“Guild Wars 2 claims to be unique with a dynamic event system replaces traditional questing, utilizing the ripple effect to allow players to approach quests in different ways as part of a persistent world.”
There lies the problems of the dungeon called fractals.
1. GW2 was supposed to be for casual players but fractals is proof is it not: a simple daily level 14 requires now over 2.5h to finish. Yes we were not the top players of the world, but we all played this dungeon to death over 100 times (in my case 230+ fractals) and knew what to do. But after the patch, Cliffside fractal took over 1h by itself only at level 14. Morever, as your dungeon level up, it is harder to find a group.
2. Grinding was not supposed to matter for gameplay but it does. As your dungeon level up, you need to grind just to win (not earn) a special equipment just to play the same dungeon. And the equipment you get has lower stats than what you used to have, but you are forced to carry agony resistance. When we play other dungeons (i.e. CM, CoE), we don’t need to grind for a unique and special equipment just to enjoy the game further. On the same token, I must be the unluckiest person on earth. I have run fractals over 230+ times and haven’t get a single ring drop.
3. Fractal is not balanced. Even before the patch, it was very clear that some locations are very painful. Personally, I find the hardest locations to be volcanic and cliff side before and after the patch. Volcanic has a boss too hard compared to other fractals. Cliff side is difficult to pass at the “arm seals” and now for the boss. Take the difficulty of these bosses vs Jade Maw and tell me which one you rather do.
4. Fractal does not “allow players to approach quests in different ways”. There is only one solution/way. For example, to beat just the boss in Cliffside fractal, or succeed in the underground facility, there is a very specific pattern you need to follow. If you don’t, you are not allowed to win.
5. GW2 interface is poorly written when it comes to kicking people. I was presented several times with the request to kick someone, and each time I didn’t know how to cancel. I even saw someone getting kicked out at the very last final boss of the fractal right before the chest appeared. All you need is just one “teammate”. And there is still no way for someone disconnected to join his team again.
Yes fractals was buggy, and we all abused the bugs. But we have our reasons: Fractals dungeon was too long and now takes even longer, and the reward was required in order to progress. If you don’t have over 15 in agony resistance, you cannot survive agony alone at level 20+. And at higher level, you are required to have these special +5 rings. And since you can’t buy them, you have to keep grinding until you get the special ones you want. And the game does not allowed you to carry them 2 identical rings with resistance to agony.
My first 2 cents