Fractals Improvements [Suggestions]

Fractals Improvements [Suggestions]

in Fractals, Dungeons & Raids

Posted by: Meltandriel.3290

Meltandriel.3290

Hi, the follow list is what I propose should be done to fractals to make them more rewarding/engaging, I’ll try to keep it as clean as possible and explain why X change would be good for the game, let’s start:

  • Scrap the current Fractal Instability System in favor of a “Gambit” system.
    – Most current instabilities don’t really had nothing new to the encounters and tend to generally just make them really annoying and frustrating and punish you for being skilled ( Lose boons on dodge ), this should never be the case, so instead you should use the “Gambit” system that you used on the special encounters during crowds pavillion, wich would allow a certain party to choose wich “instabilities” they’d wanna deal with, thus making the process less painfull.
  • Link the Gambit system to the amount of rewards you get.
    – To compliment this system you can make gambits not a requirement in case people only want to do their dailies, but the more gambits you have at one time, the better the rewards in the end will be, example: if you do lvl 25 fractal with 0 gambits you’d get 2 boxes, but, if you did it with 2 gambits, you’d get 3-4 boxes + guaranteed encription keys+50% mf boost (25%per gambit).
  • Tie Gambit system to fractal lvl
    – To further enhance this gambit system, you should tie the number of gambits you can do at one time with the lvl of the fractal.
    1-24 would have 1 max gambit
    25-49 would have a max of 2
    50-74 a max of 3
    75-100 a max of 4
  • Improve the base rewards of hard fractals, and lower the rewards on “Quick and easy” fractals
    – This one is pretty simple but hard to acomplish since millage may vary on what some people consider hard/long or not, but the rewards you get in say Swamp fractal, shudn’t be as good as the ones in a harder and longer fractal like Colossus, wich would increase the array of choice of fractals that people do, because no matter wich one you did, the reward would equal the effot. Here’s a list of the fractals I think are hard/long , medium and easy difficulty.
    Hard:
    – Snowblind Fractal
    - Volcanic Fractal
    - Thaumanova Reactor Fractal
    - Cliffside Fractal
    - Uncategorized Fractal
    Medium:
    - Urban Battleground Fractal
    - Aetherblade Fractal
    - Captain Mai Trin Boss Fractal
    - Molten Furnace Fractal
    - Underground Facility Fractal
    Easy:
    - Molten Boss Fractal
    - Swampland Fractal
    - Solid Ocean Fractal
  • Add mechanics the higher lvl the fractal is
    – This could be as simple as say: Fire Shaman from Volcanic Fractal will also apply cripple, or, something more complex like: Now casts Meteor Storm on X condition. This would greatly improve how much we enjoy the encounters and would instill a sense of progression, rather than an arbitrary increase in health and “tankyness”.
  • Infusions system should be taken a look at
    – While I agree that the impact of improving infusions would probably break some encounters I belive that the current amount of money needed to make a single +5 infusion is a bit absurd, I suggest that after fractal lvl 75, instead of +1 infusions you could have a chance at a +5 tradeable infusion, this way you’d keep the “prestige” in having said infusions, but allow people who aren’t really interested in spending hundreds of gold on them to have at least a chance at getting one. Also more “vanity” infusions like the ghostly ones you get from raids, but with a “fractal” touch would be a nice addition and goal for people to work towards.

That’s it for now, I aprecciate any feedback you may have towards said suggestion or even post your own, I really want fractals to have a place in the game and for them to be improved on, but it will only happen with input from the community. Cheers

Fractals Improvements [Suggestions]

in Fractals, Dungeons & Raids

Posted by: nobilis.1269

nobilis.1269

I rather agree with what you say. Frankly i am one of those who tire of seeing swamp all the time. It is run purely because it is short and you can avoid most extra effects from the instabilities. Since the rewards for the other fractals are not good enough to make up for the difference they are not ran nearly as often (or ever). Changing the instability system would be a boon to a lot of the fractals that basically need to be run by a team that dumps into condition removal (which most people are not willing to go through the effort to change their build/char for a run) and may actually make it where they are truly worth running.

One issue i see is they might have to nuke the base rewards a bit to actually encourage people to use the gambits you suggest. Maybe make the rewards fairly similar across all scales on a per fractal difficulty basis, then pack more rewards in to the gambits so people might actually run them. That would make it higher scale=more gambits=more possible rewards, maybe to the point that 75-100 with 4 gambits would give significantly better rewards than they do now. Also might actually make some “challenging” content that so many(*few) people complain (very loudly) about the game lacking, if someone truly want challenging then just pick 4 of the worst gambits for that particular scale (of course they would also get rewards significantly better than if they did it with reduced or easier gambits).

Another idea is making some gambits only available for certain fractals so we can have some actual variety instead of just 5-6 general ones that apply to all scales. For example you could have a projectiles cant be destroyed/reflected gambit (that they brought up at one point but never did…) but it would not be usable in places like swamp where there are no projectiles worth reflecting. You could also make the rewards of the gambits varied depending on the fractal, like running with out projectile hate on upper scale Uncategorized should be worth more than say running it on volcano.

Those are some of my current thoughts, if i have any more i will post them later.