Fractal "Levels"
They had a system like that before HoT where the levels are not tied to the scales. You would get 3 random fractals.
People would re-roll for the easy ones (usually mossman) for progression and reward, in the end not bothering learning the mechanics.
The plan appears to be to slowly increase the number of fractals to 25, so there will (eventually) be one per tier.
Currently, these fractals already appear only once per tier: Aquatic, Mai Trin, Molten Boss, Nightmare, Shattered.
The plan appears to be to slowly increase the number of fractals to 25, so there will (eventually) be one per tier.
Currently, these fractals already appear only once per tier: Aquatic, Mai Trin, Molten Boss, Nightmare, Shattered.
One can hope that comes sooner rather than later, alongside some meaningful mixups to instabilities.
Perhaps an attempt at seasonal instabilities, like instead of Toxic Trail we get Frozen Tundra for Wintersday (Chill instead of poison), or Lunacy (Periodic Friendly Fire) for Mad Kings Festival. Something to spice things up a bit during festivals as well (even though the mist are separate from the current world timeline)
I like the idea of festival-themed instabilities — worth its own thread. Instabilities could rotate the way they did in GW1… or each time the contents of the BL chest did. So this month, we’d see something undead related and last month, it would have been “Colorful Smear” (in honor of the tons of dye that dropped plus everyone’s favorite question in the preferred fractal farm).