Fractals cap 80?
Wow, that’s impressive! I’m not sure any players can help you, you guys might be the only ones up that far. Here’s hoping a dev will comment, I’d love to know the answer to this as well, hope you guys will be able to continue progressing!
Are the rewards better?
Tell Grimbane that he souldn’t brag so much to me :-p
Kalevala [KALE]
push to top still wait for confirmation from dev if it’s a bug or it’s the cap
Sorry to say that but looks like a photoshop 81 :|
an easy way for him to prove its a bug is to record a video of himself entering the dungeon at 81 and then in the top right the difficulty still showing 80.
also have you tried running the fractal anyway? it’s possible that the number may represent 80 but actually count as 81— you could test this by seeing if the jade maw appears or not at the end.
(been stuck on level 60 myself, can’t find a group anymore )
What are the drops like at that level?
That is crazy.
LFG Fractal Level 5…. xD
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer
How is that even possible? with 30 agony resist(the max possible with 2 infused rings and back slot) agony should still be wiping you on 60 at jade maw
How is that even possible? with 30 agony resist(the max possible with 2 infused rings and back slot) agony should still be wiping you on 60 at jade maw
it does. you can’t make it too far over 40 without getting killed during the phase changes.
at this point you need a revive orb in order to get up and resurrect the rest of your team, when the agony hits you as you jump towards the jade maw (after everyone wipes). after using the revive orb, the agony doesn’t hit again while your still on that platform. so you can safely get up and get the team— but you have to do this twice since there’s two phase changes
How is that even possible? with 30 agony resist(the max possible with 2 infused rings and back slot) agony should still be wiping you on 60 at jade maw
There are 3 ways to deal with the agony:
1.Buy revive orbs
2.Use hunter’s pet to revive him
3.Use a Necro with it’s 2 health bars and 2 guardians with books healing him.
All 3 of them work just fine.The Maw’s agony is not hard at all when you have a decent party
(edited by moiraine.2753)
Are the rewards better?
Nah. You have to get to level 90 to get the god drops .;)
Are the rewards better?
Nah. You have to get to level 90 to get the god drops .;)
Actually they are much better. At 50+ it seems you’re guaranteed to get either a fractal weapon skin or an infused ring in the daily reward chest (every member of the group got one or the other, every time, in every daily chest).
Also I got at least one exotic armor (sometimes named) almost every run during the level 50 tier, and the only magic find I use is a peach tart. Prior to that tier I had never seen such things drop off trash mobs / chests anywhere remotely near the rate that me and the rest of the group got them at.
im having trouble getting past the lvl 40’s , only way me and my party is surviving is because 2 gaurdians use their books and because i can use msitform when we i go down and manage to survive it as the last 1 of my party members, these guys probally used revive orbs to get to 80, also a dev said somewhere in the forums that dailys keep dropping till lvl 80 so this is the highest lvl you can get probally.
Are the rewards better?
Nah. You have to get to level 90 to get the god drops .;)
Actually they are much better. At 50+ it seems you’re guaranteed to get either a fractal weapon skin or an infused ring in the daily reward chest (every member of the group got one or the other, every time, in every daily chest).
Also I got at least one exotic armor (sometimes named) almost every run during the level 50 tier, and the only magic find I use is a peach tart. Prior to that tier I had never seen such things drop off trash mobs / chests anywhere remotely near the rate that me and the rest of the group got them at.
ive gotten trash from 50+ before.. but it does seem that droprate is alot higher
What if there actually was a safe spot and the group was smart about retreating. It’s not like the agony comes as a surprise at the maw, you know when it is going to happen.
What if there actually was a safe spot and the group was smart about retreating. It’s not like the agony comes as a surprise at the maw, you know when it is going to happen.
there really was this spot at the ledge where i received no agony ticks. this was a week ago at level 28. but i haven’t been trying to find it as we managed to handle the agony well so far (level 38 now).
i’ll try to find that spot again though, the agony is becoming ridiculous.
i wonder if kitting myself in full cleric’s would yield reasonable results for 40-49.
stats will only carry you so far. Smart money is on safe spots and evacuation tricks. Dredge Fractal is basically the same issue. If you throw stats at the problem, you will wipe. If you spend 36 Karma at the right place, it becomes quite easy.
