapons box to loot table?
Not necessarily a bug. Regina verified that they weren’t slated to drop until difficulty 51+.
This was well before the wardrobe came out.
There’s been an engineer exploit since day 1. I never really told people because I didn’t want it to get nerfed, but what the heck, won’t be playing for a while anyway. Has to do with the drop bundle and using objects in certain fractals.
Nevets, in bugs I’ll put "contact Nevets crimsonwing.5271 for details to the devs, if you like
Thanks for contributing !
Nevets, in bugs I’ll put "contact Nevets crimsonwing.5271 for details to the devs, if you like
Thanks for contributing !
Sure thing.
This is probably a pie in the sky wish, but what the hey! This is something I’ve wanted ever since they introduced tiered rolls.
Fractal Practice Mode
When entering FOTM, the pop up screen would have a second drop down menu – defaults to “reward” mode, but you may click it to select “practice” mode. You can then select the level as normal. Once inside, you can talk to dessa to choose a single fractal – from any tier, including the boss fractals. The mobs in these fractals would not drop loot (I can imagine people farming the molten duo for champ boxes on level one) – this is just for practice.
For speed-running/tournaments, soloing, and tactics development this would be a huge help. Maybe the audience for this change is to small to warrant spending development time on, but if it could be easily done in the next fractal update it’s something i’d love to see.
I’d like to see more ways for the fractals to increase/decrease in difficulty with the fractal level beyond just the increasing or decreasing the number/rank of mobs. Things like how Uncatagorized in 1-10 doesn’t require using the Tears of Dwayna to restart the fan for Old Tom and the harpies don’t knockback, or how the Thaumanova fractal requires more colliders be shut off in the higher tiers before fighting the Anomaly.
At the risk of surprising new players with new mechanics, I think adding things like this for almost all the fractals would help keep the difficulty between multiple fractal runs of the same level fairly despite the possibility of getting a completely different set of fractals each time.
…and I don’t mean just making the easier fractals harder, but the other way as well. Like for example, maybe the Swamp fractal will have fewer traps/blocking vinewalls, or won’t have the wisps spawn at the farthest point until you reach a certain tier. The seals for the Colossus fractal might take fewer hit to smash, or maybe groups won’t have to alternate on the arms at the lowest levels.
Also, put me as a +1 for better daily rewards, especially for higher tiers. Fractals almost always take longer than explore paths, and while 1g might be alright for 1-10 due to the low risk/reward, higher tiers really should have higher gold payouts, or at least more reliable infused ring/ascended chest drops.
Hey folks, I did some updating. Lemme know what you think.
Let Kiel stand inside the corridor before Mai Trin or whatever and let her shout tips during the fight… I noticed many people don’t understand Mai Trin at all, even at higher levels.
(This is of course more of a joke, but I wouldn’t mind if something like that actually makes its way into the game…)
//Oh, also, on cliffside, fix the hammer corruption. Sometimes it constantly goes up and down between two numbers. if this happens with 9-10 or 19-20 stacks, you always get the conditions reapplied which results in some hefty durations or, even worse, when it gets stuck between 29-30 – This way you get stunlocked.
(edited by NovaanVerdiano.6174)
Forgot the mention the level re-scaling that happens if someone in the party tries to open a higher level fractal than his own personal reward level:
- My personal reward level is 39 and if I have a person in the party with 50, I can open 50 fractals;
– After entering the first fractal though, the level 50 difficulty is being scaled down to 39.
[…]
11-20 : 23 runs, 3 uninfused rings
21-30 : 21 runs, 2 uninfused rings, 1 infused rings
31-40 : 74 runs, 21 u/ring, 8 i/ring, 3 ascended armor box, 2 ascended weapon box
41-50 : 58 runs, 12 u/ring, 4 i/ring, 1 ascended armor box, 1 ascended weapon box
Besides I totally agree that fractal skins should be obtainable for tokens (already sitting on almost 6k tokens… and I made a beta infused capacitator just 3 weeks ago :s ) and that dropped skins shouldn’t be able to be skins you already obtained, I really have to say- if I had your drop luck, I wouldn’t even complain about fotm rewards 7 asc. boxes is just wow… I got 3 (shoulders and gloves + cleric >_> weapon) on a similar amount of runs.
BTT: since you already covered up almost everything I could think about myself, I just want to throw in some thoughts on “pick the first fractal”. I’m a bit torn on this. On the one hand side, most groups tend to re-roll for swamp anyway, so being able to chose swamp right away would save some time. On the other hand side, you then could remove the aquatic ruins completely since it’s only possible on first position and prbly would never be picked.
So I suggest they should rather adjust the pools of available levels. Melt tier 1 and 2 levels together (but before doing so- put cliffside exclusively on tier 3. If something has to go down on tier 2 in return, I’d suggest the molten facility, aetherblade or thaumanova) so we only have two pools, with the first 2 fractals being chosen from pool 1 and the third from pool 2.
Ppl insisting on swamp first could still re-roll, ppl who don’t might still get it for 2nd fractal.
