(edited by joeytan.3865)
Fractals design, reason for no changes
-they added mobs
-they buffed bosses and added skills to them
-they changed some maps
-they had time to nerf pve skills
-changed a boss mechanic against players introducing a new glitch against players (cliffside skill lock)
They don t have time to reset arm seals at cliffside on wipe…
Its quite hard to believe….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
In case you haven’t noticed, it appears most if not all of the dungeon team has been working on the living story.
This would help explain why most dungeons have been relatively ignored lately.
But the point is they didn t ignore fotms.
They did really a lot of changes…….
But rather than dealing with issues player reported, they changed trivial things or even aggravated issues player reported (and that delberately).
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Just remember how changes to regular dungeons were hyped and how players responded to the change of Acalon Catacombs. Have you done Colossus Rumblus lately? It is still glitch hell with NPCs and players try to “out-bug” each other.
Living story seems to bring in players, particularily bring them into the store. Everything else appears on hold or scrapped, with expansions being actively denied.
Bad times for high level coordinated teamplay. GW2 did not have much of that to begin with and it seems that development of that type of play has died down entirely. Fotm is stuck in the mud.
It’s easier for them to add new content, regardless of how many bugs it causes, than try and clean up any of their mistakes.
Look at the necro downed state. How about that right click targeting.
You just need to accept that they don’t care about you outside of your purchases, and they make more money hyping up artificial scarcity with temporary content.
They don t have time to reset arm seals at cliffside on wipe…
Its quite hard to believe….
But why WOULD the arms reset? The spawns are because the npcs now notice that you’re there so they come to defend the seal. Resetting this would be like if you wiped then all the npcs that defend the campfire in the ice fractal or all the dredge in front of either door would reset. It doesn’t REALLY make sense.
They don t have time to reset arm seals at cliffside on wipe…
Its quite hard to believe….
But why WOULD the arms reset? The spawns are because the npcs now notice that you’re there so they come to defend the seal. Resetting this would be like if you wiped then all the npcs that defend the campfire in the ice fractal or all the dredge in front of either door would reset. It doesn’t REALLY make sense.
Well why would the health of a completely broken seal reset? You just broke it and there aren’t even any respawns for that seal?
They don t have time to reset arm seals at cliffside on wipe…
Its quite hard to believe….
But why WOULD the arms reset? The spawns are because the npcs now notice that you’re there so they come to defend the seal. Resetting this would be like if you wiped then all the npcs that defend the campfire in the ice fractal or all the dredge in front of either door would reset. It doesn’t REALLY make sense.
because doesn t make sense that if a single player messes OR trolls a 5 player party is doomed to fail a 2 hours long fractal.
For example.
Your campfire ectc example doesn t makes sense…
They nor heal wall nor they spawn more and neither oneshots you from long ranged Attacks you cannot avoid in that number.
Well i hope you get forced to PUG and you get trolls that kills the chanters so you finally understand how despite your skill this fractal is a mess……good luck at clearing it at 40.
For the new content stuff.
I strongly doubt even casual players finds fun to farm karkas…..
Lets say instead that a 200% increase magic find with the chances to drop TP chests, paired with 2 backpacks are the real reasons.
people are after rewards otherwise karka Island would be a desert as Always.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
My question for the OP is: Have you ever met a man named Leah?