But with the game lacking any sort of feedback when players behave in stupid ways, GW2 is racking up homegrown fan-anger issues at all fronts. You’d think that if all players get agony at the same time, the game could recognize this and play a voicesample telling players that they are doing it wrong.
Gotta agree with the photoshop another pointed out. I zoom in on 81 and it looks like the 8 has a little extra on the lower right end that used to be something else and the ( ) on the 80 dont line up right to what my screen shows for lower lvls. Looks pretty shady. Can you vid feed this instead of screenshotting?
Guardian – Vindicator Azure
Thief – Labrat Thief
stats will only carry you so far. Smart money is on safe spots and evacuation tricks. Dredge Fractal is basically the same issue. If you throw stats at the problem, you will wipe. If you spend 36 Karma at the right place, it becomes quite easy.
But with the game lacking any sort of feedback when players behave in stupid ways, GW2 is racking up homegrown fan-anger issues at all fronts. You’d think that if all players get agony at the same time, the game could recognize this and play a voicesample telling players that they are doing it wrong.
While spy kits on dredge are a known tactic and i have been using them from about level 10…. are you seriously suggesting that agony on jade maw is not intended and we should be exploiting the ledge bugs? because that can’t possibly be right
are you seriously suggesting that agony on jade maw is not intended and we should be exploiting the ledge bugs? because that can’t possibly be right
Without glitching and without using a bug, it is 100% possible to use game mechanics made available by ArenaNet in such a fashion that it avoids all agony.
Even if you consider the “safe spots” to be safe spots by accident, there are still other ways in which to defy the maw’s seemingly ubiquitous agony.
Jade Maw’s agony hits for over 1,172%/second at and past 50; it ticks 9 times too. To put it in perspective, it hit for 72%/second at 40-49. You need to abuse Revive Orbs, or Search and Rescue, or some other exploit to get your party back up. You need (about) 450+ Agony Resistance to “legitimately” survive it.
(edited by Nokaru.7831)
Four people enter the room, one tentacle is killed, other at 10%.
Fifth person enters the room, either by means of Mesmer portal or Portal Gun.
Four players retreat using the portal.
One person kills tentacle, triggering agony. This person tries their best to make it to a good rez location.
After agony has cooled down a bit, three players enter the room rez the fourth person.
Fifth person waits for agony to return. I trust players know what triggers it the second time.
I would not consider this bug abuse. If ArenaNet wanted you to receive unavoidable agony damage, then why make it a ground target effect?
Four people enter the room, one tentacle is killed, other at 10%.
Fifth person enters the room, either by means of Mesmer portal or Portal Gun.
Four players retreat using the portal.
One person kills tentacle, triggering agony. This person tries their best to make it to a good rez location.
After agony has cooled down a bit, three players enter the room rez the fourth person.
Fifth person waits for agony to return. I trust players know what triggers it the second time.
I would not consider this bug abuse. If ArenaNet wanted you to receive unavoidable agony damage, then why make it a ground target effect?
When you jump to the connecting platform to jade maw’s “room,” agony hits you. The 3 people you’re talking about that would jump to resurrect the 4th would simply die on top of him, even if he somehow managed to blink his way that far before instant-dying to the agony.
I also have to ask what fractal level your on— theory is different than real experience
(edited by Alucard.8297)
Four people enter the room, one tentacle is killed, other at 10%.
Fifth person enters the room, either by means of Mesmer portal or Portal Gun.
Four players retreat using the portal.
One person kills tentacle, triggering agony. This person tries their best to make it to a good rez location.
After agony has cooled down a bit, three players enter the room rez the fourth person.
Fifth person waits for agony to return. I trust players know what triggers it the second time.
I would not consider this bug abuse. If ArenaNet wanted you to receive unavoidable agony damage, then why make it a ground target effect?
When you jump to the connecting platform to jade maw’s “room,” agony hits you. The 3 people you’re talking about that would jump to resurrect the 4th would simply die on top of him, even if he somehow managed to blink his way that far before instant-dying to the agony.
