Fractals Reward Revamp Suggestion
I actually would like to see something similar to this, but give us a bounty board each day that says "yesterday this was the least favorite dungeon/path or fractle/island combo, go do that and get extra rewards
Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.
However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.
Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.
However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.
This is probably a good idea, but they biggest concern would be that this would make it extremely difficult for new players to progress. For example, let’s say fractal lvl 64 is abnormally hard and not worth the rewards. Good luck convincing a party to take you along so you can progress, because nobody will want to deal with that Fractal again.
Maybe require players to beat at least 5 different fractals for each 10 level range to progress to the next tier, that way they can’t just spam the same easy one each day.
Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.
However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.
Please don’t tell others to play how you want them to play. If you like to waste time for BS long runs because you think it’s “fun” – feel free, but make you own group for people like you.
25 charracters
Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.
However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.
Please don’t tell others to play how you want them to play. If you like to waste time for BS long runs because you think it’s “fun” – feel free, but make you own group for people like you.
Why bother designing 80-90 levels worth of instabilities if everyone is going to do just the last 5-8?
Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.
However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.
Please don’t tell others to play how you want them to play. If you like to waste time for BS long runs because you think it’s “fun” – feel free, but make you own group for people like you.
Im sorry but i dont believe you deserve to progress to the next level unless you complete the level you are on. Thats basic classic game design.
This only effects you when you are trying to reach 100. For your reward runs you can do whatever short fractals you want.
Why bother designing 80-90 levels worth of instabilities if everyone is going to do just the last 5-8?
Because it’s player choice to run what he want to run?
Im sorry but i dont believe you deserve to progress to the next level unless you complete the level you are on. Thats basic classic game design.
Don’t try to push your opinion as “basic classic game design”. Because it’s not.
25 charracters
(edited by Rednik.3809)
Why bother designing 80-90 levels worth of instabilities if everyone is going to do just the last 5-8?
Because it’s player choice to run what he want to run?
Im sorry but i dont believe you deserve to progress to the next level unless you complete the level you are on. Thats basic classic game design.
Don’t try to push your opinion as “basic classic game design”. Because it’s not.
It is actually. You can’t beat Bowser if you didn’t clear the stages before him.
It is actually. You can’t beat Bowser if you didn’t clear the stages before him.
Actually, Mario games have lots of skips.
25 charracters
It is actually. You can’t beat Bowser if you didn’t clear the stages before him.
Actually, Mario games have lots of skips.
Exploits ?
Or built in skips ? Would like an example, i’m no Mario expert, but i don’t remember of much “skips”.
I’m all for underwater Mossman, guys. Completely legit! Why would you even waste time for any other fractals while you can AFK auto-attack for 5 minutes then pick up rewards? Make no logical sense!
/s
Exploits ?
Or built in skips ? Would like an example, i’m no Mario expert, but i don’t remember of much “skips”.
Built-in skips, you actually can skip whole levels.
25 charracters
I forgot about the warp zones…
My example sucks then. Would have been better with an RPG ala Zelda, you need to get throught every dungeon before reaching Ganon. It’s still basic classic game design (it’s not the only one that exist yeah).