An idea occurred to me.
Fractals in its current state are a one big contradiction to the vision of the game.
Here is the issues I see with it:
1. It makes normal zones more empty, as apparently a person can level in fractals throughout his\her whole career, never seeing the rest of the world. And it is much easier to just sit in place and do the same, instead of a normal course that was initially intended.
2. Gear found there now and especially in the future being better when exotics, which could be found elsewhere force those who like WvW grind fractals (even if they don’t want to).
3. It have its own progression in terms of levels and gear (later on) and which is not needed for the rest of the world.
4. Fractal levels are not account wide because they are effectively just a
difficulty levels. So you are stuck with only one character if you wanna play fractals instead of having a free choice of what class do you wanna play.
5. It doesn’t have any connection lore wise to the rest of the personal story, unlike other dungeons are.
So here is what I suggest to alleviate those issues and make a fractal system more easily accessible.
Make a fractals system as a separate game subsystem, like sPVP now.
A. It should have its own icon in top left menu, near the PVP button which we can click to get in and out to the \ from the system.
We should be able to access this system from anywhere in the main world and be able to transport back to where we left off. Fractals dungeon door should be removed from LA because it will no longer be relevant.
B. It should have its own lobby.
This lobby has its own vendors, a separate bank for a fractals gear and items, it’s own Zamoross thing, a practice bots with different amount or levels of agony attacks to check your gear against them. It should also have its own scoreboard where a top 100 players are listed and top 100 teams respectfully.
C. It should have its own gear, much like sPVP now, only you don’t get an end gear like in sPVP but gain it in the manner of normal PVE world. Vendors still can sell a white Fractal gear of different tiers. In normal world you wear your normal gear. when you travel to fractal system, you gear is replaced by a fractal gear you gained this far. Unlike sPVP, a fractal gear can break and needs to be fixed or replaced. It could also have its own skins which can be transferred to a normal PVE gear. Fractal gear cannot be used outside of the Fractals system.
D. It should have its own levels much like now, only you see those in the place of a normal levels in a lower left corner. The “xp bar” is replaced by a fractal progression, every completed map fills up this bar and winning over the final boss “dings” you.
This level is an account wide, so no matter which character are you playing, you should be able to just go there and continue your fractal progression where you had left off.
E. Optional but I feel it is worth discussing:
A two doorways to join a fractal instances: as an individual and as a team. For a team a password option might be handy so only those you want will be able to join you. When you join as an individual, you can choose to join a team in progression or from the start. depends on that you will get a full reward or only a partial one. This should make up for those situations where a team mate boils out, leaving the rest of a team in cold. Joining as a team doesn’t have this option, obviously.
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It goes without saying (and apparently will be implemented) that if you get disconnected you can always reconnect to your team no matter the way you choose to take – individual or team.
p.s. Maybe some other changes are in order but this is all I can think of about for now.
(edited by Denis.5019)