I also have to ask what fractal level your on— theory is different than real experience
makes a little sence to me ( never tried it but i will next time i do my daily 10 or 20 run…) he never said the 5th player dies… if 5th player never dies then their was no party wipe…. witch their for you should be able to jump down with out the agony hitting you….if that does indeed work like that… thats some smart thinking hope it works on my test run =)
http://img824.imageshack.us/img824/4919/gw223.jpg
Mesmer see, Mesmer do
Allucard was right. At 54 or 60 it start to tick 200k+ (and 3 ticks), there’s no way you can keep a dude from dying. Necro 2nd health bar yes, with 2 or 3 guardians timing their tome full heals, other classes can forget about it.
Just bring a ranger, problem solved. Join our guild when you 60+, we got ranger.
(edited by Brassnautilus.2941)
Four people enter the room, one tentacle is killed, other at 10%.
Fifth person enters the room, either by means of Mesmer portal or Portal Gun.
Four players retreat using the portal.
One person kills tentacle, triggering agony. This person tries their best to make it to a good rez location.
After agony has cooled down a bit, three players enter the room rez the fourth person.
Fifth person waits for agony to return. I trust players know what triggers it the second time.
I would not consider this bug abuse. If ArenaNet wanted you to receive unavoidable agony damage, then why make it a ground target effect?
Couldn’t you just send one person in to solo the two tentacles first , then send someone in with an instant revive skill after agony to get them back up, duo second phase, send remaining three in, two having instant revive skills, finish last phase?
“Legitimate” survival would include:
Wearing +heal gear with no vitality
Maybe use +downed health boosters (rune that gives +downed health)
Grouping up and equiping group heal utilities. Tome
etc
But, none of that will work when:
Jade Maw’s agony hits for over 1,172%/second at and past 50; it ticks 9 times too
So you have to work around an insta-kill mechanic. Find a spot where agony doesn’t hit, or find an ability that clears it (I don’t know of either). Pet-rez or orb or ???
Maw agony is pretty predictable. I’d be more worried about other fractals, and the annoyance of needing to rez from complete death any time someone messes up and is insta-gibbed by agony.
I’m only on 26, but I’m disappointed in the jump in damage 50. I’d rather see “legitimate” solutions streched further.
Couldn’t you just send one person in to solo the two tentacles first , then send someone in with an instant revive skill after agony to get them back up, duo second phase, send remaining three in, two having instant revive skills, finish last phase?
I suppose you could, but at some point players seem to stop optimizing. As you can see, some players do it using revive orbs. Which is not bad, but if that tells you one thing, it is what they expect ArenaNet to implement to optimize financial interest. For what it’s worth, the Maw encounter could use some skill based agony avoidance challenge at the upper end of the control execution spectrum. But I do not mind having to outsmart it either, which brings us back to the game not teasing us with that option, by telling us this once an entire group gets hit by agony. Baby steps.
http://img824.imageshack.us/img824/4919/gw223.jpg
Mesmer see, Mesmer do
What does this picture prove? Anyone can avoid agony by staying back there, but I’d like to see the mesmer jump to the platform and still not get hit with it…
http://img824.imageshack.us/img824/4919/gw223.jpg
Mesmer see, Mesmer do
What does this picture prove? Anyone can avoid agony by staying back there, but I’d like to see the mesmer jump to the platform and still not get hit with it…
They just don’t fully understand how the Agony works on that map. The Jade Maw’s Agony doesn’t just fire once. The moment you cross over into range of it (mid-air, jumping down from that rock), Agony will be applied to you, even if it’s well after your party has been hit. Someone has to be able to live through the Agony to revive the players in your group who died to it.
Pets don’t get hit by the Jade Maw’s Agony; neither does the ghost from Revive Orbs. That’s why those work.
Still would like to see confirmation if it is highest scale we can continue on lvl 81 if we do it in a row but than we got caged at 3rd fractal cliffside 3 of us in an unbreakable cage we coulnd’t attack boss and coulnd’t get out …and die so we had to leave it and coulnd’t see if it would go on.. it still takes us money cause of the rez orbs it be nice if for one time a dev could say somthing about it.. if it’s a bug or just the cap and a bug that you can go on while in instance?
For some reason or another it seems the devs don’t want to comment on this (I’ve seen robert comment on a few other threads recently, so most likely he read this one).
It could be due to a bunch of different reasons— perhaps they themselves don’t know the answer, since they may not have expected/intended for anyone to get further than the jade maw instant-kill levels of agony, which is around 45-50.
