Fractal Mastery Merchant still disabled
I’ve also still been waiting for at least a single response of whatever but nothing. Meh …
I’ve also still been waiting for at least a single response of whatever but nothing. Meh …
Well, I have this weird feeling it’s going to stay like this and we’ll find out about the merchant being activated again because someone decided to go check on it.
There was an exploit and they disabled the merchant. It’s common when that happens for ANet to forget to make a formal announcement (they are busy with other things and a ‘red post’ just attracts attention; plus, sometimes the exploit can be used in other situations and they don’t want to highlight what those might be until fixed).
There’s no specific ETA for the fix, so we just have to wait it out.
There was an exploit and they disabled the merchant. It’s common when that happens for ANet to forget to make a formal announcement (they are busy with other things and a ‘red post’ just attracts attention; plus, sometimes the exploit can be used in other situations and they don’t want to highlight what those might be until fixed).
There’s no specific ETA for the fix, so we just have to wait it out.
What explot? I rly cannot imagine someone would exploit a merchant. o.o
There was an exploit and they disabled the merchant. It’s common when that happens for ANet to forget to make a formal announcement (they are busy with other things and a ‘red post’ just attracts attention; plus, sometimes the exploit can be used in other situations and they don’t want to highlight what those might be until fixed).
There’s no specific ETA for the fix, so we just have to wait it out.
That’s, let me put it simply, bullkitten. This is a progress-stopper for many players who wanted to enjoy “new” content and advance through fractals. They told us we’ll get more support, yet we barely get any responses. Again. This is the same thing like they did with dungeons for three years until they decided to kill them off.
Yes there’s an exploit, obviously, but even if they can’t tell us that they’re actually working on it and give us an ETA, because that isn’t too difficult. A red post is supposed to attract attention, especially when it’s a rather important matter like this.
What explot? I rly cannot imagine someone would exploit a merchant. o.o
We only “know” that there was an exploit because in the original thread couple of posts were deleted by a mod for “discussing an exploit”. It could be anything really but looks like merchant that is locked behind a fractal mastery had too cheap AR.
There was an exploit and they disabled the merchant. It’s common when that happens for ANet to forget to make a formal announcement (they are busy with other things and a ‘red post’ just attracts attention; plus, sometimes the exploit can be used in other situations and they don’t want to highlight what those might be until fixed).
There’s no specific ETA for the fix, so we just have to wait it out.
Yet they still made a red post about wvw merchant with the same problem. And he did not even blocked wvw progression.
(edited by TheRandomGuy.7246)
There was an exploit and they disabled the merchant. It’s common when that happens for ANet to forget to make a formal announcement (they are busy with other things and a ‘red post’ just attracts attention; plus, sometimes the exploit can be used in other situations and they don’t want to highlight what those might be until fixed).
There’s no specific ETA for the fix, so we just have to wait it out.
That’s, let me put it simply, bullkitten. This is a progress-stopper for many players who wanted to enjoy “new” content and advance through fractals. They told us we’ll get more support, yet we barely get any responses. Again. This is the same thing like they did with dungeons for three years until they decided to kill them off.
Yes there’s an exploit, obviously, but even if they can’t tell us that they’re actually working on it and give us an ETA, because that isn’t too difficult. A red post is supposed to attract attention, especially when it’s a rather important matter like this.
What is bullkitten [sic]? That you don’t believe what I posted? Devs get busy with all sorts of things and don’t always have time to post. Maybe they should be given an hour a day to comb through the forums and respond, although perhaps most players would prefer that they work on troubleshooting and coding instead.
Or do you think it’s bullkitten [sic] to leave an exploit in the game while it’s being fixed? Or is it wrong of them to remove discussion of the details to avoid someone trying to apply the same principle to another situation?
