Fractals and the "old" dungeons

Fractals and the "old" dungeons

in Fractals, Dungeons & Raids

Posted by: Ragmon.6350

Ragmon.6350

Hey guys and AN crew.

I fount that the Fractals dungeons to be the most fun dungeons I have EVER ran/raided/played. I have played many MMOs but these were the most fun and creative.
I have been playing since launch, and played GW1 for about 4-5k hours and I’m a huge fan. (so don’t call me a noob).

- Fractals comments
+ “old” dungeons

- Design wise all of them had a unique feel and look.
+ The old dungeons all have a unique design but in my honest opinion have very little unique scenes in them or places of “awe”. Like the Twilight Arbor is all underground with just about no cool visual, the only unique like part of the dungeon is the center part where the water is…and even that is lackluster in visual on every level. What looked great in my opinion you ask, well:
* Lava pit in CoE in path 3, where the boss withe the shield is.
* The mansion and the floating stones that is actually face when you look at it from an angle.
* The Air ships in Arah.
* Probably some more but i don’t want to waste thread space.

- The mechanics were logical and intuitive in each part of the fractals, including the bosses. (The hammer and the freeing of the colossus, the door openings in the dredge mines, the sudden snow storm during the first boss in the Icy dungeon, the pouring of molten metal on the Golem to weaken it. MORE OF THESE KINDS OF UNIQUE STUFF IN OTHER DUNGEONS TOO PLZ).
+ The old dungeons have some unique mechanisms them self, but very few, and there should be more of them. Like lets say in AC we actually get to use the sword to defeat the ghost bosses, or…ok well i don’t have much ideas now. Boss fights suck, almoast all of them are about just dealing damage to them directly, running around and kiting,
how about more unique items during boss fights, like a freeze gun during a fire boss fight… maybe a jumping puzzle to get to a net gun turret to snare a fast boss and so on.

- The traps felt natural to me and well placed. (Like the rolling flaming rocks in the lava dungeon, the air blast vents during the colossus dungeon).
+ I love visual traps, swinging pendulums to slabs of stone moving up and down to crush you. The old dungeons need more visual traps, so the players can feel the weight of the situation if they fail. Not just red circles on the ground.

- I would like to see more jumping puzzles in other dungeons too.
+ The old dungeons are basically hack and slash with no real challenge beyond well killing everything. How about some parts of the dungeon where and individual needs to get to a point flick a switch while his team is fighting of re-spawning mobs. I liked the laser field in CoE, for instance.

- I love that during the dungeon runs we don’t have to fight one small group if miscellaneous monsters for 3-5 minutes “just cause its a dungeon and mobs have to be hard to kill”.
+ I really hate the old dungeons cause its only about killing like i said before, and on top of that most meaningless mobs take forever to kill, its just prolonging the inevitable, the mobs are gonna go down that is what there there for, so let the players take em down just a bit faster, and if you don’t like like the whole idea, make em faster to kill but then let them have annoying abilities like pull, and push stuff.

- One more important thing, LESS CUT-SCENES, MORE UNIQUE SCRIPTING, I can’t make this one more to the point. Just a cool example: The end of the Colossus dungeon when the colossus is freed and turns back and takes a grateful bow….PURE GOLD right there, or in the Dredge mine dungeon after killing the champion mob that is standing next to the dredge APC (armored personnel carrier), and the APC suddenly starts up and rams trough the wall making a passage.
+ Yea, what I said. I love to see scripted events happen, lets say a boss fight will start and it breaks trough the wall, don’t switch me to cut-scene mode please, just script it and let as watch it in real time.

+More unique boss fights. I cant really distinguish between most of the bosses, they have not unique features, or cool names.

PLEASE REWORK THE OLD DUNGEONS. I know what I’m saying, its a lot of hard work and time, but the way the dungeons are are not fun, repetitive, hack-and-slash simulators.
I had more fun in some of the jumping-puzzle/dungeons then in most of the dungeons.