Fractal Boss suggestions:
- TAFU Tree boss (Lilith’s suggestion… PLEASE?!)
Instead of the TAFU tree boss I’d suggest a fractal that starts from the 6 archers room currently in TAFw and would lead to the old forward up path with the geyser puzzle and end at Vevina fight. Defiler could either be left there but downscaled as a champion or replace him with more husk trash mobs that need to be killed in order to move towards the puzzle section.
I think that way we could get what was (to me) the most enjoyable parts of the old forward up path without making it unnecessarily long to be a fractal.
I agree with the above. I can confirm that you can receive duplicate skins. I’ve had multiples of the rifle, axe, and staff drop off the top of my head.
Here’s another thought … For level 50+ fractals, apply random mistlock instabilities per shard and give significantly better loot. Mixing it up would keep the content a little more interesting and make it more challenging, since you can’t just pick the “easy” instabilities.
Thaumanova Reactor Changes:
1) The Inferno Room (or oven room) is an extremely annoying factor. The damage is so high that it takes a Mesmer to go as far as possible then Mesmer Portal back. Then a different person runs the rest of the way. However, not all the time is a Mesmer in the group for this.
2) Subject 6. In higher level fractals you actually get the opportunity to stabilize different rooms and can skip Subject 6 completely. However, in lower level fractals it is almost required to fight him. This fight is extremely difficult as he constantly heals if you do not kill the mini goo’s fast enough. If someone hits him while he is in block mode it quickly kills everyone in the party. Just a small nerf to make this fight easier would be greatly appreciated.
Mai Trin Boss Fractal
1) For the love of everything sweet and holy please fix this fight to not be so unforgiving. Especially at level 50… she hits like a tank with her shadowstep across the entire room.
2) The “blue aether mist bombs from horrik” are not easy to get Mai Trin to step into which will remove her buffs. The solution is to all pretty much stack. However, this is almost impossible at higher level fractals… once again… truck hit.
3) The cannon phases are fine and dandy… but it would be awesome if even 1 person survives then there can be a break in time where people can either get out of combat to rez others or the downed people can retry from checkpoint.
Rewards:
I have ran hundreds of fractals. However, I have never gotten a fractal weapon from this. As this is my most coveted weapon style… it would be nice to use some of those pristine tokens or regular tokens to spend on the weapon skins. I have all the rings I need with the stats I want. I have no other use for pristine tokens.
It would be nice if the exotics that drop in FOTM were NOT account bound. There is a 99.999% chance that the stats on the armor/etc are not at all what I want or need. The style is not any different from some of the other styles I already have. So these are pretty much a let down if I get them.
Mistlock Instabilities
It would make things more interesting and fun if there was a specific option to choose “Random Instabilities” so that every fractal 1, 2, 3, and boss were different. However, doing this would offer a larger chance at getting rings/weapons/armor, etc.
Thaumanova Reactor Changes:
1) The Inferno Room (or oven room) is an extremely annoying factor. The damage is so high that it takes a Mesmer to go as far as possible then Mesmer Portal back. Then a different person runs the rest of the way. However, not all the time is a Mesmer in the group for this.
This is bs. A mesmer is QoL. Every norn can solo it (as of now), Necros can solo, Rangers can solo, Warriors prolly can solo too and I’m sure some other classes also can. If it’s too difficult, collect cooling rods to make it easier.
2) Subject 6. In higher level fractals you actually get the opportunity to stabilize different rooms and can skip Subject 6 completely. However, in lower level fractals it is almost required to fight him. This fight is extremely difficult as he constantly heals if you do not kill the mini goo’s fast enough. If someone hits him while he is in block mode it quickly kills everyone in the party. Just a small nerf to make this fight easier would be greatly appreciated.
So? Either burst him down or manage your dps and kill off Oozes. The only thing I might understand would be only downing the player who attacks him after he gained 20 stacks, not the whole group.
Mai Trin Boss Fractal
1) For the love of everything sweet and holy please fix this fight to not be so unforgiving. Especially at level 50… she hits like a tank with her shadowstep across the entire room.
2) The “blue aether mist bombs from horrik” are not easy to get Mai Trin to step into which will remove her buffs. The solution is to all pretty much stack. However, this is almost impossible at higher level fractals… once again… truck hit.
3) The cannon phases are fine and dandy… but it would be awesome if even 1 person survives then there can be a break in time where people can either get out of combat to rez others or the downed people can retry from checkpoint.
1) Learn the encounter. While it is undodgeable it is very well reflectable, blockable and destroyable as she fires a projectile at you. Her tell needs a fix though as she sometimes looks at another player.
2) Learn to kite her – Although it really is hard if someone keeps aggro and doesn’t know what to do.
3) I get your point here but instead they should tone down Horrik’s damage because it is too much for those cannons and also they should finally get around and make the AoE-Indicators accurate.
