Fractals Rewards Revamp Proposal

Fractals Rewards Revamp Proposal

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

FotM is a very valuable dungeon to run because it has a decent loot table, good rare drops, good exotic drops, good chest drops (cores / lodestones), and so forth. However, these things only go so far. There is a set of very rare skins that is highly coveted from FotM, but ANet is not capitalizing on it properly and allowing players to capitalize on it properly. They should take one from their own book and look back at Tormented weapons and how you got them.

Here is my proposal to make FotM truly rewarding for those who push to the deepest and darkest levels:

1. Make Fractal Weapons Soulbound on Use, Not Account Bound
Let people trade them. I understand not letting people trade the karma skin items that can be obtained from FotM chests, but letting people trade Fractal Weapons is crucial for this even being a valuable means of achieving anything for players.

2. Remove Fractal Weapons from the RNG Daily Chest Loot Tables
Those who already have them will have Account Bound versions, so they wouldn’t mess up the economy for those who get them after. Removing them from RNG and making them earned by tokens would be critical for this suggestion to work.

3. Allow Players to Trade Pristine Fractal Relics, Fractal Relics, & Fractal Weapons
Being able to trade these allows players to actually make money from their runs. You may say that this removes the prestige of finding one, but in-fact it does not. If you can afford to buy it, you deserve it no less than someone who is skilled enough to find one. Note that this would only apply to Fractal Weapon skins earned after this change was implemented; the ones found before would remain Account Bound.

4. Make Higher Tiers of FotM Reward More Pristine Fractal Relics
This is a big one. Consider the following proposal of how much to reward per daily chest:
00-09: 0 Pristine Fractal Relics
10-19: 1 Pristine Fractal Relic
20-29: 2 Pristine Fractal Relics
30-39: 3 Pristine Fractal Relics
40-49: 4 Pristine Fractal Relics
50-59: 5 Pristine Fractal Relics
60-69: 6 Pristine Fractal Relics
70-79: 7 Pristine Fractal Relics
80: 8 Pristine Fractal Relics

This makes it actually rewarding to go deeper. The deeper you go, the more of these pristines you earn for your efforts. This is important to reward players beyond going deeper for the sake of challenge.

5. Add the following Mystic Forge recipes to obtain tradeable Fractal Weapon skins

1 Mystic Scroll + 250 Pristine Fractal Relics + 1 Gift of Ascension + 100 Orichalcum / Ancient Weapon Item

You specify which fractal weapon you want with the orichalcum / ancient weapon item (ie. Orichalcum Greatsword Hilt), and the rest is earned from paying some skill points, some fractal relics, and more importantly, the now-tradeable Pristine Fractal Relics. A full stack of these for one skin would make these skins valuable, and simultaneously continue rewarding players who go deeper into FotM to earn more per daily chest. So not only could players earn money (without inflating the value of gold) by earning Pristine Fractal Relics, they could turn around, make the coveted fractal skins, and sell those for a good return on effort as well.

What have we accomplished?
- We have made Fractal Weapons obtainable through hard work instead of RNG
- We have allowed exceptional players a way to earn good, sustainable, non-inflating income by being good players, something GW2 sorely lacks at present

There’s only good to be done from this. What do you guys think? I welcome feedback, and thanks for reading.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractals Rewards Revamp Proposal

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Posted by: Eowin Of Rohan.2619

Eowin Of Rohan.2619

Some nice ideas here :-)
But I don’t think any relic should be tradeable.

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Posted by: Shamrocky.5036

Shamrocky.5036

Or better yet, be consistent with the way you get weapon skins from other dungeons and allow players to straight purchase them with the fractal tokens. There is no reason why these skins should only come from 20+ fractals by RNG. Be consistent with the number of tokens like with the other dungeons as well and be able to buy an exotic fractal weapon, not just a skin.

Its like the people who designed the rewards system for fractals are not the same people who did it for the other dungeons.

Fractals Rewards Revamp Proposal

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Posted by: Rising Dusk.2408

Rising Dusk.2408

As much as it’d be nice to just turn it into the other dungeons, I think skilled players really need a way to turn their skill into a reliable way to make gold. I can beat any dungeon in the game, can take on the hardest difficulties of FotM, and do you know what I have to do to make money because those things don’t matter? I have to farm CoF. As a player who prides himself on being a really good player, the game just doesn’t offer anything that rewards being a really good player. It’s all backwards. FotM is as good an opportunity as they’re ever going to get to actually create some rewarding elite dungeon content at higher difficulties.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

I don’t think fractal weapons should be tradeable. They’re purely cosmetic and should exist as proof of your accomplishments in the Fotm dungeon.

I like the idea of removing the RNG component to them though.

Anet make Rev great again.

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Posted by: Satanic Disciple.5082

Satanic Disciple.5082

i think this dungeon should be taken out, for so fact no one ever does events know

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Posted by: Stinson.5972

Stinson.5972

No trading. I agree there are some annoyances about getting the weapons now, and that could be addressed in other ways. The crafting idea you mention is good, presuming the players are required to earn the relics themselves. But the last thing the game needs is another loot type that serves as a bauble for the day trader crowd, the same way the majority of loot does now. Having the fractal weapons should show that you played fractals to get them.

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Posted by: SteepledHat.1345

SteepledHat.1345

Fractal weapons are the only weapons we can know for sure you didn’t buy your way to. So keep them just how they are.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Meia.6907

Meia.6907

This 5 idea is really nice.
I have tons of rings in my bank that I just keep in case something comes up with the new update. Please make them part of a recipe =)

Also, maybe we could trade fractal weapons to what we are actually looking for? I currently have a staff and a torch. On my warrior, lets say that this is pretty much useless -_-’

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

i think this dungeon should be taken out, for so fact no one ever does events know

http://i.imgur.com/4Qs5o.gif

Anet make Rev great again.