In the end, it doesn’t matter: the vendor will still be disabled until they fix whatever is broken. You can choose to rage about the injustice of the inconvenience or choose to do other stuff until it’s fixed. (Or, I suppose, you can do both: rage and do other stuff.) Speaking for myself, there’s just too much stuff to do right now to give this particular (and annoying) issue a lot of my attention.
I still don’t see why it would be an exploit. If it was unintended for AR to be cheaper to craft at the vendor, ok fine- that explains everything. But why are we inherently assuming that it was unintended? It seems perfectly reasonable given that the merchant is locked behind mastery progression, we now need SUBSTANTIALLY more AR for lvl 100, and those infusions are crazy expensive to craft. (Even with the lower prices at the vendor, those infusions are still really expensive). To me that change seemed logical. If it wasn’t intended, it would be great if we could get an official response.
There was an exploit and they disabled the merchant. It’s common when that happens for ANet to forget to make a formal announcement (they are busy with other things and a ‘red post’ just attracts attention; plus, sometimes the exploit can be used in other situations and they don’t want to highlight what those might be until fixed).
There’s no specific ETA for the fix, so we just have to wait it out.
That’s, let me put it simply, bullkitten. This is a progress-stopper for many players who wanted to enjoy “new” content and advance through fractals. They told us we’ll get more support, yet we barely get any responses. Again. This is the same thing like they did with dungeons for three years until they decided to kill them off.
Yes there’s an exploit, obviously, but even if they can’t tell us that they’re actually working on it and give us an ETA, because that isn’t too difficult. A red post is supposed to attract attention, especially when it’s a rather important matter like this.
What is bullkitten [sic]? That you don’t believe what I posted? Devs get busy with all sorts of things and don’t always have time to post. Maybe they should be given an hour a day to comb through the forums and respond, although perhaps most players would prefer that they work on troubleshooting and coding instead.
Or do you think it’s bullkitten [sic] to leave an exploit in the game while it’s being fixed? Or is it wrong of them to remove discussion of the details to avoid someone trying to apply the same principle to another situation?
In the end, it doesn’t matter: the vendor will still be disabled until they fix whatever is broken. You can choose to rage about the injustice of the inconvenience or choose to do other stuff until it’s fixed. (Or, I suppose, you can do both: rage and do other stuff.) Speaking for myself, there’s just too much stuff to do right now to give this particular (and annoying) issue a lot of my attention.
No, I do believe you nor do I think an exploit should be left in game. However, considering they manage to give the players a notice when it comes to different areas of the game, they should do this for fractals too – At least for a matter as important as this. The main issue here is that they’re doing this for three years when it comes to instanced content and it feels like you’re a lower tier of customer for enjoying a certain type of content the most; barely any fixes for dungeons, if there were any changes they weren’t written down in half the cases, pretty much all of the fractal fixes they listed with HoT-release weren’t fixing; no, instead they created new bugs like being able to run through certain objects like the barriers in Urban Battleground, some of the doors in Uncategorized und the drill in Molten Facility. This however was silently patched, again with no mention of it in the patch notes. As a matter of fact, theres issues concerning Lupi; one of them being able to oneshot him with reflects which apparently was too difficult for them to fix (which I can actually understand to some degree), the other being his AA hitting in melee range starting at phase 2. There was never any mention of it in the patchnotes, it was never clear if it was an intended change or a bug and even after bugging the devs so much the most we got was a “sorry I did everything I can, it’s up them. I’m not allowed to say more.” – From a QA Member. To this day it’s still not fixed and probably never will, considering they wanted to kill off dungeons anyway.
Also, I apologize for coming off harshly in my last response, I’m just fed up with this lack of communication.
I still don’t see why it would be an exploit. If it was unintended for AR to be cheaper to craft at the vendor, ok fine- that explains everything. But why are we inherently assuming that it was unintended?
Because when people asked this question their posts were deleted for “discussing an exploit”. That’s all we know till official red post.
To be honest with all known sources of gold nerfed (dungeons/fotm) something has to be done to reduce the cost of AR.