You should just try again on 81 to find out. The worst case scenario— you end up getting the jade maw stage at the end and confirm that it’s capped at 80.
Unfortunately I’ve been stuck at 60 for over 2 weeks ever since my original group broke up & went their separate ways. I haven’t been able to find a new one since
http://img824.imageshack.us/img824/4919/gw223.jpg
Mesmer see, Mesmer do
What does this picture prove? Anyone can avoid agony by staying back there, but I’d like to see the mesmer jump to the platform and still not get hit with it…
They just don’t fully understand how the Agony works on that map. The Jade Maw’s Agony doesn’t just fire once. The moment you cross over into range of it (mid-air, jumping down from that rock), Agony will be applied to you, even if it’s well after your party has been hit. Someone has to be able to live through the Agony to revive the players in your group who died to it.
Pets don’t get hit by the Jade Maw’s Agony; neither does the ghost from Revive Orbs. That’s why those work.
If you use mist form while entering that spot, do you take the said agony damage?
Same question for warrior’s endure pain,
Same question for ranger with: traited signet of stone, or protect me, since some of you say pets dont get hit by agony.
Would any of these methods work? This is a legitimate question, as Im not that far in Fractals yet. Pm me a message if any of you do manage to test it out!
The Jade Maw’s Agony goes through all immunity. (Mist Form, Endure Pain, etc.) You can’t block or or dodge it either. (The application or subsequent ticks)
Have you tested it with the rangers protect me? I believe it might be the only way to bypass it
I’m not too familiar with Ranger abilities to comment on it extensively, but “Protect Me” only lasts 6 seconds, and the Agony is 9 seconds. I assume the pet would die from the redirected damage and the ability would end prematurely? I don’t know.
It’s a pretty moot point though since anyone that has a Ranger at Jade Maw at that level is just going to use “Search and Rescue” and win regardless!
Guys guys guys, chill out. Once they fix the disconnect bug, someone just has to disconnect during the agony attacks to be safe, then return and rez everyone else. Heck, only the poor leader has to stay and ‘eat it’ tbh.
Except you’d reconnect at the start of the instance, and still have to jump to the platform and be hit by agony :P
Jade Maw’s agony hits for over 1,172%/second at and past 50; it ticks 9 times too. To put it in perspective, it hit for 72%/second at 40-49. You need to abuse Revive Orbs, or Search and Rescue, or some other exploit to get your party back up. You need (about) 450+ Agony Resistance to “legitimately” survive it.
How did you see the ? or did you take the number you saw and divided by your hp?
The dmg does not go up pass certain point (probably 50?) and it’s always around 1200 (your number seemed dead on, I get 220k ticks on 18k hp), samething 50, 60 and 70+.
There is a short window, maybe 0.3s before a guy dies after he had leaped, but it doesn’t matter because there are more ticks than tomes, and duration of the window seemed irregular. Sometimes I die in mid air, sometimes I land then die, and there was never a down phase of course. The way I see it, ranger is a legit option because the distance was somehow just right so a pet could rez. Jumping too far or too short (this is a weird one too), then pet would be out of range and unable to rez…
Guys guys guys, chill out. Once they fix the disconnect bug, someone just has to disconnect during the agony attacks to be safe, then return and rez everyone else. Heck, only the poor leader has to stay and ‘eat it’ tbh.
don’t think this is possible and personally I hope that they raise the cap from 80 to infinity or any higher since they haven’t commented I need to assume that it isn’t a bug and lvl 80 is the cap
I susspect 80 to remain the cap and for the numerous ways of avoiding agony / wiping to be tidied up before new gear is introduced. Use those revive orbs while you can guys lol.
First Light Gaming [DAWN] – PvX OCEANIC COMMUNITY – BLACKGATE
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so you just need to stay in there for days….
Holy kittening kitten. What’s it like at that level?
You know the trash mobs? They now one-shot you :p
I acutally have no idea. I see no reason to go beyond level 10.
Heres a vid of some guys doing lvl 80 http://www.youtube.com/watch?v=KtMcLcJNkCI , didn’t expect so many partys to be at lvl 80 already
One-shotting trash with a gorillion HP that can only be kited down for god knows how long? This is Diablow 3.
@RMStrooper Thats the same party that created this thread. They didn’t want to upload that video to this site because one of them died :P