Fractals Reward Revamp Suggestion

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Skilliard.1249

Skilliard.1249

The problem is, no matter how hard Arenanet tries to balance fractals to provide greater rewards for harder/lengthier fractals , the community will find the few fractals that are easiest to farm/the most rewarding for their time.

This already happens with dungeons, with lengthier paths being mostly abandoned except for fun, due to the reward not scaling enough. Generally people run the easiet 5-10 dailies each day, and it becomes a daily grind.

Arenanet should build a system that dynamically changes the rewards based on regional popularity. For example, if 90% of the fractals completed in the 50-60 range in the past 48 hours is fractal 53, and only 0.1% of fractals completed are fractal 51, fractal 53 would provide significantly greater rewards than 51.

This would be done relatively(each fractal relative to the others in its range percentage wise), so that potential surges in player population/fractal popularity as a whole won’t throw the system off

This means that you’re always encouraged to take on unique adventures. Instead of avoiding fractal 56 because it’s Dredge Fractal with a BS instability, you may try to group together and take it down, because it has 10x the reward of 52, which is Swamp with an easy instability.

And if the reward difference ends up too high, players will run it and bring it back down, until equilibrium is reached. There would be minimums and maximums(to prevent certain fractals becoming worthless, or a borderline impossible fractal from inflating the economy with mats(ie a fractal goes unbeaten for 2 months, you wouldn’t want someone to get 50,000 gold and crash the market because the system got out of hand).

This would really help keep GW2 fresh and exciting. it would keep all content relevant, and encourage players to try out the dozens of fractal combinations available, in addition to rewarding the best of the best.

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: badwolf.2583

badwolf.2583

I actually would like to see something similar to this, but give us a bounty board each day that says "yesterday this was the least favorite dungeon/path or fractle/island combo, go do that and get extra rewards

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.

However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Skilliard.1249

Skilliard.1249

Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.

However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.

This is probably a good idea, but they biggest concern would be that this would make it extremely difficult for new players to progress. For example, let’s say fractal lvl 64 is abnormally hard and not worth the rewards. Good luck convincing a party to take you along so you can progress, because nobody will want to deal with that Fractal again.

Maybe require players to beat at least 5 different fractals for each 10 level range to progress to the next tier, that way they can’t just spam the same easy one each day.

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.

However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.

Please don’t tell others to play how you want them to play. If you like to waste time for BS long runs because you think it’s “fun” – feel free, but make you own group for people like you.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.

However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.

Please don’t tell others to play how you want them to play. If you like to waste time for BS long runs because you think it’s “fun” – feel free, but make you own group for people like you.

Why bother designing 80-90 levels worth of instabilities if everyone is going to do just the last 5-8?

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Im not to worried about rewards. I think if the daily achieves are rewarding enough then the incentive to do other fractals will be enough.

However I am very concerned about progression. Please do not allow players to progress by getting carried on an easy high fractal. Players should be required to do each scale to progress to the next. Skipping out scales should halt your progress.

Please don’t tell others to play how you want them to play. If you like to waste time for BS long runs because you think it’s “fun” – feel free, but make you own group for people like you.

Im sorry but i dont believe you deserve to progress to the next level unless you complete the level you are on. Thats basic classic game design.

This only effects you when you are trying to reach 100. For your reward runs you can do whatever short fractals you want.

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

Why bother designing 80-90 levels worth of instabilities if everyone is going to do just the last 5-8?

Because it’s player choice to run what he want to run?

Im sorry but i dont believe you deserve to progress to the next level unless you complete the level you are on. Thats basic classic game design.

Don’t try to push your opinion as “basic classic game design”. Because it’s not.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

(edited by Rednik.3809)

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Kordash.2197

Kordash.2197

Why bother designing 80-90 levels worth of instabilities if everyone is going to do just the last 5-8?

Because it’s player choice to run what he want to run?

Im sorry but i dont believe you deserve to progress to the next level unless you complete the level you are on. Thats basic classic game design.

Don’t try to push your opinion as “basic classic game design”. Because it’s not.

It is actually. You can’t beat Bowser if you didn’t clear the stages before him.

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

It is actually. You can’t beat Bowser if you didn’t clear the stages before him.

Actually, Mario games have lots of skips.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Kordash.2197

Kordash.2197

It is actually. You can’t beat Bowser if you didn’t clear the stages before him.

Actually, Mario games have lots of skips.

Exploits ?

Or built in skips ? Would like an example, i’m no Mario expert, but i don’t remember of much “skips”.

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: IrisTheCasual.3742

IrisTheCasual.3742

I’m all for underwater Mossman, guys. Completely legit! Why would you even waste time for any other fractals while you can AFK auto-attack for 5 minutes then pick up rewards? Make no logical sense!

/s

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

Exploits ?

Or built in skips ? Would like an example, i’m no Mario expert, but i don’t remember of much “skips”.

Built-in skips, you actually can skip whole levels.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Fractals Reward Revamp Suggestion

in Fractals, Dungeons & Raids

Posted by: Kordash.2197

Kordash.2197

I forgot about the warp zones…

My example sucks then. Would have been better with an RPG ala Zelda, you need to get throught every dungeon before reaching Ganon. It’s still basic classic game design (it’s not the only one that exist yeah).