Rewards:
I have ran hundreds of fractals. However, I have never gotten a fractal weapon from this. As this is my most coveted weapon style… it would be nice to use some of those pristine tokens or regular tokens to spend on the weapon skins. I have all the rings I need with the stats I want. I have no other use for pristine tokens.It would be nice if the exotics that drop in FOTM were NOT account bound. There is a 99.999% chance that the stats on the armor/etc are not at all what I want or need. The style is not any different from some of the other styles I already have. So these are pretty much a let down if I get them.
Droprates have been and are still crap, I agree with that. I’d be more fine with the droprates if there were to be a “fractal weapon trading post” where you can trade your fractal skins 1:1. This however would mean that skins can’t unlock upon getting them but either having to choose if you want to trade them or keep them (so that you don’t only need one weapon and just keep trading that and unlock all skins).
Also yes. At least you can salvage those for inscriptions/insignias.
@lodius. You may find it interesting to know/find out, that when he is in that phase, he is blocking and most classes have a " unblockable CC ". If you can get the group you are with to get rid of the defiate stacks, you can ( for example ) use the magnet from the toolkit with the engi
Thaumanova Reactor Changes:
1) The Inferno Room (or oven room) is an extremely annoying factor. The damage is so high that it takes a Mesmer to go as far as possible then Mesmer Portal back. Then a different person runs the rest of the way. However, not all the time is a Mesmer in the group for this.2) Subject 6. In higher level fractals you actually get the opportunity to stabilize different rooms and can skip Subject 6 completely. However, in lower level fractals it is almost required to fight him. This fight is extremely difficult as he constantly heals if you do not kill the mini goo’s fast enough. If someone hits him while he is in block mode it quickly kills everyone in the party. Just a small nerf to make this fight easier would be greatly appreciated.
1) The Inferno Room is made easier by using the Cooling Rods you get when you complete the other wings. Technically, it’s the room you’re suppose to do last, and only on the higher level fractals that require shutting off 4 colliders (as it requires 3 cooling rods for all professions to get to the end safely without crazy tactics.) though if you have a mesmer or two that can chain portals, or a guardian or warrior with the right spec that can tough it out to the end on thier own, you can do it and skip one of the others.
2.) Subject 6 is a valid complaint though, but I don’t think it needs changes in the mechanic; It could likely be solved with some warning about needing to kill the other oozes, or that you don’t want to hit 20 stacks when he’s blocking.
Mai Trin Boss Fractal
1) For the love of everything sweet and holy please fix this fight to not be so unforgiving. Especially at level 50… she hits like a tank with her shadowstep across the entire room.
2) The “blue aether mist bombs from horrik” are not easy to get Mai Trin to step into which will remove her buffs. The solution is to all pretty much stack. However, this is almost impossible at higher level fractals… once again… truck hit.
3) The cannon phases are fine and dandy… but it would be awesome if even 1 person survives then there can be a break in time where people can either get out of combat to rez others or the downed people can retry from checkpoint.
1) Again, I think the problem is a lack of knowledge and/or warning of the mechanics; Mai Tran always shadowshots the person furthest away from her, and while it can’t be dodged, it can still be stopped by anything that blocks or reflects projectiles (though the latter will end up with you teleporting to her and no, she does not get blinded like you do) I guess I could get behind it not being so strong, for groups without a mesmer, warrior, guardian or engineer that can reliably block or reflect every single shadowshot (though only a group composed entirely of necromancers will be completely devoid of anything that can block or reflect projectiles), but people really need to be aware that when you’re hurting in that fight, being the farthest player away from Mai is the last place you want to be.
2) I would love to see Horrik’s electric shot get a unique AoE tell to tell it apart from the regular cannonballs, so people better know when it’s time to group up and lead Mai through the field (it’s every 3rd shot fyi, but most people, especially in pugs after a couple of connected shadowshots, are too busy trying to stay alive to count). I think Horrik has the same aggro math mechanic thing for that shot as Mai does (i.e. he always aims that shot at the person Mai is chasing) but even if that’s true, you can’t really be certain who’s going to hold aggro until the first attempt, and that person might not have any clue about that or when he needs to get her to run through the fields.
3) Considering the slow pace of the Jade Maw fight and how the Molten duo autoreses the whole group after one of them is defeated, I can see why Mai giving pretty much no breaks seems unfair. Don’t know if giving a break between barrages for rezzes is the way to go though.
Mistlock Instabilities
It would make things more interesting and fun if there was a specific option to choose “Random Instabilities” so that every fractal 1, 2, 3, and boss were different. However, doing this would offer a larger chance at getting rings/weapons/armor, etc.
I wouldn’t mind something like this. I would think it’s an option for 31+ fractals; you get a random instability from the current or any previous fractal level, and the first three fractals can be any fractal in any order (so you could get Thaumanova, Volcanic, and Aetherblade in a single run, three fractals that normally only show up last, or end up with swamp or Underwater as the final fractal, even they they are easy fractals that are always first) with a boss at the end, and with it, better odds at infused rings, fractal weapons or ascended chest as loot.
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