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Posted by: DancingPenguins.9875

DancingPenguins.9875

I’d rather the rings not be account bound and become salvageable.

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Posted by: Iehova.9518

Iehova.9518

And make rings forgeable while you’re at it. Because I’m sitting at 5 rings with worthless stats at the moment.

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Posted by: Kana.6793

Kana.6793

No, dungeon gear/weapons should not be tradeable. They’re a symbol of your accomplishment.

If you can afford to buy it, you deserve it no less than someone who is skilled enough to find one.

Couldn’t disagree more. If you can afford to buy it, get Foefire’s Essence or something like that.

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Posted by: maddoctor.2738

maddoctor.2738

3. Allow Players to Trade Pristine Fractal Relics, Fractal Relics, & Fractal Weapons
Being able to trade these allows players to actually make money from their runs. You may say that this removes the prestige of finding one, but in-fact it does not. If you can afford to buy it, you deserve it no less than someone who is skilled enough to find one. Note that this would only apply to Fractal Weapon skins earned after this change was implemented; the ones found before would remain Account Bound.

No. It’s bad enough that Legendary weapons can be sold on tp, now you also want Fractal weapons to be bought on TP? What’s next, dungeon skins on TP?

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Posted by: Vallorn.4967

Vallorn.4967

I disagree with the idea of trading fractal weapon skins but I do think a way of getting them, aside from RNG, should be available. I think if you start a fractal level instance of 20+ a new merchant should appear in the lab area that will allow you to purchase weapon skins using relics or tokens.

This means that weapons will still show proof of your accomplishment and also give players running 20+ dailies something to work for. I’ve done my share of 20/30 dailies and have yet to get a skin but I’ve seen party members get just about every skin. It would be nice to know that I’m working towards something doing the dailies instead of just relying on lady luck (who really isn’t happy with me at the moment).

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Maybe it’s enough that you can get a pretty skin for your hard work (or, rather, RNG in this case), but it’s not for me. I don’t want any of the fractal weapons. I have several, and would happily give them away if I could, but I can’t. Do you know what ‘skill’ was required to get them? A lucky L20 run. That says nothing about my talent as a player beyond that I could get to L20, which is no feat at all. There is no skill requirement to them right now. They are not a reward, and they are barely even rare. I’ve seen so many more of them than I’ve seen of other coveted weapons, such as Volcanus or Mjolnir or Infinite Light.

Guild Wars 1 had the right idea here; everything unique you could obtain from a dungeon, every coveted item could be traded. It didn’t make them any less valuable or sought after. It didn’t make you any less deserving of the item. Making money is a skill in itself. I, personally, can beat every instance in this game, period, and I have practiced and become incredibly good at playing the game. I cannot afford anything special or that makes me look accomplished, however, because nothing is rewarding outside of farming boring and easy dungeon paths. There is no reward for a good player in this game.

One of the most important things that this game lacks right now is a way to make money for being a good player of the game (not the TP). Seriously, think about every single aspect of the game right now, and see if you can list a single thing that actually makes a good amount of money that actually requires skill. Think about what everyone has done to make money in this game: CS Plinx Farming, Arah p3 Farming, CoF p1 Speed Running, AC Speed Running. These are all very simple things to accomplish, require no skill, and pay out way better than anything else you can do, even if you factor in drops. Now think about what FotM rewards you with at let’s say level 60. 25-50 silver, some rares, and maybe some cores. There is nothing coveted about that, and more often than not you don’t even fare that well. The only things that matter about FotM you can’t even make money off of, which is terrible.

Now I knew walking into this thread that none of my suggestions would even get considered by ANet for FotM, but this serves as an example of what they should absolutely do in the future. Give skilled players a way to make money by being skilled players. That is the ultimate point here. Make coveted weapons obtained from skill at the game tradeable so that they can convert their own abilities into a way to make money.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

(edited by Rising Dusk.2408)

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Posted by: Stridix.4260

Stridix.4260

Not gonna happen. Do agree w/ the skins that can be acquired (maybe lots of pristine relics), but otherwise might make skins not as valuable/worthy.
And also gw2 wants u to continue playing this game through the rng system.

On the other hand I think better loot and more gold is needed on 40+?
And they need to do something w/ rings. Make them salvageable or something.
And make sure infused rings won’t be on daily chest on 40+. What is the point of rings for 40+?

(edited by Stridix.4260)

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Posted by: swiftpaw.6397

swiftpaw.6397

444 fractals down, no skin.

RNG.

When I walk past someone with a fractals skin, I dont think ‘wow, they must have done alot of fractals, be a good player and worked hard for it.’

I think ‘Wow they got lucky, sure wish I was.’

I’ve seen people on their first 20 daily get a skin, while I’ve been doing 40 daily for ages and got ring after useless ring, or nothing at all. There’s nothing worthy about these skins, it’s all a matter of who got lucky.

It would be nice if I could trade all these pristine tokens in for something, atm I have no use for them, even all my alts are decked out in rings and bags, and I have a storage character filled with even more of them,regular tokens and fractal bags that have nowhere to go.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: mcarswell.3768

mcarswell.3768

fractal weapons from RNG just sucks. if they’re not going to be sell-able, at least make them purchasable from a vendor with tokens.

and rings need to be sell-able and salvageable period.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: Auesis.7301

Auesis.7301

Either allow the use of Pristine Relics to purchase Fractal Weapon skins (not 10 Relics, a load more to keep up the rarity) or be rewarded a special Relic to buy a weapon of your choice instead of just getting a random weapon you might not be able to use, at the same rate that weapons are given out now.

By no means should they be purchasable like Legendaries.

Gnome Child [Gc]
Resident Thief